IckyATLAS Posted September 3, 2021 Posted September 3, 2021 Up until now I did not really need reports I have always been able to solve my needs with events. I have a case where the report if I understand it well would solve the issue. I have a plane flying and the last viewpoint he has triggered has activated through a target link an AttackArea MCU (object linked to the plane). The AttackArea has only the Attack Ground parameter box checked. Now I have created a report from this plane that for the Command part of the report is linked to the AttackArea MCU and the Target part is linked to a Counter MCU. My understanding is that when the plane has entered the AttackArea circle zone the Counter MCU should be triggered. Is this correct?
coconut Posted September 3, 2021 Posted September 3, 2021 I don’t think I’ve gotten this to work. I typically use it with the spawn and take off commands only. Maybe land, too, but that’s about it. 1
JimTM Posted September 3, 2021 Posted September 3, 2021 (edited) 1 hour ago, IckyATLAS said: Up until now I did not really need reports I have always been able to solve my needs with events. I have a case where the report if I understand it well would solve the issue. I have a plane flying and the last viewpoint he has triggered has activated through a target link an AttackArea MCU (object linked to the plane). The AttackArea has only the Attack Ground parameter box checked. Now I have created a report from this plane that for the Command part of the report is linked to the AttackArea MCU and the Target part is linked to a Counter MCU. My understanding is that when the plane has entered the AttackArea circle zone the Counter MCU should be triggered. Is this correct? I think it may trigger once the plane has actually started the attack. Does the plane start the attack? Add a subtitle translator in place of (or in addition to ) the counter to see if the "OnAreaAttacked" report is being issued. In the plane advanced properties, do you have Report Type = OnAreaAttacked, Command ID = the Attack Area ID, and Target ID = the counter ID? Otherwise, zip a very simple version of the the mission (i.e., just the logic in question) and post it for others to look at. Edited September 3, 2021 by JimTM
Gambit21 Posted September 3, 2021 Posted September 3, 2021 I’ve used report events quite a bit, usually take off - first waypoint. Also use ‘on bingo bombs’ plus a timer a lot to initiate the RTB sequence. I used ‘on finished’ to trigger a lightening quick delete/spawn event to get AI to refuel/rearm on their own. I toyed with ‘on area attacked’ some years ago but found no use for it in my case. I can’t remember when during the attack my debug text fired, but it did fire.
Sketch Posted September 3, 2021 Posted September 3, 2021 11 minutes ago, Gambit21 said: I’ve used report events quite a bit, usually take off - first waypoint. Also use ‘on bingo bombs’ plus a timer a lot to initiate the RTB sequence. I used ‘on finished’ to trigger a lightening quick delete/spawn event to get AI to refuel/rearm on their own. I toyed with ‘on area attacked’ some years ago but found no use for it in my case. I can’t remember when during the attack my debug text fired, but it did fire. I'm pretty sure you're talking about events, and OP is asking about reports. When it comes to events, I can get them all to work. However, I have not been able to get reports to work except OnSpawned Report using a Spawner MCU The section OP is asking about... I have not been able to get theses Reports to work. 1
IckyATLAS Posted September 4, 2021 Author Posted September 4, 2021 On 9/3/2021 at 6:36 PM, Sketch said: I'm pretty sure you're talking about events, and OP is asking about reports. When it comes to events, I can get them all to work. However, I have not been able to get reports to work except OnSpawned Report using a Spawner MCU The section OP is asking about... I have not been able to get theses Reports to work. You got it right Sketch. Conclusion it does not work. I am not surprised as I did many tests and it does not fire. The idea is to have an area attacked report when you enter the area. But the bombs will be unloaded only on the icon position. So if you have a large area you can get a report that you are in the AttackArea before bombing actually takes place. You can do it with another CheckArea MCU but with the report it would be a more compact and clean way to do.
AEthelraedUnraed Posted September 4, 2021 Posted September 4, 2021 1 hour ago, IckyATLAS said: You got it right Sketch. Conclusion it does not work. I am not surprised as I did many tests and it does not fire. The idea is to have an area attacked report when you enter the area. But the bombs will be unloaded only on the icon position. So if you have a large area you can get a report that you are in the AttackArea before bombing actually takes place. You can do it with another CheckArea MCU but with the report it would be a more compact and clean way to do. The OnAreaAttacked definitely works, but I think it only fires after the timer on the AttackArea MCU fires. That's why it's called "OnAreaAttacked", i.e. "Attacked", the simple past tense If you want to to do something *before* the area is attacked, you should indeed use a separate CheckArea MCU. 1
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