JG4_Moltke1871 Posted April 8, 2023 Posted April 8, 2023 Hi there, is @Stonehouse ai gunnery mod up to date ? If not is there a way to update by myself?
Stonehouse Posted April 8, 2023 Posted April 8, 2023 7 hours ago, JG4_Moltke1871 said: Hi there, is @Stonehouse ai gunnery mod up to date ? If not is there a way to update by myself? Don't think it would be up to date Moltke. I could be wrong but don't think the mod pack has been updated since Feb 4 2023 based on comments in the first post. So, it will be missing any updates I've done recently late March and a day or so ago for 5.101b. If you use JSGME or similar, then you can just get my updated versions and activate them after the mod pack until Drew has time to update the pack after which you could go back to just using the pack by itself. Alternatively, if you are confident in manipulating zips and the files in mods you can always build your own mod pack using Drew's as a starting point or even just your own mod pack from scratch. 1
CrossBow31 Posted April 10, 2023 Posted April 10, 2023 (edited) Good Day, Just found a slight bug on the Pe-2 ser 35 not (not the 87 which so far seems fine), luckily just cosmetic but annoying if you are the dorsal gunner. Did some testing and it only seems to happen when the Patch 1 is added and is fine with the base V2.0. To head off any queries I had got the enable mod option selected in game. Apart from that enjoying the mod many thanks to all of you modders for the hard work. Edited April 10, 2023 by CrossBow31
areyoupro13 Posted April 12, 2023 Posted April 12, 2023 Hi all, been having a small problem that the fire around airplanes is invisible - any solution?
Stonehouse Posted April 12, 2023 Posted April 12, 2023 Fire is from an effect texture I believe - are you running an effects mod? To try to prove that try disabling all mods except this skin pack and see if fire is still invisible. My hunch is that you'll be able to see aircraft fires again and therefore the cause of your issue is one of your other mods.
areyoupro13 Posted April 13, 2023 Posted April 13, 2023 Yeah I am running the pack included one, will see if deleting/disabling the files related to it will solve it, thank you for responding.
areyoupro13 Posted April 15, 2023 Posted April 15, 2023 Did the experiment, disabling the mods in general fix the issue, is it there wrong in my mods folder?
Stonehouse Posted April 15, 2023 Posted April 15, 2023 2 hours ago, areyoupro13xd said: Did the experiment, disabling the mods in general fix the issue, is it there wrong in my mods folder? It'd be a question for Drew. I don't use the mod pack so I don't know how it was set up in regard to mod precedence. All I can advise is that fire effects are a particular set of textures and effects files so if you are getting invisible fire effects then somehow one or a combination of your mods is the cause.
sonicviz Posted April 16, 2023 Posted April 16, 2023 (edited) Sadly, installed via instructions with patch but just gives a bunch of errors and fails to start IL2. Locks up. Any tips? I only have IL2 Enhanced V2 and the IL 2 Enhanced V2 #1 patch installed as mods. Latest version of IL2. I don't understand why I'm getting load errors, as pretty sure you would have seen them as well. There were about 6 or so, seemed to be effects related. Fwiw my other mod profile uses the following, with zero errors on loading: The Second World War Mod Packv6 Dynamic Effects plus Units Another Pilots Notes for CockPit Photos technochat numbers v2.1 2_CW_short grass-flowers_V4 HAS - Complete Would be great if this could also include Dynamic Effects and Units. Edited April 16, 2023 by sonicviz
Stonehouse Posted April 17, 2023 Posted April 17, 2023 14 hours ago, sonicviz said: include Dynamic Effects and Units. Just an FYI - Dynamic Effects and Units spawns network enabled effects and units and therefore should only be run by the host or server for MP sessions. if you run the mod on host and clients then each instance of the mod will spawn things and depending on your settings for the mod you can swamp a MP session. Due to network enablement the dummy ground and water explosion effect files are common (last I checked) with JSOflyers effects packs and while other than the network enablement consideration, using both doesn't cause an issue, it will be flagged as a file level conflict by JSGME and therefore Drew would need to make a choice if the Dynamic effects and Units mod was included. If you do not have the effects and units network enabled, then the spawns are local to the machine running the mod and therefore only the machine running the mod will see the spawned items. So, for instance in a MP session with no network enablement where the only host is running the mod none of the clients will see the spawned items and if everyone is running the mod without network enablement then every machine will see only their own spawned items. Due to the above I would personally recommend that the Dynamic Effects and Units mod is kept separate and loaded after the big IL2 mod pack as needed. I myself have two JSGME mod profiles I use - one for host/server and one for client - which differ by the Dynamic Effects and Units mod. The group I fly with use these MEP files to automatically load or switch to the correct mods in the right order as appropriate for the person's situation. IE host or client. Essentially the MEP files give me two use based personal equivalents of the mod pack in this thread. MEP files and how they are used are covered in detail in the JSGME manual found in the JSGME thread elsewhere in the forum. I believe the other mod managers have the equivalent functionality.
sonicviz Posted April 17, 2023 Posted April 17, 2023 (edited) I was trying to run it after IL2 mod pack, but undfortunately it died before that due to errors noted above. Thanks for the network/mp issues insight. Edited April 17, 2023 by sonicviz
354thFG_Drewm3i-VR Posted April 17, 2023 Author Posted April 17, 2023 (edited) On 4/12/2023 at 9:11 AM, areyoupro13xd said: Hi all, been having a small problem that the fire around airplanes is invisible - any solution? The effects in this pack are by JSOFlyer. It's all in the original post: -Effects Low End V5 with Less Black Smoke by JSOFlyer Just install the latest effects mod by him on top and it should solve the issue. On 4/16/2023 at 4:36 AM, sonicviz said: Sadly, installed via instructions with patch but just gives a bunch of errors and fails to start IL2. Locks up. Any tips? I only have IL2 Enhanced V2 and the IL 2 Enhanced V2 #1 patch installed as mods. Latest version of IL2. I don't understand why I'm getting load errors, as pretty sure you would have seen them as well. There were about 6 or so, seemed to be effects related. Fwiw my other mod profile uses the following, with zero errors on loading: The Second World War Mod Packv6 Dynamic Effects plus Units Another Pilots Notes for CockPit Photos technochat numbers v2.1 2_CW_short grass-flowers_V4 HAS - Complete Would be great if this could also include Dynamic Effects and Units. Not sure why this would be, but my guess is that your game is a bit mucked up from leftovers from all the mods. Are you using Mods On mode with JSGME? I've never had an issue if doing it that way. On 4/10/2023 at 5:41 AM, CrossBow31 said: Good Day, Just found a slight bug on the Pe-2 ser 35 not (not the 87 which so far seems fine), luckily just cosmetic but annoying if you are the dorsal gunner. Did some testing and it only seems to happen when the Patch 1 is added and is fine with the base V2.0. To head off any queries I had got the enable mod option selected in game. Apart from that enjoying the mod many thanks to all of you modders for the hard work. Weird. Have not experienced this and unsure what would cause it. Edited April 17, 2023 by drewm3i-VR
sonicviz Posted April 17, 2023 Posted April 17, 2023 (edited) 6 hours ago, drewm3i-VR said: Not sure why this would be, but my guess is that your game is a bit mucked up from leftovers from all the mods. Are you using Mods On mode with JSGME? I've never had an issue if doing it that way. No, it's not "your game is a bit mucked up from leftovers from all the mods" othwerwise I'd be experiencing issues with other mods. Verfied files to confirm as well. Still get errors after verify. Eg: This file is in your IL2 base mod folder "E:\SteamLibrary\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\MODS\IL-2 Enhanced V2.0\data\graphics\effects\arm\tracewhl.mgm" Yes, using mods on JSGME. No biggie, I'll check it out some other time. Edited April 18, 2023 by sonicviz
Stonehouse Posted April 18, 2023 Posted April 18, 2023 (edited) Only a guess but likely issue is either multicoloured tracers mod or JSOFlyers effects mod part of the pack. Would tend to guess the latter There is a tracewhl.mgm and tracewhl.epl in that location within graphics1.gtp when you unpack it. ie a standard game file. You could disable the pack in jsgme and then locate tracewhl.mgm in your mods folder and rename that file and then re-enable the pack in jsgme and see if the error goes away. MGM files are not usually included in mods as they are not editable for the most part without either a hex editor or the actual development tools. You need a really good reason to include one. Ditto EPL files..........I did include one in my prolonged smoke and fire for crashed aircraft mod but I altered that with a hex editor. It was necessary in order to point it at the effects texture I wanted to use. Nothing to do with tracers though. Possibly the MGM file changed in the last patch and so the one in the mod is no longer in sync and therefore fails to load. Edited April 18, 2023 by Stonehouse 1
JSOflyer69 Posted April 18, 2023 Posted April 18, 2023 I have tested my latest ww2 mod pack and have no problems working on its own. I do not have any MGM files in my pack I think it’s more likely the multicolored tracer mod has a MGM file included 1 1
Stonehouse Posted April 18, 2023 Posted April 18, 2023 Looks like they are in the base download not the patch. Can't tell which mod contained them but it looks like there are a lot of files which I believe should not be included. Situation is similar in air, surf and water. Lots of mgm, efx and epl files that should not be included. Guessing that some are no longer in sync with the game. Usually our mods are just text files and textures. 1
JSOflyer69 Posted April 18, 2023 Posted April 18, 2023 I had a few mgm files that were in the ww1 pack and got an error message,so my quests is the devs have done something to the effects files. we can not change anything in them so there is no point in including them so yes I have removed them,also some in the desert mod. . 1 1
JSOflyer69 Posted April 18, 2023 Posted April 18, 2023 The efx and epl files are renamed by the devs and coded on certain occasions but these files even if they are dormant should not give error messages but mgm files will,also sometimes if a particle effect is wrong size or resolution it will throw up an error message 1
354thFG_Drewm3i-VR Posted April 18, 2023 Author Posted April 18, 2023 19 hours ago, sonicviz said: No, it's not "your game is a bit mucked up from leftovers from all the mods" othwerwise I'd be experiencing issues with other mods. Verfied files to confirm as well. Still get errors after verify. Eg: This file is in your IL2 base mod folder "E:\SteamLibrary\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\MODS\IL-2 Enhanced V2.0\data\graphics\effects\arm\tracewhl.mgm" Yes, using mods on JSGME. No biggie, I'll check it out some other time. It's probably the multicolored tracers mod then, although I have not seen this error myself.
Stonehouse Posted April 19, 2023 Posted April 19, 2023 5 hours ago, drewm3i-VR said: It's probably the multicolored tracers mod then, I checked my copy of the tracers just then and it's just textures and text files. So the mgm, efx and epl files are coming from some other mod or possibly are just there by accident. Happens at times, I know I've occasionally left files in my mods that I didn't intend, and I had to reupload the mod once I realised my mistake. 1
sonicviz Posted April 19, 2023 Posted April 19, 2023 (edited) So what's the solution for users? Manually search for and delete all mgm, efx and epl files from the IL2 Enhanced data folder, or wait for an update of it with any of those purged? I can do that, but seems going by the advice above it would be better to ensure the IL2 Enhanced release is cleaned of all mgm, efx and epl files no? I deleted all the files indicated below, and it now loads aok. I also added Dynamic Effects and Units as the last mod, and it looks great. No Mans Land in FC looks a lot better now! Onwards and upwards, Biggles! Edited April 19, 2023 by sonicviz 1
SFC_Scott Posted May 3, 2023 Posted May 3, 2023 So I have installed the mod and can't seem to see any telltale differences. JSGME registers the mod and patch are installed. Is there anything I can look for in particular to show that the mods have taken effect? My experience with JSGME is limited to Silent Hunter III GWX. I'm fairly confident I have JSGME set up correctly, but....(I shrug). Thanks 1
Stonehouse Posted May 3, 2023 Posted May 3, 2023 4 hours ago, SFC_Scott said: see any telltale differences If you go into external view and pull some G in an aircraft do you see wingtip vortices like in the pic in the first post in the thread linked below or thinner less pronounced ones? If it is the latter, then the game is not seeing the mods.........which probably means that you haven't got the folder structure correct in your JSGME mods folder. That's the most common mistake made even by people used to mods for Il2. Look in the mods folder and see if you have the structure like MODS\IL-2 Enhanced Version 2.0\IL-2 Enhanced Version 2.0\data or MODS\IL-2 Enhanced Version 2.0\data It should be something like the 2nd folder structure if it is to work. If you have it like the first folder structure, just make sure you disable the mod in JSGME before you fix it. 1
SFC_Scott Posted May 3, 2023 Posted May 3, 2023 4 hours ago, Stonehouse said: If you go into external view and pull some G in an aircraft do you see wingtip vortices like in the pic in the first post in the thread linked below or thinner less pronounced ones? If it is the latter, then the game is not seeing the mods.........which probably means that you haven't got the folder structure correct in your JSGME mods folder. That's the most common mistake made even by people used to mods for Il2. Look in the mods folder and see if you have the structure like MODS\IL-2 Enhanced Version 2.0\IL-2 Enhanced Version 2.0\data or MODS\IL-2 Enhanced Version 2.0\data It should be something like the 2nd folder structure if it is to work. If you have it like the first folder structure, just make sure you disable the mod in JSGME before you fix it. Thanks for your assistance on this! One thing I love about this forum is people are generally eager to help! I did pull some G's in the external view and there were NO WINGTIP VORTICES at all. I will look at the folder structure/file path as you suggested shortly. In the meantime, I'll provide my system info. Game version: 5.102 Mods are ENABLED.
SFC_Scott Posted May 3, 2023 Posted May 3, 2023 6 hours ago, Stonehouse said: If you go into external view and pull some G in an aircraft do you see wingtip vortices like in the pic in the first post in the thread linked below or thinner less pronounced ones? If it is the latter, then the game is not seeing the mods.........which probably means that you haven't got the folder structure correct in your JSGME mods folder. That's the most common mistake made even by people used to mods for Il2. Look in the mods folder and see if you have the structure like MODS\IL-2 Enhanced Version 2.0\IL-2 Enhanced Version 2.0\data or MODS\IL-2 Enhanced Version 2.0\data It should be something like the 2nd folder structure if it is to work. If you have it like the first folder structure, just make sure you disable the mod in JSGME before you fix it. So I went back and actually recorded and reviewed some flights. Wingtip vortices are barely discernable with the mod disabled and enabled. Also I expected the Rhine and Volga to be brown or muddied in the autumn maps.
SFC_Scott Posted May 3, 2023 Posted May 3, 2023 7 hours ago, Stonehouse said: Look in the mods folder and see if you have the structure like MODS\IL-2 Enhanced Version 2.0\IL-2 Enhanced Version 2.0\data or MODS\IL-2 Enhanced Version 2.0\data This is my path: E:/SteamLibrary/steamapps/common/IL-2 Sturmovik Battle of Stalingrad/MODS/IL-2 Enhanced V2.0/IL-2 Enhanced V2.0/data Does this appear to be correct? Thanks!
kraszus Posted May 3, 2023 Posted May 3, 2023 (edited) 47 minutes ago, SFC_Scott said: This is my path: E:/SteamLibrary/steamapps/common/IL-2 Sturmovik Battle of Stalingrad/MODS/IL-2 Enhanced V2.0/IL-2 Enhanced V2.0/data Does this appear to be correct? Thanks! Nope. Structure should be MOD FOLDER/MOD NAME/DATA. Looks like you have the modname twice. [EDIT] E:/SteamLibrary/steamapps/common/IL-2 Sturmovik Battle of Stalingrad/MODS/IL-2 Enhanced V2.0/data shouldvdo it in your case. Edited May 3, 2023 by kraszus
SFC_Scott Posted May 3, 2023 Posted May 3, 2023 21 minutes ago, kraszus said: Nope. Structure should be MOD FOLDER/MOD NAME/DATA. Looks like you have the modname twice. [EDIT] E:/SteamLibrary/steamapps/common/IL-2 Sturmovik Battle of Stalingrad/MODS/IL-2 Enhanced V2.0/data shouldvdo it in your case. Thanks! Immediately after posting the path, I got this crazy idea to look at the mods file path under Silent Hunter III GWX, and I discovered I was indeed 1 folder deeper than I was supposed to be! I corrected it, enabled IL-2 Enhanced and then got a warning when I enabled the patch. I didn't get that before. I then did an A-20 mission under the Kuban Playground missions. I noticed these things in the short time I had to test: 1. Airfield grass seems to be shorter. 2. Gun reticle appears red rather than white. 3. I got additional radio chatter during the taxi/takeoff phase (how do I disable the default radio chatter???) I did a skip bomb attack on the destroyer with 2 FAB100 bombs. It still sank very quickly. 4. I did a couple strafing runs on the AA positions around the factory. They responded with uncharacteristically accurate fire with an uncharacteristically higher volume of fire. Does all this seem accurate? Thanks for all the help!
Stonehouse Posted May 3, 2023 Posted May 3, 2023 1 hour ago, SFC_Scott said: Does all this seem accurate? Sounds like your mods are working now.
SFC_Scott Posted May 4, 2023 Posted May 4, 2023 37 minutes ago, Stonehouse said: Sounds like your mods are working now. Thanks again to Stonehouse and Kraszus! 1
fflakk_bait Posted May 20, 2023 Posted May 20, 2023 Hi, I have tried to download the main pack from Mediafire, but my AVG Internet Security has blocked v2.zip as it is telling me it is infected with UR:.Blacklist. No problem downloading patch1.zip Any chance of a new mediafire link pleas? Thank you.
fflakk_bait Posted May 22, 2023 Posted May 22, 2023 My mistake. It's not the link to Mediafire that is the problem, it's when you click to download the file that AVG antvirus blocks the file download, reporting that the file is infected with URL: Blacklist
CB77Don246 Posted May 23, 2023 Posted May 23, 2023 (edited) The grass is still long any one any ideas how to make it shorter ? Edited May 23, 2023 by CB77Don246
LF_Mark_Krieger Posted June 6, 2023 Posted June 6, 2023 (edited) It seems I have a lot of unestability and crashes when I activate this mod pack. Does anybody have the same problem? Edited June 6, 2023 by LF_Mark_Krieger
Vamandrac Posted June 6, 2023 Posted June 6, 2023 I mean that is a lot of mods in one package so I would bet a few of them do not play way together. You might be better off looking through what the mod pack offers and finding the individual mods you want. 1
Stonehouse Posted June 6, 2023 Posted June 6, 2023 10 hours ago, LF_Mark_Krieger said: It seems I have a lot of unestability and crashes when I activate this mod pack. Does anybody have the same problem? I believe the mod pack includes versions of mods that are out of date and no longer in sync with the current game version. I know for sure that this is the case for my AAA mod and AI Gunnery mod. I assume it is quite likely the case for other mods too. As Vamandrac suggested I too believe that at present you are better off using the list of mods in the first post of this thread to locate the current versions of the mods that interest you and then implement the individual mods via JSGME or your preferred method. If Drew has time to get the pack up to date, then you can always revert to using it if you wish. Also, would point out this thread by Skycat that gives an index to mods threads where you can find things. 1 1
LF_Mark_Krieger Posted June 7, 2023 Posted June 7, 2023 (edited) 7 hours ago, Stonehouse said: I believe the mod pack includes versions of mods that are out of date and no longer in sync with the current game version. I know for sure that this is the case for my AAA mod and AI Gunnery mod. I assume it is quite likely the case for other mods too. As Vamandrac suggested I too believe that at present you are better off using the list of mods in the first post of this thread to locate the current versions of the mods that interest you and then implement the individual mods via JSGME or your preferred method. If Drew has time to get the pack up to date, then you can always revert to using it if you wish. Also, would point out this thread by Skycat that gives an index to mods threads where you can find things. Thank you! That's what I was thinking to do. Yes, I will install the mods saparately, so if some of them cause crashes would be more easy to identificate. Edited June 7, 2023 by LF_Mark_Krieger 1
FodderMonkey Posted July 28, 2023 Posted July 28, 2023 Running this with the patch and it's causing a crash to desktop after the latest update 1
WitchyWoman Posted July 29, 2023 Posted July 29, 2023 14 hours ago, FodderMonkey said: Running this with the patch and it's causing a crash to desktop after the latest update This has been well know for a few months now to be out of date and has issues.Always check the last pages of mods, you will usually see notices of issues or updates.
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