JG4_Deciman Posted August 7, 2021 Posted August 7, 2021 (edited) Hi there I know the devs are quite busy, so please consider this as a 'wanted but not needed instantly' feature.... On creating complex missions and filling airfields with runway markings (land_canvas), landlights and searchlights I always end up with the same problems... Every marking (land_canvas) MUST be placed as a vehicle (no other way) WITH entity (and eats recources due to that) Every land/searchlight MUST be placed as a vehicle WITH entity, too and the only difference between the land/searchlights for different nations is the optical layout (+ uniforms of the soldiers using it) Trying to create the lights/land_canvas as 'neutral' will result in an 'attacked by xxx ground units' marking on the map for any airfield until the nation is set (using further units or MCU's and a delay) As the 'nation' for the searchlights is needed (knowing if the illuminated plane is friend or foe) it has to be set (by behaviour or on creating) So finally: As a mission builder - I would strongly recommend removing the 'land_canvas' as a vehicle (requesting entity) - making it a static object (no entity needed) - removing the 'nation bound' land/searchlights - replacing them by only 1 land/searchlight (where nation can be assigned by behaviour or creating it) - having neutral units NOT create an 'attacked by xxx' message for airfields A neutral unit is NOT located on enemies nation... - It should neither shoot not react on any other unit - It should not be reported as enemy (in this case attacking unit) anywhere on the map - It should not be assigned as a target to any AI - But killing/damaging it should be noted as '... neutral' instead of '... friendly' Deciman Edited August 7, 2021 by JG4_Deciman 1
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