Team Fusion FG28Artist Posted September 9, 2021 Team Fusion Posted September 9, 2021 (edited) Greetings pilots! A new update will be released later today! *** We now support up to 16 USB game controllers aka Joysticks (formerly eight) *** The Beaufighter and Wellington now have FLRC support. *** The headshake effects are now more consistent with the physical laws. *** The ingame info windows now have a new graphics option 'Large' for the engine control feedback (they were much too small for players with 4k displays). *** The ingame navigation map's position is now always saved (not only when it had been closed ingame). *** The ingame navigation map's battle area coordinates keep being displayed when zooming out (they used to disappear at a certain level). *** The ingame navigation map's elements can now be displayed in layout 'Large' (they were much too small for players with 4k displays). *** The steep rock walls (Tobruk) and cliffs (Channel) do not 'flicker' anymore when zooming in/out from a certain distance or 'change' when coming closer. *** Mission builders now have access to a field "VariantName" in AiAircraft objects. This allows them to access the names of aircraft variants for scoring and logging ("Bf 110 C-4B/trop" instead of 'tobruk:Aircraft.Bf-110C-4B_Trop). As usual, we'd like to thank all of our loyal fans who share their feedback in the various forums. Thank you for your support! engine control feedback: ingame navigation map's elements: ingame navigation map's battle area coordinates: Edited September 9, 2021 by FG28Artist 13 8 1
BladeMeister Posted September 13, 2021 Posted September 13, 2021 Nice update. Is there a way to make the map always centered upon my plane, thus following my progress as I fly the mission? IL2 1946 did this if I remember correctly??? S!Blade<>< 1
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