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Suggestion for the il-2 GB multiplayer(what it can be)


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Posted

i got some idea about how could this series can be true combined arms battlefield simulation by watching graviteam game play footage

 

i envision this idea by assuming that dev team will bring AI infantries and some kind of high command system(just like air marshall) in to the sim in the future

 

i mostly play the MP on finnish virtual pilot server 

 

and over there there are CP's and Frontlines 

 

for now ground troops plays like a second hand to air combat 

 

it feels like both(air combat and ground combat) are not merged in to one total battlefield experience with unified objective

 

as i see it for now 

 

most of the fighters objective is for dogfight and get some kills 

 

and there are only few who r plays to win the match by playing objective

 

and in my own knowledge     (correct me if i'm wrong i only have general knowledge about ww2 combat history) 

 

i don't think "dogfight" ever happned just for the dogfight in ww2

 

most of the time it was either they were trying to intercept the bombers and ended up having some dogfight with the fighters who escort the bombers

or by trying to defned the airfield 

 

so there was initial cause for the dogfight to be happened 

 

and we already have this kind of core objective for the air combat in FVP server succh as depots,industrial,convoy ETC

 

but i don't think we have this for ground combat

 

so by assmuing that devs will deliever inf in to the sim

 

it would be awesome to have Half-track(such as Sd.Kfz. 251 which carry the inf troops)

 

just like we can carry the paratroopers with JU-52 already in the sim

 

then we can make the dropping point for AI infantries carried by player Half-track

 

and make the frontline combat more beleivable and realsitic

 

thus it will make the CP and frontline more meaningful and i think it will draw more planes to play with the ground troops with the sense of achivement

 

thx for reading my idea haha

 

if this can be possible then it will distinguish the il-2 franchise as truly outstanding and unique battlefiled simulator that no other can match

 

 

Posted
2 hours ago, NoelGallagher said:

and there are only few who r plays to win the match by playing objective

This is why mp never will be more than a playground. I am in occationally doing a drop from 6 k. Just to see if I survive.

But levelbombing from high altitude is now near impossible. Since you no longer can zoom in on the sight. One cannot see target one supposed to bomb. Unless you take a fighter to recon first.

2 hours ago, NoelGallagher said:

now ground troops plays like a second hand to air combat 

 

It is hard to get a believable amount of human tankers and pilots when limit is 84 person in a server. This limitation make it hard to muster a bomb squad and fighter cover alone

AEthelraedUnraed
Posted

We won't see extensive infantry combat; 1C simply does not have the time/money for that. We might see very limited, mostly static infantry troops in the future, with a bit of luck, but likely not extensive enough to justify a playable Sd.Kfz.251.

 

That said, there's nothing stopping mission designers from creating a mission like you suggest; AI halftracks going from point A to B and playable tanks and AAA that have to protect them, with the halftracks only advancing if there's a player vehicle around. All of that is perfectly possible right now.

 

 

  • Upvote 1
Posted

Jason has made it clear that the team are currently struggling to meet current deadlines for products such as Battle of Normandy. What you are suggesting would be a huge undertaking and I'm pretty sure is impossible at this point. 

 

For now I think the best you can do is play RTS games like Steel Division, or maybe ARMA 3 with WW2 mods for that realistic, combined arms multiplayer gameplay? 

 

The gist is that we can all have wild ideas for cool gameplay features, but we're not trying to steer a developer team through a pandemic and staff shortages so it's easy to speculate.

Posted
4 hours ago, NoelGallagher said:

i got some idea about how could this series can be true combined arms battlefield simulation

 

Forget it is my advice, you'll sleep better, and with a good nights sleep you will wake up refreshed with a clear head and suggest something that is remotely possible...

  • Haha 1
Posted (edited)

combined what, marshal who... AI units, Infantry lol

server can have 84 slots, thats at best 42 per side, 42 for air and ground, what combined you gona do with that... tank CREW LOL yes one player per tank rest is AI crew with thouse numbers, and on top you cant use AI moving units because players complain server cant handle that, laging airplanes overstresed messages and so on...  dream on.. what you have now is what youll get, anyting that gets added will just make battles more small in size , complexity and visual fluff, because net cant handle it, and they still cant fined any programer who do net stuff in games, so dont expect any net code revisions that are neccesary if you wont something grand in MP.

Edited by CountZero
Posted (edited)

If you scale that down to a concentrated PvE dogfight mission, a lot of that is possible. Hell, you can even make it PvP or PvEvP as long as you don't spread stuff over the entire map.

Edited by [N.O.G.F]Leon_Portier
Posted
44 minutes ago, [N.O.G.F]Leon_Portier said:

If you scale that down to a concentrated PvE dogfight mission, a lot of that is possible. Hell, you can even make it PvP or PvEvP as long as you don't spread stuff over the entire map.

server would crash if you have one sector for all 84 players to go to, and you add AI airplanes or moving ground units and it would be unplayable.

 

WIth numbers we have and if you have only 2 battle sectors when sides are even you can do somthing like this

Out of 42 players per side lets say 8 are tank players, 12 bombers/ga/trasport that left  you with 22 fighters

split it in half for 2 sectors, and you have 
4 tanks per sector
6 bombers/ga/transports
11 fighters

what grand comine war you gona do with that, you have to have some fighters to do cap and some escort so lets say you have

4 tanks with 2 fighters covering their batles,
6 bombers/ga with 5 fighters escort,
and thats left you with 4 fighters to cap your frendly objective and spawn bases

And thats thinking that every single player is trying to work together... 

Posted (edited)
1 hour ago, CountZero said:

server would crash if you have one sector for all 84 players to go to, and you add AI airplanes or moving ground units and it would be unplayable.

 

WIth numbers we have and if you have only 2 battle sectors when sides are even you can do somthing like this

Out of 42 players per side lets say 8 are tank players, 12 bombers/ga/trasport that left  you with 22 fighters

split it in half for 2 sectors, and you have 
4 tanks per sector
6 bombers/ga/transports
11 fighters

what grand comine war you gona do with that, you have to have some fighters to do cap and some escort so lets say you have

4 tanks with 2 fighters covering their batles,
6 bombers/ga with 5 fighters escort,
and thats left you with 4 fighters to cap your frendly objective and spawn bases

And thats thinking that every single player is trying to work together... 

You're right, its all about player density, not total count.

I've been thinking about opening my own server (with blackjack and hookers :crazy:) with a max player limit of around 20. Naturally with a few missions that would be scaled properly for that and plenty of ground targets to ground attack or to fighter PvP over. A few busy airfields and a tanks spawn for each side. Planes and Tanks would be so in the same area for combined arms. The trick would be to make the server fun even if only a few hop on and thats where the PvE stuff comes in.

Except if you are talking about the big servers, otherwise I would like to know where you are gonna take 84 players from ;)

Edited by [N.O.G.F]Leon_Portier
Posted

popular servers would have 150 ppl every night if servers alowed, ppl like to join servers with ppl on it, you always had to wait to get in on popular times, same ppl will not go on servers with low numbers, usealy ga or bomber guys show up at low population server or times.

human vs ai, ppl will play SP qm for that, or if they wont to cooperate they can host coop PvE, i dont think normal df server can atract many players if its PvE orieanted, AI on df servers would be nice as some big bomber formations or fighter cap of spawn bases (boring tasks) bt if you have ful server you cant just add in extra airplanes like ai without problems.

For new servers to get players on its almost imposible if they dont have 20-30 their own ppl who will start to play just so server gets noticed, and then maybe others join, there is probably mutch better missions designs or server positions and so on then VP or WoL have but ppl just automaticly join thouse servers and dont bather to check rest as they have small number of players.

 

To me most important thing for anyone thinking about having new server for df is you need to fined 10-20 ppl who will be willing to play on it from start, all at same time few h before prime time for other servers, so you have chance to get noticed, and maybe with time others start to join in. You can have best idea and excecution but if you dont have group of ppl who are willing to spend their online time to populate server at start no mather what, its hard it will gain any notice.

Posted

Alrighty then, I'll just randomly shake 30 people out of my magic hat

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