Jump to content

What is the busiest MP server for TC?


Recommended Posts

Ala13_UnopaUno_VR
Posted

What is the busiest multiplayer server throughout the day where the Tank Crew can be used?

image.png.480aa051262dd96d3776dabaa815930d.png

Posted

adavance and secure , finnish virtual server... but not many people play TC...

 

  • Like 1
Posted

The Finnish server is now only suitable for killing statics.
When there was the old front line, there were more battles between players. Now it is very rare. Alas... :cray:

  • Like 1
Posted
41 minutes ago, dragon_7611 said:

the old front line

 they have change frontline?

 

Posted
18 minutes ago, moustache said:

 they have change frontline?

 

 

https://forum.il2sturmovik.com/topic/21490-finnish-virtualpilots-dynamic-war/?do=findComment&comment=1073939

 

The problem is that it has become very good for planes, and very bad for tanks. The respawns are located very far from the front line. 95% of the time you ride in search of a live enemy (players), 5% of the time you shoot. Tank gameplay has become uninteresting. Everything IMHO

Posted
5 hours ago, dragon_7611 said:

 

https://forum.il2sturmovik.com/topic/21490-finnish-virtualpilots-dynamic-war/?do=findComment&comment=1073939

 

The problem is that it has become very good for planes, and very bad for tanks. The respawns are located very far from the front line. 95% of the time you ride in search of a live enemy (players), 5% of the time you shoot. Tank gameplay has become uninteresting. Everything IMHO

I'm wondering if the OP's question wasn't misunderstood. He doesn't own TC, so I think he is looking more for killing stats then he is looking for a place to drive a tank. But the bold text does seem to be the direction here, because as someone interested in the tank part of it, I agree.

Posted

S!,

In Finnish, I find it to be a good challenge to avoid the swarms of enemy planes that fight around the tank spawns. Once I'm out of the spawn area, which I rarely get vulched at,  I drive to the front lines and do what AFG & SPGs were suppose to do.....destroy the enemy complex/front lines. The front lines are more dangerous than enemy tanks. Hidden AT & flak guns, as well as, the prowling fighter/bombers makes TC very exciting IMO. Destruction of enemy tanks is secondary for me. If I come across an enemy tank, the adrenaline kicks in :) I must say that scouting the lines prior to making contact with the front is crucial. That nasty enemy may be waiting in ambush for you .

 

It's very much a game of cat & mouse. I encourage everyone to pick up a copy of Tank Crew. It's definitely is not the instant action of flying, but I feel it incorporates more strategy than flying.

 

HB

  • Like 4
Posted

for me, the first problem is when there are two capture points. With the little number of tank player, it loses all its interest, there is no combat, we spend our time just on one of the capture points and that's it ... whereas when there is only one, and with enough players (6/7 on each side), there, the strategy appears: control of waypoints, ambushes, flank or encirclement maneuvers ...

  • Like 1
Posted

I'm new to TC and struggling finding a multiplayer server. It seems that's only the Finnish Virtualpilots - Dynamic War tonight.

 

How do I see how many TC users that are connected on the server when entering Dynamic War? 

Posted
16 hours ago, moustache said:

whereas when there is only one, and with enough players (6/7 on each side), there, the strategy appears: control of waypoints, ambushes, flank or encirclement maneuvers ...

 

Last week, the two spawns were not too far from the CP, there were enough tanks in both camps to the point that we moved by 3 or 4 and met groups of 3 or 4 opponents.

But it was in the evening, the server was full, there was lag so it was unplayable and I didn't stay long on this game. ?

16 hours ago, Klaus_Trofobi said:

How do I see how many TC users that are connected on the server when entering Dynamic War? 

I don't think you can.
Or you pick a side, look at how many players are in the tank spawn, then switch sides and look at the same thing. That way you'll know if there are a lot of players playing tanks. (But I think switching sides counts as a death and I think you have a long enough delay to appear, but I'm not sure)

-----------------

The best server for tanks (in my opinion) was -E-Front server but I think it does not exist anymore. If it still exists I think it is deserted (it was never very populated, unfortunately)

SCG_judgedeath3
Posted

Easily Finnish virtual pilot, it has a good setting with a dynamic frontline where one is tasked to attack/defend the front and engage enemies to the air and land and has a complex system how it all works, plus it uses large maps and is prefered by several tank clans as it takes time to move around and has no quick action arcade style battles but slow and tactical battles where you are rewarded to be careful, use the tanks correctly, work in groups and use tank tactics.

It is sometimes cramped full, especielly sundays and weekends, normal week it depends on the time you play.

Some screen shots:

Over 25 axis tankers moving towards the front:
20210815230330_1.thumb.jpg.221d0477171ac08d3a92d05b4eb5ca02.jpg20210815230854_1.thumb.jpg.0deaea62ce1e962d738db55c635231f3.jpg

20210915004809_1.thumb.jpg.d4b8b015e7f233352c86f12e7fea8fe6.jpg

And the allieds attacked with a massive tank force soon after:

tQLkvOb.png.6552df750c45d906cc8baca28c07dfdb.png

although like real life, sometimes if you are on the wrong place at the wrong time you wont see much action and its more slow pace and long battles and long drives might be off putting to some.

  • Like 2
Guest deleted@83466
Posted

I just had a blast on the Finnish server with my new AA gun.  Does that count as “tanks”? I haven’t used tank crew much at all, but decided to today, and wasn’t disappointed.  

Posted
13 hours ago, SeaSerpent said:

Does that count as “tanks”?

Yes.

14 hours ago, SCG_judgedeath3 said:

Over 25 axis tankers moving towards the front:

And the allieds attacked with a massive tank force soon after:

Are these 25 clan players?
Because I've never seen more than 10 "solo" players at a tank spawn point.

25 players in one side, that's more than half the side playing tanks, that's huge.

SCG_judgedeath3
Posted

We were 5 from scg, the rest were random players on those pictures.

Posted

Cool. And that's a good sign for TC. ?

Posted
15 hours ago, SCG_judgedeath3 said:

although like real life, sometimes if you are on the wrong place at the wrong time you wont see much action and its more slow pace and long battles and long drives might be off putting to some.

 

Yes, I suspect arcade game players probably won't like a simulation game. ?

Posted
1 hour ago, SCG_judgedeath3 said:

We were 5 from scg, the rest were random players on those pictures.

S! Judge,

JV44 has worked with SCG a little during TAW, and I know a couple of your squad mates. We usually put 3, 4, or more tankers on Finnish every evening. It would be nice to work as a team vs the front line. We have our own Discord channel, but generally, you'll find us using the FVP Discord. Look us up if want to coordinate.

 

HB

Posted
On 9/12/2021 at 2:26 PM, Klaus_Trofobi said:

I'm new to TC and struggling finding a multiplayer server. It seems that's only the Finnish Virtualpilots - Dynamic War tonight.

 

How do I see how many TC users that are connected on the server when entering Dynamic War? 

Klaus welcome - you will find the Finnish Server is the best combined arms game available today, when you take the time to learn it.    Here's the answer to your question.

http://stats.virtualpilots.fi:8000/en/

 

Advance and Secure is a close second.  It was down for a while but recently back up.

 

See you out there

  • 1 month later...
Posted

S! Klaus,

Another value to consider is the number of tankers that have visited FVP. Currently, 2745 players have jumped into a tank.

 

As for the closeness of the tank spawns, there's so much more to do than waiting for an enemy tank to appear. The more dangerous option, in my opinion, is attacking the front line. Hidden AT guns can wreck your day. I know this very well as I've died more times attacking the front than from enemy tankers and planes. The AT guns are like snipers when they get their range dialed in to hit your tank.

 

I've done some very, very long drives behind enemy lines to destroy targets like depots and train stations, 40km+. Alone the way, you have to be wary of those hidden AT guns and roaming fighter bombers. Long stretches of roads can be worrisome, especially if there's no trees to jump into if a fighter bomber is heading your way.

 

This small video is an example of what I mean. I had driven approximately 30km behind enemy lines, near one of the airbases on route to a front depot to wreck havoc. 

 

 

Posted (edited)
On 9/12/2021 at 5:23 AM, dragon_7611 said:

 

https://forum.il2sturmovik.com/topic/21490-finnish-virtualpilots-dynamic-war/?do=findComment&comment=1073939

 

The problem is that it has become very good for planes, and very bad for tanks. The respawns are located very far from the front line. 95% of the time you ride in search of a live enemy (players), 5% of the time you shoot. Tank gameplay has become uninteresting. Everything IMHO

But Dragon, that 95% to 5% ratio is very close to the real thing.  Thats part of what makes it such an immersive game for me.  I much prefer this style of game play to the constant "Call of Duty" style play found at War Thunder or World of Make Believe Tanks.  The Map terrain is real world, there are no "revenge kills" - too hard to do.  And if you know what you are doing, the interference from planes is not too bothersome - in fact you can easily hunt them if you know how.  If you are the type that needs constant action, then this is not the game for you....unless you consider the hunt the best part of the action.  Actually, my favorite part of the game is escaping from a lot of pissed off planes looking hard for me.  It's beyond any game experience out there today.  I enjoy a successful E&E far more than actual combat.

Edited by ShampooActual
  • Like 1
Posted
2 hours ago, ShampooActual said:

....unless you consider the hunt the best part of the action.  Actually, my favorite part of the game is escaping from a lot of pissed off planes looking hard for me.  It's beyond any game experience out there today.  I enjoy a successful E&E far more than actual combat.

+1

NoelGallagher
Posted (edited)
On 9/15/2021 at 8:46 AM, SCG_judgedeath3 said:

Easily Finnish virtual pilot, it has a good setting with a dynamic frontline where one is tasked to attack/defend the front and engage enemies to the air and land and has a complex system how it all works, plus it uses large maps and is prefered by several tank clans as it takes time to move around and has no quick action arcade style battles but slow and tactical battles where you are rewarded to be careful, use the tanks correctly, work in groups and use tank tactics.

It is sometimes cramped full, especielly sundays and weekends, normal week it depends on the time you play.

Some screen shots:

Over 25 axis tankers moving towards the front:
20210815230330_1.thumb.jpg.221d0477171ac08d3a92d05b4eb5ca02.jpg20210815230854_1.thumb.jpg.0deaea62ce1e962d738db55c635231f3.jpg

20210915004809_1.thumb.jpg.d4b8b015e7f233352c86f12e7fea8fe6.jpg

And the allieds attacked with a massive tank force soon after:

tQLkvOb.png.6552df750c45d906cc8baca28c07dfdb.png

although like real life, sometimes if you are on the wrong place at the wrong time you wont see much action and its more slow pace and long battles and long drives might be off putting to some.

i've been playing on finnish server only for alsmot 1year when the server got most population

and i've never seen this even once ....

the largest operation i've seen was 7 vs 7

that was already very very rare 

most of the time it's 3 vs1 or 1vs 1

and when the match is at alsmot end 

soviet team suddenly spawns their tank and rush in to the cp 

even then it's 5 vs 5 for very breif moment of time maybe for 15minutes

although i'd love to see this kind of epic clash at the cp and frontline 

sadly it never happnes 

Edited by NoelGallagher
Posted

S! Noel,

What time of day do you play FVP? Depending on the time of day, you can run into some larger tank battles >10 tanks. It's not common, but it does happen. The largest battle I've been in on FVP was probably around 18 tanks, both sides. I do remember I was sitting in the forest waiting to ambush a lone tank in my PzIV G as it moved to the captured CP. I saw the dust of the tank approaching the opposite side of a hill ~800m away. I decided to wait for him to get closer so I could take a 90 shot to his side (t34). I'm lucky I did. He was almost 400m away when I saw some more dust on the other side of the hill. I decided to wait, again. It turned out to be a column of 9 T34s. Of course, I let them all go by :)

 

HB

  • Haha 1
NoelGallagher
Posted (edited)
10 hours ago, JV44HeinzBar said:

S! Noel,

What time of day do you play FVP? Depending on the time of day, you can run into some larger tank battles >10 tanks. It's not common, but it does happen. The largest battle I've been in on FVP was probably around 18 tanks, both sides. I do remember I was sitting in the forest waiting to ambush a lone tank in my PzIV G as it moved to the captured CP. I saw the dust of the tank approaching the opposite side of a hill ~800m away. I decided to wait for him to get closer so I could take a 90 shot to his side (t34). I'm lucky I did. He was almost 400m away when I saw some more dust on the other side of the hill. I decided to wait, again. It turned out to be a column of 9 T34s. Of course, I let them all go by :)

 

HB

as i wrote it above i play it most of the time when server is almost full(above 80players)

it only goes in to full server once at a day at certain period of time 

and i play at that time

i think the reason why it's like this is becasue although it looks like many people have TC 

they play primarily aircraft and tank is second thought 

seems like TC only selled it's copies to existing players mostly

that's why when the match is getting end 

all of the sudden soviet tankers appear out of nowhere with massive number just o rush to the CP

this is very big let down for me 

becasue even if you drive the tank and put the effor to capture the cp

unless you stay there for 3hous until the match end with little no enemy tank in sight

in the end they will spawn the tank before amtch end and rush in to the cap that is undefended becasue of the tankers already got bored by lack of the targets 

 

and this is why i started to raid their temp hahahahahha

and it works 

it just works as todd howard once said

in that way you can force them to spawn tanks even if they want to play aircraft heh heh heh

 

 

 

Edited by NoelGallagher
Zinovy_Kolobanov
Posted
19 minutes ago, NoelGallagher said:

as i wrote it above i play it most of the time when server is almost full(above 80players)

it only goes in to full server once at a day at certain period of time 

and i play at that time

i think the reason why it's like this is becasue although it looks like many people have TC 

they play primarily aircraft and tank is second thought 

seems like TC only selled it's copies to existing players mostly

that's why when the match is getting end 

all of the sudden soviet tankers appear out of nowhere with massive number just o rush to the CP

this is very big let down for me 

becasue even if you drive the tank and put the effor to capture the cp

unless you stay there for 3hous until the match end with little no enemy tank in sight

in the end they will spawn the tank before amtch end and rush in to the cap that is undefended becasue of the tankers already got bored by lack of the targets 

 

and this is why i started to raid their temp hahahahahha

and it works 

it just works as todd howard once said

in that way you can force them to spawn tanks even if they want to play aircraft heh heh heh

 

 

 

I invite you to drive a sherman tank assiduously for a month at the finish, then you illustrate me with the results obtained, and that I can see in your statistics how many Panthers, Ferdinand, Tigers you are capable of holding ?.
Just a work of reflection.
If you want of course ...
I do not deny that there are failures in the DM but what you say sounds like Chinese to me, because my experience with that tank is not that, just isolated cases and props?

NoelGallagher
Posted (edited)
11 minutes ago, Zinovy_Kolobanov said:

I invite you to drive a sherman tank assiduously for a month at the finish, then you illustrate me with the results obtained, and that I can see in your statistics how many Panthers, Ferdinand, Tigers you are capable of holding ?.
Just a work of reflection.
If you want of course ...
I do not deny that there are failures in the DM but what you say sounds like Chinese to me, because my experience with that tank is not that, just isolated cases and props?

you see my statics even while i don't even check that? 

you are really trying hard aren't you

and i think it's your isolated casese 

since most of the peoples experience with sherman is opposite than yours

even sheramn palyer himself once admit and left the words on chat thatit felt kind of unfair after i shot him in the rear and side more than 10times and he fired back just one shot and killed me

Edited by NoelGallagher
Zinovy_Kolobanov
Posted
9 minutes ago, NoelGallagher said:

you see my statics even while i don't even check that? 

you are really trying hard aren't you

and i think it's your isolated casese 

since most of the peoples experience with sherman is opposite than yours

even sheramn palyer himself once admit and left the words on chat thatit felt kind of unfair after i shot him in the rear and side more than 10times and he fired back just one shot and killed me

Be the one who drives the sherman, in multiplayer, so that no one has to tell you anything, 1 whole month in the virtual pilot finish, and you will see that you are not a god on an inpenetrable chunk of metal, and just as deadly as other vehicles.

In the same way, these conversations lose interest, less talking and more tanking, it is a game only.

  • Haha 1
Posted
6 hours ago, NoelGallagher said:

all of the sudden soviet tankers appear out of nowhere with massive number just o rush to the CP

this is very big let down for me 

becasue even if you drive the tank and put the effor to capture the cp

unless you stay there for 3hous until the match end with little no enemy tank in sight

in the end they will spawn the tank before amtch end and rush in to the cap that is undefended becasue of the tankers already got bored by lack of the targets 

 

 

 

 

S!,

If I recall correctly, it's not who has control of the CP at the end of the mission that counts, it's the amount of time that the CP is owned that counts. So, if the Allies own the map for 3 hours out of the 4 hour mission, then it doesn't matter if the Axis capture and hold it for the last hour. Of course, I could be wrong or the things have changed without my knowledge. I'll try to find out the correct answer.  Note: This is for Finnish Virtual Pilots server.

 

HB

Posted (edited)

Since we are on the subject of CP's and Finnish, does it seem to the tankers here that the point value for capturing and holding a CP is not really worth the effort?  I've been in missions when my side held the CP for all 4+ hours only to have the other side gain 20km in my Sector at the end of the mission.  Hopefully when 4Q starts (when ever we can get this epic Stalingrad map resolved), the point totals for CP's and live tank kills will be more valuable.

Edited by ShampooActual
Posted (edited)

S! all,

This is the explanation I got from one of FVP's admins concerning CPs:

 

"If side A is advancing 10 km on a sector, but side B has held the CP for 100% of the time of the mission, then side A’s advance is reduced by 50%.
But if side A has held the CP for 100% of the time of the mission, then side A’s advance is increased 50%. It doesn’t matter who holds the CP when the mission ends, the total time held counts. So, if side A has held the CP 1 hr, it’s only 20% of the total mission time (5 h), so they’d get maximum of 10% bonus."

 

@ShampooActual, I just saw your post after I posted the explanation. While the CP doesn't help the individual tanker, the tankers can help the entire team by securing and holding the CP by increasing the territory gained or reducing the territory lost. So, tankers securing the CP is important to the overall strategy of winning missions. While I can't prove it, I believe that lately we have seen campaigns go on for an extended amount of time due to tankers attacking the front lines, rear depots & stations, and capturing & holding CPs, thus preventing most campaigns from ending quickly. I don't think most tankers realize destroying front lines and driving behind enemy lines, which can take 30+ minutes to do, to attack depots & stations help greatly in winning missions/campaigns. For example, we had 5 tanks (1 Pz4, 2x Pz4 & 2x Pz6) drive approximately 50km to attack #1 Front depot & #1 station in sector 2. It took us about 2.5 hrs to do it, but we completely destroyed both w/o help from any air support. Along the way, we also shot up the front line to remove AT guns. When we do missions like this, we tend to go HE heavy, meaning we load more HE rounds than AP.

 

HB

Edited by JV44HeinzBar
Added example
  • Thanks 1
Posted

I completely agree HeinzBar. Sadly the German air players do not bomb targets, or more importantly defend against bombings, as well as the Russian air players - and the Finnish Stats clearly support this (in spite of the fact that the German fliers have logged several thousand more hours of mission time this QTR).  Thus I too have taken to driving further behind enemy lines to destroy Objectives and now even harass temp airfields.  German tankers are the reason this QTR and the current Stalingrad Map has lasted so long and gone back and forth so many times.  Holding the CP seems to be of very little value compared to hitting the targets the German air players are not able (or willing) to do

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...