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Is it more difficult to learn to play in VR vs monitor?


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Customizer171
Posted

Hello!

New guy needs your opinion.

 

I want to know if it is harder to start playing in VR compared to playing on a monitor?

 

Reason that I ask, is that I am about to buy a new computer so that I can finally start playing flight sims.

If it is equally hard, I can spend the money on a vr headset at once, instead of spending them on a big fancy monitor and Track-IR.

My goal is to play in vr anyway, I was only thinking if I could skip one step in the process of getting there?

Any advice will be appreciated!

unlikely_spider
Posted

I think it's more difficult to get set up, but I think the learning to fly portion would be easier in VR if you get it to run well. The depth perception really helps with landing, gunnery, and formation flying. I certainly can't see why it would hurt, except from your wallet area.

SCG_motoadve
Posted

VR you are inside the airplane, scale 1 to 1, does not get more real than this, sense of depth and altitude.

 

Monitor, you are watching yourself flying on a screen.

I think VR its easier you are flying the plane, feels a lot more natural, vs watching yourself on a screen flying.

If you can buy the best PC to run VR do it 

Posted

As stated after the initial set up of VR and getting it to run to your liking, I would think the learning to fly part would be easier than on a monitor.

VR does wonders for situational awareness.

 

Posted

The only issue you may have with VR is mild motion sickness at the beginning so take it easy, start in air, just fly around. 

TCW_Brzi_Joe
Posted

I never played this game on monitor. My monitor is there just to start VR :)

 

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ITAF_Airone1989
Posted

The only disadvantage of the VR is that it's a little bit harder to identify the aircraft.

Expect this, only advantages!

Customizer171
Posted

Thanks a lot guys!

 

It sounds like you all agree on this. It will then be VR from the start for me!

I guess I better start to prepare right now, for the difficuties setting it up ?

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15[Span.]/JG51Costa
Posted

Fully agree with all the above comments.

 

Saludos.

15(Span.)/JG51 Costa 

Giovanni_Giorgio
Posted (edited)

Gunnery is more difficult at first. As opposed to the flat screen, in VR you have to physically align your eyes against the sight properly in order to aim. Which is in fact awesome and adds a whole new dimension to the game. However, it takes time to get used to, but after some time you will feel no difference. Overall, VR in IL-2 is fantastic and is absolutely worth trying!

Edited by =TH=mincer
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ITAF_Airone1989
Posted
9 minutes ago, =TH=mincer said:

However, it takes time to get used to, but in the end

 

Agree, but once you get used become much much easier...

You can freely move your head, you have better sense of the distance, your brain works like if real life... So some deflected shot that are almost impossible with the flat screen become not so hard

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Posted
4 hours ago, Customizer171 said:

I guess I better start to prepare right now,

 

As said, don´t spend money in the monitor if you are going to go to IL-2 VR.

 

Choose well your PC and your VR headset.

 

In addition, some ergonomics details are also important (old post from 2017):

 

And if you want more you can try later the JetPad with Simshaker:

 

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Posted

The keybinds are obviously more difficult in VR. I would set them up in 2d first, fly a few patterns and landings then put on the headset.

 

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Giovanni_Giorgio
Posted
3 hours ago, 6./ZG26_Saker said:

The keybinds are obviously more difficult in VR. I would set them up in 2d first, fly a few patterns and landings then put on the headset.

 


That is actually a good point. For VR, a good HOTAS setup with enough buttons and axes is essential.

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Posted
2 hours ago, =TH=mincer said:


That is actually a good point. For VR, a good HOTAS setup with enough buttons and axes is essential.

 

Agreed and I too suggest doing all the setup of the button assignments in 2d rather than VR - just much easier.

But fly in 2d? Heck no.

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Posted
3 hours ago, =TH=mincer said:

a good HOTAS setup with enough buttons and axes is essential

 

Distinct and tactile buttons so you can tell them by touch/position.

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Customizer171
Posted
9 hours ago, chiliwili69 said:

 

As said, don´t spend money in the monitor if you are going to go to IL-2 VR.

 

Choose well your PC and your VR headset.

 

In addition, some ergonomics details are also important (old post from 2017):

 

And if you want more you can try later the JetPad with Simshaker:

 

Thanks a lot again!

This forum is a goldmine of knowledge and wisdom!

I am afraid to ask too many questions because it feels like this hobby will get more and more expensive, hahahaha.

8 hours ago, 6./ZG26_Saker said:

The keybinds are obviously more difficult in VR. I would set them up in 2d first, fly a few patterns and landings then put on the headset.

 

 

That is ofcorse true, but I plan on using Voice attack, and I hope that will help?

4 hours ago, =TH=mincer said:


That is actually a good point. For VR, a good HOTAS setup with enough buttons and axes is essential.

 

How many is enough?

2 hours ago, dburne said:

 

Agreed and I too suggest doing all the setup of the button assignments in 2d rather than VR - just much easier.

But fly in 2d? Heck no.

Yes, I can imagine that it will be easier to do that in 2d.

Do you guys use Voice attack or any similar device?

1 hour ago, 335th_grFirdimigdi said:

 

Distinct and tactile buttons so you can tell them by touch/position.

 

That sounds like a good idea.

Do you guys have any recommendations about a nice throttle for warbirds?

I really like the vintage style, like GVL, but I will probably start with something cheaper ( maybe a TWCS) untill I found out what I really need in switches and buttons.

Posted
27 minutes ago, Customizer171 said:

Thanks a lot again!

This forum is a goldmine of knowledge and wisdom!

I am afraid to ask too many questions because it feels like this hobby will get more and more expensive, hahahaha.

 

That is ofcorse true, but I plan on using Voice attack, and I hope that will help?

 

How many is enough?

Yes, I can imagine that it will be easier to do that in 2d.

Do you guys use Voice attack or any similar device?

 

 

 

Yes II use Voice Attack in IL-2 for wingman comms, and I use Voice Attack with the Vaicom Pro Plugin in DCS.

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Posted
8 hours ago, Customizer171 said:

something cheaper ( maybe a TWCS)

 

The TWCS is a solid choice with plenty of buttons (the rocker switch on it is great for using as a double modifier for bindings).

Plus you can modify it later on with a 3d-printed slider and graphite bushings (not linear ball bearings) making it extremely smooth and precise.

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Customizer171
Posted
14 hours ago, dburne said:

 

Yes II use Voice Attack in IL-2 for wingman comms, and I use Voice Attack with the Vaicom Pro Plugin in DCS.

 

Is it something you recommend, for controls in in your own aircraft?

I mean the commands you don´t use all the time, like gear up/down etc.

 

 

 

 

6 hours ago, 335th_grFirdimigdi said:

 

The TWCS is a solid choice with plenty of buttons (the rocker switch on it is great for using as a double modifier for bindings).

Plus you can modify it later on with a 3d-printed slider and graphite bushings (not linear ball bearings) making it extremely smooth and precise.

 

Thanks, I read about that modification and it looks good, I also see something about a special kind of lube/grease, nyogel I think it was called, that should be really good.

 

 

Posted
9 minutes ago, Customizer171 said:

 

Is it something you recommend, for controls in in your own aircraft?

I mean the commands you don´t use all the time, like gear up/down etc.

 

 

 

Well in my case I do not use Voice Attack for plane controls, but yes there are some that do.

Posted
1 hour ago, Customizer171 said:

I also see something about a special kind of lube/grease, nyogel I think it was called, that should be really good

 

Tried that, it's OK for a while but you need to reapply and clean up and whatever. With the slider and the graphite bushings you clean it all up from any kind of lubricant and never need to tinker with it again.

Customizer171
Posted
18 minutes ago, 335th_grFirdimigdi said:

 

Tried that, it's OK for a while but you need to reapply and clean up and whatever. With the slider and the graphite bushings you clean it all up from any kind of lubricant and never need to tinker with it again.

 

Ok, thank you for that info.

15[Span.]/JG51Costa
Posted

As does dburne.
Everything that is clickable in the cockpit I like to have a button assigned to it.
I only use Voice Attack for things like opening and closing the map, launching the flares, since you can record actions like: choose flare-> fire flare->remove flare gun and above all to give orders to the AI.

 

Saludos.

15(Span.)/JG51 Costa 

Giovanni_Giorgio
Posted
17 hours ago, Customizer171 said:

How many is enough?

 

I think is best to have at least 5 axes (apart from the pitch/roll/yaw of course):

 

1) Throttle

2) RPM

3) Mixture

4) Water radiators

5) Oil radiators

6) Optional: turbine for P47 and stab angle for 109

 

There could be more, of course. With respect to buttons it is quite individual, but you will need to map at least following at your hands:

 

1) Gunnery

2) Zooming in/out

3) Trimming

4) Flaps

5) Gear and brakes

7) Canopy, if you like to open it in flight 

? Map

10) Misc engine controls like supercharger and boost on/off

11) Bombsight controls if you fly level bombing

 

So you can count. Some other, non critical stuff can be left on keyboard.

Customizer171
Posted
16 hours ago, =TH=mincer said:

 

I think is best to have at least 5 axes (apart from the pitch/roll/yaw of course):

 

1) Throttle

2) RPM

3) Mixture

4) Water radiators

5) Oil radiators

6) Optional: turbine for P47 and stab angle for 109

 

There could be more, of course. With respect to buttons it is quite individual, but you will need to map at least following at your hands:

 

1) Gunnery

2) Zooming in/out

3) Trimming

4) Flaps

5) Gear and brakes

7) Canopy, if you like to open it in flight 

? Map

10) Misc engine controls like supercharger and boost on/off

11) Bombsight controls if you fly level bombing

 

So you can count. Some other, non critical stuff can be left on keyboard.

 

Thank you, I feel a need to learn more about how to set up these things.

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