HagarTheHorrible Posted June 27, 2014 Posted June 27, 2014 I wonder why the dev's don't have a separate team/product that is simply developing the DN engine for others to populate ? There's something about flying or the feeling of flight in the DN engine that just leaves me feeling underwhelmed when taking other sims for a spin. Given the demise of Microsoft flight you would think there was a vast chasm to be filled by lot's of talented small producers to use the DN engine further than the small team at 777 alone can achieve in any meaningful time frame. More money coming in by selling the rights to the engine to other teams might also allow the 777 team to devote more resources to the bit's that they want to explore the most, not to mention that the game engine might get some serious love to keep it moving ahead.
Finkeren Posted June 27, 2014 Posted June 27, 2014 Giventhe average time dedicated to modelling just one plane in the DN engine, I think it's safe to say, that having 3rd parties do quality content, especially planes, wouldn't be an easy task. I mean, just look at our current woes with the 109s FM. If there was an easy fix for the weird behavior we see there, we would've had it long ago, and that plane was developed by some of the very same people who have been developing and enhancing the DN engine for years. I think the complexity of the physics engine will make it close to prohibitively difficult for 3rd parties to produce anything approaching the quality we see in (almost all of) the planes made by 777. When done right, the DN engine produces an experience of flight like no other sim I've tried, but it doesn't take much to make things go awry. I might be wrong, and I hope I am, but time will tell. 1
LLv34_Flanker Posted June 27, 2014 Posted June 27, 2014 S! Googled DN and found a post on a coder page about DN being under development for flight sims, dated 2003 :D
Brano Posted June 28, 2014 Posted June 28, 2014 11 years in development/use is quite a time.Respect,there must be lot of work in it and it still keeps evolving.
SharpeXB Posted June 28, 2014 Posted June 28, 2014 There's no comparison to be made between Microsoft Flight and the DN sims RoF and BoS "vast chasm of developers"?! There were only a handful of aircraft ever made for MF because it was a total fail and an arcade game, half of those aircraft didn't have cockpits. That kind of developer isn't going to create the type of product good enough for a real sim.
HagarTheHorrible Posted June 28, 2014 Author Posted June 28, 2014 When I said "Flight" I meant FSX and it's ilk for which there were many dedicated producers. You only need look at the DCS series to see that comited groups still exist.
SharpeXB Posted June 28, 2014 Posted June 28, 2014 When I said "Flight" I meant FSX and it's ilk for which there were many dedicated producers. You only need look at the DCS series to see that comited groups still exist. Ok that makes sense. Yes it would be great to see the DN engine used for other sims.
Seren77 Posted July 1, 2014 Posted July 1, 2014 I read something recently from the A2A devs about xplane. and they said they make planes for FSX because they can punch in all the real world numbers of the plane and it flies right in FSX where as they said xplane didn't respond correctly to real engine parameters. Does DN do that. Also FSX and xplane has to stream the entire planet. I think that takes a specific focused engine. I really wish there was a modern alternative to FSX that would take advantage of modern cpu/gpu's
Finkeren Posted July 1, 2014 Posted July 1, 2014 This is just my personal thoughts, but I don't like the FM of FSX at all, and I am confident, that the DN engine is more complex in many areas than FSX.
Pringliano Posted July 1, 2014 Posted July 1, 2014 (edited) MSFS / ESP uses a very complex, but also old FDM. It has many limitations that were never overcome by the various version, but MS FLIGHT was a different matter - believe me! I know what you guys think about it, and I was in the boat that sunk, but there was really great potential in the FDM and overall World / weather modeling that had been previously worked for what never became FS11... But that's history, and I am here, and in DCS World too as well as in RoF because I was forced into Combat in the absence of acceptable prop aircraft flight dynamics in my civil simulators.... As a result, I can probably never get back to either FSX or XP10 - they feel so bland now ... :-/ But ( sorry moderators for diverting so much! ) if any of you are fans of that great airliner that the 744 is, don't miss Aerowinx PSX, about to be released in August!!! ( price hearts!!! ) Get excerpts from the manual from here, and take it from a long time Aerowinx PS1 user, that no other simulator ( including the Full Flight Sims !!! ) goes as deep as PSX in terms of a b744 model! I guess that I am not going to buy it ( have to save for my RL flights and for the upcoming DLCs for IL2 BOS, and anything ww2 for DCS World too :-) ). BTW, are any additional developments being considered for Rise of Flight too? Edited July 1, 2014 by jcomm
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