Livai Posted December 6, 2014 Author Posted December 6, 2014 Thx! I surely see what you mean and wish you best luck to accomplish it. My preeferrable goal is the cockpits, not only because that's what I'm seing 90% of the time flying on expert servers Hope there'll be a way to combine great looking envirounments with colourfull cockpits. I'm too terrible at programing to mess with the shader code I did play with my Shader Code to get the blue off from the Cockpit. Did some improvements here and there inside the shader code. The Screenshots have the same settings but are not finial just did it for testing only the new shader code. If I look at my old Screenshots above the blue is turn to more black inside cockpit?
deleted@31403 Posted December 6, 2014 Posted December 6, 2014 Not meaning to derail this but anyone with windows 8.1 got this to work? I have tried everything I think I could even use Radeon Pro trick. I have Sweetfx 1.51. Thanks
avlSteve Posted December 7, 2014 Posted December 7, 2014 (edited) Not meaning to derail this but anyone with windows 8.1 got this to work? I have tried everything I think I could even use Radeon Pro trick. I have Sweetfx 1.51. Thanks I finally got it to work yesterday on 8.1, after many hours. I did so many steps that failed, including using FlightFX, that I am not certain this will work for you, but here was my final attempt, which ultimately worked for me: I used version 1.5. I copied the full contents into the game and data folders, keeping the structure intact (i.e. you will have files and 2 sweetFX subfolders in both "game" and "data". Then I switched the commented lines in data/SweetFX_preset.txt file to read as follows: //#include "SweetFX_settings.txt" #include "SweetFX\Presets\Default_1.5_settings.txt" Then use data/presets/Default_1.5_settings.txt file to make the adjustments. If you want to be sure it's working, you can enable monochrome, just as a test. Note that if you alt + tab out of the game, you can make a change to the settings file (be sure to save it), get back in game and press the pause key and it will refresh. Scroll lock toggles sweetFX by default. Again, no clue if this is the correct way to do it, or if there's some other previous step I did which caused it to work for me, but I was over the moon when it finally did. Best of luck to you! Edited December 7, 2014 by avlSteve
deleted@31403 Posted December 7, 2014 Posted December 7, 2014 avlSteve, Thank You, thank you and thank you. It is now working. I am using 5.1 so 5.1 works. Now to fool around with the different settings. I am starting off with Snowsniper settings. I return you all back to the original thought of this post. Sorry for intrusion.
SOLIDKREATE Posted December 24, 2014 Posted December 24, 2014 Says file does not exist. Does anyone have a working link? I can't find one anywhere.
deleted@31403 Posted December 24, 2014 Posted December 24, 2014 (edited) Says file does not exist. Does anyone have a working link? I can't find one anywhere. Hold tight new version coming out tomorrow. http://forums.guru3d.com/showthread.php?t=395072 from Crosire maker of a new injector for sweetfx. Quote: Originally Posted by glitch203 Any ETA ? 24th sounds nice. My christmas present to everyone =) Cheers Finished implementation. The public beta is as good as ready. Just waiting a bit longer for the ReShade website to finish. I'll publish earlier if that turns out to take longer than expected. I asume a SweetFX version running on ReShade follows very soon after. Working on for SweetFX 1.6 (or future version): Paint strokes mode for the Explosion shader Gaussian noise for the Explosion shader Explode the individual color components in the Explosion shader More adjustment settings for the new vignette modes. Perlins Gain function for Curves Dino Dinis tunable sigmoid function for Curves I also have ideas for my own tunable sigmoid function- These might also be good for other types of color grading - Research. A comparison mode for Curves so people can compare the different modes and better choose between them Move some instructions to the vertex shader to improve performance Dynamic branching for LumaSharpen and Cartoon to further improve performance (requires new vertex shader) Create a new simpler and much faster CRT shader Write a detailed manual for every SweetFX setting Allow border width to also be set by percentages or screen ratios Splitscreen side by side mode (requires new vertex shader) Splitscreen difference mode Improvements to Lumasharpen Shaders to assist the colorblind. Research edge detection algorithms for Cartoon. New Custom convolution shader New Scaling shader New Chromatic aberation shader Research debanding shader Research tessalations Early research for a Local contrast enhancement shader. It will require new injector features though (Mipmapping and Multiple passes) Early research of median filtering (Will require multiple passes to be fast enough for realtime use) Edited December 24, 2014 by IV/JG51_TwoLate
Livai Posted January 11, 2015 Author Posted January 11, 2015 I made a whole new Vibrance Shader. Take a look at this Screenshots where I tested my new Custom Shader. And what you say to them?
Picchio Posted January 12, 2015 Posted January 12, 2015 (edited) Do you mind sharing your settings? Also, are you actually writing your own custom shader or simply adjusting available settings through SweetFX? For all we know you could just be photoshopping. The link you provided gets nowhere, at least to me. In-game shader? NDA? SweetFX's vibrance is SweetFX's vibrance. If it's not what you're working on, just be honest and move this to a new thread, no? Edited January 12, 2015 by Picchio
voncrapenhauser Posted January 13, 2015 Posted January 13, 2015 (edited) Depends where you fly I guess. Air pollution is a major factor in determining visibility. +1 TBH pictures look darker shade contrast to me no better or worse. A matter of taste IMO. Edited January 13, 2015 by voncrapenhauser
Livai Posted January 20, 2015 Author Posted January 20, 2015 Do you mind sharing your settings? Also, are you actually writing your own custom shader or simply adjusting available settings through SweetFX? For all we know you could just be photoshopping. The link you provided gets nowhere, at least to me. In-game shader? NDA? SweetFX's vibrance is SweetFX's vibrance. If it's not what you're working on, just be honest and move this to a new thread, no? If they allow offical In-Game Shader Mods I can do and post here much more better results. This screenshots from post #130 was made with my whole new Custom Vibrance Shader for SweetFX. BTW look below and download it. Choose Contrast Mode - Version 2.0 with that I made this screenshots. Contrast Mode - Version 1.0 is good, too. Maybe the settings are a little older but very good for a first start. [Release] My whole new Custom Vibrance Shader Version [Download] http://www51.zippyshare.com/v/y7ikvkwZ/file.html [screenshots here & post #130 above]
SOLIDKREATE Posted January 21, 2015 Posted January 21, 2015 How the heck do you install this correctly? I go to run the game from the SweetFX drop down (asking me which game I'd like to play) and nothing happens at all?
Livai Posted January 28, 2015 Author Posted January 28, 2015 How the heck do you install this correctly? I go to run the game from the SweetFX drop down (asking me which game I'd like to play) and nothing happens at all? I use my Vibrance Shader standalone. Just copy&paste into the correct folders and the Vibrance Shader work standalone. Or if you want to use the other effects from SweetFX you need to copy what you see inside the .txt that belongs to the Vibrance Shader from my SweetFXSettings.txt to the Original SweetFXSettings.txt. If you dont known how to install SweetFX for BoS download this only for a example how to install SweetFX http://riseofflight.com/forum/download/file.php?id=36642&sid=a2fa3004b82ca182e3b73a3a1b0d2e3c A Improved Version from my Custom Shader Finally I found what I did wrong inside my Shader. After I corrected what was wrong the results are much better and the shader performance, too. This screenshots below dont show the Contrast Mode. I made the screenshots without Contrast Mode. Next time I show the Contrast Mode. 1
Livai Posted February 11, 2015 Author Posted February 11, 2015 Today I wanted to show a update from my Improved Custom Vibrance Shader + Improved Color Modifier. Now my Custom Vibrance Shader can create perfect results and the Color Modifier work perfect, too! I planned to improve all SweetFX Shaders and to add more Custom Shader inside SweetFX. Take a look at this screenshots
Livai Posted March 2, 2015 Author Posted March 2, 2015 I made some screenshots from a different shader with different settings. Crazy Idea to add Bloom behind the Colors and add Tone mapping at the same time.
401Whi5tler Posted March 3, 2015 Posted March 3, 2015 What's the point in producing and sharing these settings if they are going to look just too much drastically different from what you see on your own monitor? Which monitor is it, by the way? And why on earth would you be setting it to 0% brightness and 81% contrast? And can't you simply adjust and use vibrance and saturation (under tonemap) settings together, at the same time, to obtain the same effect? It's not like they affect performance, really, not on their own... Also, you may find it useful to update your stuff to the latest SweetFX version, since many shader files have been updated from those used in FlightFX. higher contrast usually helps with visual acquisition of targets against the sky
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