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The new headshake behavior in Update 5.026


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Posted

Here is a comparison between original headshake behavior and new headshake behavior of Update 5.026.


The new head roll behavior is now angular acceleration dependent instead of angular velocity dependent and this is more realistic.
A pure roll comparison (Control inputs are displayed in the small square on the left):

 

The G effects really crushes you or lifts you up in the cockpit :

 

 

A pure yaw comparison (notice in the new, the small deviation at the rudder kick instant):

 

 

  • Like 6
  • Thanks 2
  • Upvote 11
Thundercracker
Posted

Thanks for taking the time to make and post these Mikmak.

Posted

Yes thanks for the comparisons!

 

Honestly though - I think I will miss the old roll... and it'd be nice to have a weaker form of it remain (or to be able to have it as an option).

 

I always viewed it as more a lean by the pilot, a tilting of the head, than a result of physics alone... a tendency for the mind and sense of balance to try to seek upright... 

 

The new one looks like the straps for the pilot aren't perfectly tightened... but the head comes back suddenly into perfect alignment with the gunsight - which feels just as unnatural to me.

 

It might have been a bit unrealistic, but this head motion (and anthropomorphic controls) are some of the most unique and memorable features of this sim - I don't want to see them lost. It also gives a kind-of visceral feeling... a sense that one wasn't entirely connect to the aircraft, but was entirely connected to the aircraft's physics... so part of me really liked it and still wants it as an option.

  • Like 1
71st_AH_Mastiff
Posted (edited)

what about the g effects or gravity pull from pulling the stick back and hard causing my head to be heavy and forced downwards?

Edited by 71st_AH_Mastiff
Guest deleted@7076
Posted (edited)

-Deleted-

Edited by Varrattu
Posted

TBH I never paid much attention to the "old" behavior so nice "heads-up" that something has changed. Doubtless there has been a prolonged clamor for this mod though.

Posted
14 hours ago, Avimimus said:

The new one looks like the straps for the pilot aren't perfectly tightened... but the head comes back suddenly into perfect alignment with the gunsight - which feels just as unnatural to me.

 

The new effects are more in line of what a pilot really experiences in terms of onset movement when changing attitude. However, the extent of the effects seems a bit exaggerated. Like you say, it's as if the pilot sits loosely in the cockpit.

 

Hoping that the overall headshake effects are tuned down a good amount in a future patch.

  • Upvote 1
Posted (edited)

Varrattu,

 

I don't understand why you want to retract your landing gear when the plane is on the ground ???

 

Edited by OBT-Lionel
Posted
16 minutes ago, Karaya said:

 

The new effects are more in line of what a pilot really experiences in terms of onset movement when changing attitude. However, the extent of the effects seems a bit exaggerated. Like you say, it's as if the pilot sits loosely in the cockpit.

 

Hoping that the overall headshake effects are tuned down a good amount in a future patch.

 

Hmm... well, I always saw it more as a way of communicating to the player the physical sensations (i.e. Proprioception, balance, and small gee forces) that a pilot would actually have...

 

I'm not sure if I ever thought the head movements were supposed to replicate the movement of the head due to physical forces... at least after the first week or so I assumed it was meant to visually communicate sensations we can't feel while sitting at our keyboards.

343KKT_Kintaro
Posted

Varrattu, please, stay on topic.

Posted (edited)
7 hours ago, 71st_AH_Mastiff said:

what about the g effects or gravity pull from pulling the stick back and hard causing my head to be heavy and forced downwards?

It does do that, look in the video here.
 

 

 

17 hours ago, Avimimus said:

Yes thanks for the comparisons!

 

Honestly though - I think I will miss the old roll... and it'd be nice to have a weaker form of it remain (or to be able to have it as an option).

 

I always viewed it as more a lean by the pilot, a tilting of the head, than a result of physics alone... a tendency for the mind and sense of balance to try to seek upright... 

 

The new one looks like the straps for the pilot aren't perfectly tightened... but the head comes back suddenly into perfect alignment with the gunsight - which feels just as unnatural to me.

 

It might have been a bit unrealistic, but this head motion (and anthropomorphic controls) are some of the most unique and memorable features of this sim - I don't want to see them lost. It also gives a kind-of visceral feeling... a sense that one wasn't entirely connect to the aircraft, but was entirely connected to the aircraft's physics... so part of me really liked it and still wants it as an option.

I can see why if one's used to it (the old system), it'd be a bit disappointing to have to get used to a whole new way of doing things, but I personally am thrilled that they've made the head movement have some basis in the laws of physics, the old system contributed to me giving up MP CloD for good, as all servers seemed to have it on.

 

 

Edited by Barnacles
  • Like 1
  • Upvote 1
Posted

Tried a bit the new effects.

Roll seems now okay.

I personally don't like a lot the head down effect when pulling Gs.

Yaw effect seems also off. The head has some kind of exaggerated latency.

That's my opinion on that.

  • 4 weeks later...
LLv34_Flanker
Posted

S! 

 

Not sure if ATAG server has them enabled, but on ground the pilot seems to bounce around like in a earthquake while taxiing and take off. 

Posted

Head & Gunshake are just way too pronounced as they are right now.

But it's a good thing that it's now based on acceleration rather than speed.

  • Upvote 1

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