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[Mod Pack] IL-2 Enhanced Version 2.2 (Updated 8/30/24)


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Posted (edited)

Hi I noticed something strange. With just V2.1 installed everything is fine but with V2.1 patch Bf109 F2 and F4 cockpit is very dark. So dark it is barely possible to read gauges. Interestingly other planes are ok. Anyone has any idea what could be the problem? I removed any other mods

 

V2.1 patch

image.thumb.jpeg.3d85159ca92e3bbab1cdc7f5e78e4e04.jpeg

 

 

 

just V2.1 without a patch in more or less the same conditions

image.thumb.jpeg.024486a134487b4a91ed2df7e24a7926.jpeg

 

 

Spitfire with patch

image.thumb.jpeg.be30b90692c2158a6b61390573943325.jpeg

Edited by Koziolek
Posted

@=DW=_Drewm3i-VR FYI the AI Gunnery mod and AI Gunnery pilot despawn delay mod need an update for 5.202. I don't think that as they are now will cause huge issues for users of your mod pack, it's more things like new aircraft not being covered by the mods. Hoping to get my normal internet connection back sometime next week at which point I can provide an updated set of mods.

  • Like 1
Posted

I was lucky enough to have a friend with really a good mobile data plan visit so I was able to update IL2 to 5.202 and do my updates sooner than expected. @=DW=_Drewm3i-VR I think the only one that changed that is in your pack was AI Gunnery but please check across my mods if you wish to add any updates that have occured.

  • Thanks 1
  • Upvote 1
354thFG_Drewm3i-VR
Posted
On 2/24/2024 at 2:18 AM, Stonehouse said:

I was lucky enough to have a friend with really a good mobile data plan visit so I was able to update IL2 to 5.202 and do my updates sooner than expected. @=DW=_Drewm3i-VR I think the only one that changed that is in your pack was AI Gunnery but please check across my mods if you wish to add any updates that have occured.

Thanks for the update!

creamersdream
Posted

HI,

 

 This mod okay to use after the recent update?

354thFG_Drewm3i-VR
Posted
13 minutes ago, creamersdream said:

HI,

 

 This mod okay to use after the recent update?

It should be. But I'm not entirely sure. @StonehouseAre your mods still okay or did they need updating?

Posted (edited)
1 hour ago, =DW=_Drewm3i-VR said:

It should be. But I'm not entirely sure. @StonehouseAre your mods still okay or did they need updating?

They are up to date now other than the AQMB and career AAA attack range mod which I don't think you use. There was an update to AI Gunnery but I mentioned that to you a few days back so I assume you have that one? 

 

I've gone back and added a game version compatible tag to each download for all my mods as it became apparent that new people had trouble figuring out the status. As always the changelogs state the date of last change and what roughly did change.

Edited by Stonehouse
  • Upvote 1
354thFG_Drewm3i-VR
Posted
1 hour ago, Stonehouse said:

They are up to date now other than the AQMB and career AAA attack range mod which I don't think you use. There was an update to AI Gunnery but I mentioned that to you a few days back so I assume you have that one? 

 

I've gone back and added a game version compatible tag to each download for all my mods as it became apparent that new people had trouble figuring out the status. As always the changelogs state the date of last change and what roughly did change.

Thanks for your input and your amazing mods! ? 

 

My mod has not been patched yet with the latest version of the AI/AAA gunnery mods.

jundijimloftus
Posted
On 2/15/2024 at 10:21 AM, JSOflyer said:

 

IMG_0670.jpeg

have checked my mod packs and the planes catch fire,no problem

 

jundijimloftus
Posted

hi again, with no other mods enabled, engine fires lasted for three game starts, then only a golden glow on engine and naceles ect. i then did a full steam game download to clear any old mods. but  with the same result as before. that is the only conflict so far discoverd. regards jim.

Posted

So I've installed both the versions of this of 28/01/24 and 28/02/24.

My in-game settings are based on this: https://www.gamersbynight.com/il2-vr-settings-optimization/#:~:text=IL2%20VR%20Settings%20and%20Optimization%20Guide%20%282021%29%201,Mixed%20Reality%20Settings.%20...%205%20Hardware%20Guides.%20

 

I have a 8gb nvidia geforce rtx 3070 - hdmi dp

 

i'm running the game through Steam on my C:\ SSD

 

I'm also have a Valve Index VR

 

Running without the mod pack, all is good, I'm doing a trial battle on the D-Day map in a quick battle with 8 allied aircraft and 8 hostile.

 

I then add either mod packs and things start to slow down. I've particularly noticed that, in close combat with a hostile in my sights, especially if streaming smoke, then the game literally goes into slow motion mode.

 

In between installing the mod packs, I uninstall, delete and reinstall the game from scratch from Steam.

 

Any comments/hints/tips on what I should do would be appreciated.

 

I'm considering buying a 12gb rtx 4070 to see if this improves things, but spending £500+ on a hunch is a bit difficult to justify.

354thFG_Drewm3i-VR
Posted
29 minutes ago, arprince31 said:

So I've installed both the versions of this of 28/01/24 and 28/02/24.

My in-game settings are based on this: https://www.gamersbynight.com/il2-vr-settings-optimization/#:~:text=IL2%20VR%20Settings%20and%20Optimization%20Guide%20%282021%29%201,Mixed%20Reality%20Settings.%20...%205%20Hardware%20Guides.%20

 

I have a 8gb nvidia geforce rtx 3070 - hdmi dp

 

i'm running the game through Steam on my C:\ SSD

 

I'm also have a Valve Index VR

 

Running without the mod pack, all is good, I'm doing a trial battle on the D-Day map in a quick battle with 8 allied aircraft and 8 hostile.

 

I then add either mod packs and things start to slow down. I've particularly noticed that, in close combat with a hostile in my sights, especially if streaming smoke, then the game literally goes into slow motion mode.

 

In between installing the mod packs, I uninstall, delete and reinstall the game from scratch from Steam.

 

Any comments/hints/tips on what I should do would be appreciated.

 

I'm considering buying a 12gb rtx 4070 to see if this improves things, but spending £500+ on a hunch is a bit difficult to justify.

This is a game engine issue. The extra overhead by the mod pack in VR especially, is forcing you into time dilation. The only fix is a top of the line cpu, like a 7800 X3D or i9-13/14900K.

  • Upvote 1
macias13_84
Posted

I installed this mod and patch, but I don't see any difference. I probably did something wrong. How can I check if these mods are enabled?

3.thumb.jpg.fe82b7a46f899a629eb09ad8c14b14ee.jpg1.jpg.1f6701653c9de69fc8acf1ac8eea3496.jpg2.jpg.c971f355bd89423a7b89f74be95651ae.jpg

Posted (edited)

It look like your Generic Mod Enabler is in the data folder when it should be in the IL-2 Stutmovik Battle of Stalingrad folder.

 

MODsfolder.png.9ff0776c5b9e979f652039bd2bc8aa2b.png

Edited by Ghost666
macias13_84
Posted (edited)
Yes, that was helped. Now works perfectly. Thanks!!!
 
Edited by macias13_84
  • Like 1
Posted
5 hours ago, =DW=_Drewm3i-VR said:

This is a game engine issue. The extra overhead by the mod pack in VR especially, is forcing you into time dilation. The only fix is a top of the line cpu, like a 7800 X3D or i9-13/14900K.

Thanks for that _Drewm3i-VR.

I lost track of CPU specs since the 286, 386, 486 and Pentium!!! ?

I now checked my specs and I've got the following:

Intel® Core™ i7 Eight Core Processor i7-11700K (3.6GHz) 16MB Cache

Doing a quick comparison with your suggestion of i9-13/14900K

I see the following slight ? differences, I think I need to consider deferring the bells and whistles of the mod pack for now!!! Just as well I enjoy the game without the 'extras':

  • 2.06x faster CPU speed
    8 x 3 GHz & 16 x 2.2 GHzvs8 x 3.6 GHz
  • 2400 MHz higher RAM speed (max)
    5600 MHzvs3200 MHz
  • 16 threads more CPU threads
    32 threadsvs16 threads
  • 4 nm smaller semiconductor size
    10 nmvs14 nm
  • 0.8GHz higher turbo clock speed
    5.8GHzvs5GHz
  • 2.41x higher PassMark result
    59516vs24661
  • 30 MB bigger L2 cache
    32 MBvs2 MB
  • 1 newer version of PCI Express (PCIe)
    5vs4
SpaceHippy1975
Posted (edited)

Hi,

 

I just wanted to add my voice to the engine fire issue.

 

It appears everything is fine apart from only getting a orange glow.

 

I've ensured that I have both the latest enhanced pack as well as the patch, both are in the correct location.

 

I've also re-downloaded & installed both packages using JSGME. I do not have any other mods enabled other than the two mentioned.

 

As far as I can tell this all started after the most recent IL-2 FB update.

 

Keith.

Edited by SpaceHippy1975
Missing Info.
354thFG_Drewm3i-VR
Posted
6 hours ago, arprince31 said:

Thanks for that _Drewm3i-VR.

I lost track of CPU specs since the 286, 386, 486 and Pentium!!! ?

I now checked my specs and I've got the following:

Intel® Core™ i7 Eight Core Processor i7-11700K (3.6GHz) 16MB Cache

Doing a quick comparison with your suggestion of i9-13/14900K

I see the following slight ? differences, I think I need to consider deferring the bells and whistles of the mod pack for now!!! Just as well I enjoy the game without the 'extras':

  • 2.06x faster CPU speed
    8 x 3 GHz & 16 x 2.2 GHzvs8 x 3.6 GHz
  • 2400 MHz higher RAM speed (max)
    5600 MHzvs3200 MHz
  • 16 threads more CPU threads
    32 threadsvs16 threads
  • 4 nm smaller semiconductor size
    10 nmvs14 nm
  • 0.8GHz higher turbo clock speed
    5.8GHzvs5GHz
  • 2.41x higher PassMark result
    59516vs24661
  • 30 MB bigger L2 cache
    32 MBvs2 MB
  • 1 newer version of PCI Express (PCIe)
    5vs4

I understand, but this doesn't account for IPC, cache, and other microarchitecture improvements, such as big-little architecture. Your 11th gen chip is 14nm+++ and is functionally equivalent in single core performance to an 8th or 9th gen chip. Through more cores and increasing TDP, Intel was able to squeeze more out of the chip, but it was still built on the 14nm+++ process. Those were dark days for Intel and those chips don't work very well in VR, especially for IL-2 which is a single core application that requires ridiculous computational power for its AI. Then add some additional improvements on top and time dilation kicks in. 

 

This is the benchmark to look at: https://docs.google.com/spreadsheets/d/1gJmnz_nVxI6_dG_UYNCCpZVK2-f8NBy-y1gia77Hu_k/edit#gid=1266758920

6 hours ago, SpaceHippy1975 said:

Hi,

 

I just wanted to add my voice to the engine fire issue.

 

It appears everything is fine apart from only getting a orange glow.

 

I've ensured that I have both the latest enhanced pack as well as the patch, both are in the correct location.

 

I've also re-downloaded & installed both packages using JSGME. I do not have any other mods enabled other than the two mentioned.

 

As far as I can tell this all started after the most recent IL-2 FB update.

 

Keith.

@JSOflyer What do you think?

  • Like 1
creamersdream
Posted

Are you going to update your mod with stonehouse new AAA mod updates? So every everyone has a up to date mod to download.

Posted

@=DW=_Drewm3i-VR

Sorry, I just realised that you do in fact use the AQMB & career AAA attack range mod, so fyi I finished updating it to 5.202 and uploaded the new version a few days back.

 

 

  • Thanks 2
354thFG_Drewm3i-VR
Posted
4 hours ago, creamersdream said:

Are you going to update your mod with stonehouse new AAA mod updates? So every everyone has a up to date mod to download.

Yes. Please understand though, like Stonehouse and JsoFlyer, I do this for free, on my own schedule, and of my own accord for the benefit of the community. I don't even use this modpack because I am 100% multiplayer at this point and Combat Box does not allow mods. So, I will get to it when I get to it, but in the meantime you're free to patch the mod yourself by installing his updated mods on top of the patch. It should be 98% effective.

  • Like 1
  • Thanks 2
Posted (edited)

Interesting,what the devs say? I would like to try it.  

Why so many are scratched out? 

Thx

 

Have you send the mods one by one to the devs? I haven't tested yet but priority I assume are based on correctness, performances fps/ Vram use loads improved because it is easy to overloading your gpu with textures and so on.. if there are improvements in all aspects I am sure the dev would love the help and incorporate but it has to follow the rules above.  I am all for improvements for sure.

 

Lets not be a il2 1946 mods disaster again. An unified mid regrouping all other with again following those rules could be amazing.  Only if it follows a realism and good performances.  We have to be very strict as moders about this. Not all are positive.  Imo

 

Take care

Edited by GOZR
LF_Mark_Krieger
Posted
On 2/23/2024 at 9:15 PM, Koziolek said:

Hi I noticed something strange. With just V2.1 installed everything is fine but with V2.1 patch Bf109 F2 and F4 cockpit is very dark. So dark it is barely possible to read gauges. Interestingly other planes are ok. Anyone has any idea what could be the problem? I removed any other mods

 

V2.1 patch

image.thumb.jpeg.3d85159ca92e3bbab1cdc7f5e78e4e04.jpeg

 

 

 

just V2.1 without a patch in more or less the same conditions

image.thumb.jpeg.024486a134487b4a91ed2df7e24a7926.jpeg

 

 

Spitfire with patch

image.thumb.jpeg.be30b90692c2158a6b61390573943325.jpeg

happens something similar to friends of my squadron with 109 F4 and 190 A3. The gauges are darker and it seems the cockpit has less detail. I don't have this problem. My GPU is a 7900XTX, theirs are Nvidia, but I don't have any idea of the possible cause.

LF_Mark_Krieger
Posted

Testing the FW 190 A3 historical skins with IL-2 2-1 mod pack, only first 4 skins appear uncensored. From Leonhardt skin to the last, they appear censored.
Using HAS mod separatelly with 2-1 pack deactivated, Leonhardt skin still appears censored, but all other skins are ok.

LF_Mark_Krieger
Posted (edited)
On 2/23/2024 at 9:15 PM, Koziolek said:

Hi I noticed something strange. With just V2.1 installed everything is fine but with V2.1 patch Bf109 F2 and F4 cockpit is very dark. So dark it is barely possible to read gauges. Interestingly other planes are ok. Anyone has any idea what could be the problem? I removed any other mods

 

V2.1 patch

image.thumb.jpeg.3d85159ca92e3bbab1cdc7f5e78e4e04.jpeg

 

 

 

just V2.1 without a patch in more or less the same conditions

image.thumb.jpeg.024486a134487b4a91ed2df7e24a7926.jpeg

 

 

Spitfire with patch

image.thumb.jpeg.be30b90692c2158a6b61390573943325.jpeg

It seems that a friend of our squadron has found a solution for this problem. At least for the 190 A3 instruments. The file is data/graphics/textures/common/instr_ger.dds
Removing this file from the mod and the problem of the too dark instruments in the 190 A3 disappears! We have to test if some mods fails, but I don't think so.

Edited by LF_Mark_Krieger
  • Thanks 2
Posted

unfortunately it is not working on Bf-109s

  • Sad 1
The_Muffin_Man
Posted

Do these mods cause an fps hit of any kind?

354thFG_Drewm3i-VR
Posted
4 hours ago, The_Muffin_Man said:

Do these mods cause an fps hit of any kind?

A small one. Negligible in flat screen, can be much more in VR.

Posted

Should this be disabled for Flying Circus? I'm running into killer (friendly) FLAK. 

 

Posted (edited)
8 hours ago, Majpalmer said:

Should this be disabled for Flying Circus? I'm running into killer (friendly) FLAK. 

 

Two passing thoughts. The pack uses my AQMB and career AAA attack range mod as well as my AAA mod. The first was updated March 4 and the latter was specifically updated Jan 29 to fix an issue with the M14 flak gun (WW1 gun as you probably know) that occurred when these two mods were combined. The issue was that the M14 flak gun is essentially the WW1 equivalent of a Flak43 firing a 37mm shell. Both sides used variants of the gun. British was a QF-1 and German was the Maxim M14. Anyway, stock game range against aircraft for the M14 is 3000m and the AQMB and career mod extends the activation and attack range out from usually the stock 1500m (the M14 is classed as an MG in the stock game) to 10000m.

 

So, with the mods in the pack I'm guessing the gun will go live when an enemy gets within 10000m and begins to track the target and begins to fire at 3000m. The latest version of the AAA mod reduced the range for the M14 to its correct effective range (fuse and sight limits basically halved its theoretical range). So roughly 1500m. Flak doesn't stop firing just because of friendlies. That is nothing to do with the mod/s.

 

I'm guessing the pack doesn't have the latest version of either mod as it was updated mid Feb and is mainly aimed at WW2. My suggestion is to grab the latest version of these two mods and load them after the pack and then try a new mission (so for career you'd have to go to the next day) and see if it's any better. Ditto for AI Gunnery too as there have been a few major updates since Feb.

 

Relevant post about the M14 issue raised by JG4_Moltke

 

Edited by Stonehouse
Posted

Thanks. 

 

I did uninstall the Enhanced Mod and the Flak problem abated. I'll give what you suggest a try next. 

 

As things stood, one of two thigns were playing out. As I'd fly to the intercept point, I'd get the message to go home. On one mission, 7 of 9 British bombers were shot down by the Flak. The second routine is I get there, fly into the Flak,and watch a third of my own flight get shot down by friendly fire. 

354thFG_Drewm3i-VR
Posted
22 hours ago, Stonehouse said:

Two passing thoughts. The pack uses my AQMB and career AAA attack range mod as well as my AAA mod. The first was updated March 4 and the latter was specifically updated Jan 29 to fix an issue with the M14 flak gun (WW1 gun as you probably know) that occurred when these two mods were combined. The issue was that the M14 flak gun is essentially the WW1 equivalent of a Flak43 firing a 37mm shell. Both sides used variants of the gun. British was a QF-1 and German was the Maxim M14. Anyway, stock game range against aircraft for the M14 is 3000m and the AQMB and career mod extends the activation and attack range out from usually the stock 1500m (the M14 is classed as an MG in the stock game) to 10000m.

 

So, with the mods in the pack I'm guessing the gun will go live when an enemy gets within 10000m and begins to track the target and begins to fire at 3000m. The latest version of the AAA mod reduced the range for the M14 to its correct effective range (fuse and sight limits basically halved its theoretical range). So roughly 1500m. Flak doesn't stop firing just because of friendlies. That is nothing to do with the mod/s.

 

I'm guessing the pack doesn't have the latest version of either mod as it was updated mid Feb and is mainly aimed at WW2. My suggestion is to grab the latest version of these two mods and load them after the pack and then try a new mission (so for career you'd have to go to the next day) and see if it's any better. Ditto for AI Gunnery too as there have been a few major updates since Feb.

 

Relevant post about the M14 issue raised by JG4_Moltke

 

This. If you install the updated versions of these mods by Stonehouse, it will work as intended. I plan to update this soon, but I've been busy and when I've played IL-2, it's been multiplayer only.

Posted (edited)

Please note that due to the large changes in QMB and career in 5.203 that I've recommended in the AAA mod thread not to use the AQMB_QMB and career AAA attack range mod until I've had time to update it. I believe this is part of the pack.

 

I've also noted that some minor WW1 updates may be needed for AI Gunnery and the AI Gunnery pilot despawn delay mods.

 

I've indicated in all my mod threads the current status post 5.203

Edited by Stonehouse
  • Like 1
Posted

FYI Detailed review of game files for AI Gunnery and AI Gunnery Pilot despawn delay shows I was mistaken in my first impression. Both mods are fine post 5.203. 

 

Posted

AQMB_QMB and career AAA attack range mod now updated to 5.203. 

  • Like 2
  • Thanks 2
  • 3 months later...
Posted

Hello, will there be another update for this mod :)

354thFG_Drewm3i-VR
Posted
On 7/25/2024 at 3:50 PM, Tastaturri said:

Hello, will there be another update for this mod :)

Maybe some day...

  • 5 weeks later...
354thFG_Drewm3i-VR
Posted

I am working on updating this pack. Testing it now.

  • Thanks 4
  • 354thFG_Drewm3i-VR changed the title to [Mod Pack] IL-2 Enhanced Version 2.2 (Updated 8/30/24)
354thFG_Drewm3i-VR
Posted

Patched and initial post updated.

  • Thanks 1
Posted

Thanks for this update!! Great work.:cool:

 

My installation in JSGME seemed to have worked perfectly...is there an obvious way to check if the mods are working in-game? Maybe an obvious in-game graphic I can see  that confirms it? Thanks again for the game mod.

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