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Posted

Salutations,

 

Just an opinion. I think the only way VR becomes universally used is if the hardware required for quality graphics comes WAY down in price.

 

Secondly, if there was a actual in game aerial combat advantage for VR users... that might go a long way in getting new users. Everybody loves an advantage of some kind.

 

Failing those two eventualities I suspect VR will remain expensive small niche products.

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Posted
10 hours ago, Thad said:

Salutations,

 

Just an opinion. I think the only way VR becomes universally used is if the hardware required for quality graphics comes WAY down in price.

 

Secondly, if there was a actual in game aerial combat advantage for VR users... that might go a long way in getting new users. Everybody loves an advantage of some kind.

 

Failing those two eventualities I suspect VR will remain expensive small niche products.

I fly with a 1080 ti and Rift S

I inquired what was needed if I upgraded to Reverb G2 and some people fly this sim with it using a 1080ti

What made me abandon the idea was DCS 

It would require 30 series on G2

So you can fly cheap (relative) VR in this game. I still enjoy my obsolete Rift S. 

Vr is however still not comfortable. If they did that step . I upgrade. In .y case I ended up with a coffee machine instead. 

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Posted (edited)
36 minutes ago, LuseKofte said:

 

 

 

10 hours ago, Thad said:

Salutations,

 

Just an opinion. I think the only way VR becomes universally used is if the hardware required for quality graphics comes WAY down in price.

 

Secondly, if there was a actual in game aerial combat advantage for VR users... that might go a long way in getting new users. Everybody loves an advantage of some kind.

 

Failing those two eventualities I suspect VR will remain expensive small niche products.


Unfortunately there are too many corporate scum who think they have a god-given right to three houses and six bentleys. Lol.

Edited by Hetzer-JG51
Posted

It's bitcoin miners, actually. They're the ones causing the current prices. That's why I watch every piece of news about governments clamping down on crypto with unashamed glee. :) The moment cryptocurrencies stop being so obscenely profitable, there'll be a flood of high-performance GPUs and the price should drop (it's already happened, albeit with lesser cards). Another good moment might be the launch of the 40xx series, assuming NVIDIA learns from past mistakes. 

10 hours ago, LuseKofte said:

I inquired what was needed if I upgraded to Reverb G2 and some people fly this sim with it using a 1080ti

What made me abandon the idea was DCS 

It would require 30 series on G2

I fly DCS with a G2 and 1080ti. It's not full resolution, but it works and is quite smooth. There's a tweak going around the forum that allows running nearly at 4K (still downsampled from default, but it's good enough). Otherwise, even downscaled it's an amazing experience. I'm coming over from Rift CV1, not S, so it's an even bigger improvement for me. Also, DCS is getting Vulkan, hopefully sometime before the end of the year, and I can tell you I can run X-plane (which uses Vulkan) at full resolution without slowdowns. 

 

In general, though, I'd agree that the things holding back VR are hardware performance and prices of the hardware that supports it. 1080ti works, but barely, and not on poorly optimized programs.

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AEthelraedUnraed
Posted
On 8/14/2021 at 4:32 AM, Thad said:

Just an opinion. I think the only way VR becomes universally used is if the hardware required for quality graphics comes WAY down in price.

The Oculus Quest 2 is a modern set for just €350. Still expensive, true, but nothing near the more than €1000 it used to be :)

 

On 8/14/2021 at 4:32 AM, Thad said:

Secondly, if there was a actual in game aerial combat advantage for VR users... that might go a long way in getting new users. Everybody loves an advantage of some kind.

My situational awareness has increased a thousandfold. In the past, I've flown into the ground because I didn't know whether I was flying up or down. That hasn't happened since. I also have a much better idea of where aircraft are relative to my position. Lastly, looking around has become much easier.

 

I suppose TrackIR has similar advantages, but it's of course much less immersive. Also, a good head tracker isn't cheap either ;)

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Posted (edited)
On 8/9/2021 at 7:22 PM, GOA_Firebird_VR said:

Right now, i introduce a teamate/friend to the VR world in Il-2 that flew with me many many years ago ( by the time of CFS 1 ), and the funny was that he dont believe me that this change his perspective of the simulation forever; the same day after he tries my Vr headset he order a HP Reberb G2,  and now the fella are attached literally to his seat fliying hours and hours! ?

 

As personal comment , the only issue that i have is the tremendous neck pain while been checking my 6 , oh my god .. i wish that trackIR'ers put our shoes some day and feel what is checking your 6 for real ? ( its a joke fellas ).

 

S!

Try out a program called "necksafer" you can bind a button to a check six snapview like the 2D guys have. It has saved my old bones a lot of VR related neck pain!

Edited by gfunc
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Posted

I also run the G2 with a 1080 Ti.  IL-2 GB is surprisingly smooth and so crisp!  DCS works fairly well... the low but consistent frame rate makes it playable, but not quite as immersive as IL-2.  That said, I would never go back to the Rift S!

 

Posted
12 hours ago, gfunc said:

Try out a program called "necksafer" you can bind a button to a check six snapview like the 2D guys have. It has saved my old bones a lot of VR related neck pain!

 

I am struggling with "necksafer". Is there any tool that might just raise the view angle?

LLv34_Flanker
Posted

S! 

 

While VR is immersive and all that beyond doubt, the cons make it a no go for me. The price tag is just too steep. I would not settle for less than the best hardware out there thus would need very deep pockets ?

 

Secondly the comfort leaves a lot to desire. For short sessions VR is nice but those goggles get hot on your face and it is a discomfort sweating your face off?At summer just too hot to wear. 

 

Physical restrictions are an issue, at least for me. Not that flexible as I used to be. Neck and back have taken more beating over the years than I planned thus twisting and turning in the sim pit would result in pain of some degree. Not nice as it degrades the gaming experience. 

 

Not bashing VR, it is a very good step forward in sims. The immersion is just so much better with it and the ability to experience the 3D world. I hope the tech advances so that we can get even better hardware for it, at a bit more affordable prices than nowadays. VR is fun despite some of the issues. 

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Posted
2 hours ago, LLv34_Flanker said:

Not bashing VR

I have the same opinion.

I was about to upgrade from Rift S to Reverb 2

I found no good reason. It is the same box strapped to your face. It require better overprized gpu. I simply stopped 

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AEthelraedUnraed
Posted
On 8/21/2021 at 8:04 AM, LLv34_Flanker said:

The price tag is just too steep. I would not settle for less than the best hardware out there thus would need very deep pockets ?

[...]

I hope the tech advances so that we can get even better hardware for it, at a bit more affordable prices than nowadays.

If you settle for nothing but the very best hardware, you'll pay nothing but the very premium prices ;) Nothing that'll change there.

 

That said, I do think that even with mediocre hardware, it's a huge step ahead and well worth the buy.

 

Regarding discomfort, I think it's a personal thing. Whenever I'm sweating, I find it's usually more because I've just had some very intensive combat, than because the goggles are hot.

LLv34_Flanker
Posted

S!

 

I am aware of the premium prices, but now they are simply outrageous due various issues. I had no problem buying them when prices were at "normal" levels. But if I have to pay almost triple the MSRP = no thanks.

 

I sweat in thee goggles as no air circulates inside them and excitement just adds to it ? Anyways, one day I will jump to VR, it was an amazing experience.

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Posted

I have no problem upgrading the hardware. Buy the best VR there is. But my common sense stop me. 

It simply is not worth it for me. I respect anyone's priority. But it require a lot of dedication in order to say it is worth it

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Posted

I don’t agree. I use a DK2 and a 1080, both second hand. For me, 2D doesn’t even exist anymore. 

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Posted
1 hour ago, Jeronimo83 said:

I don’t agree. I use a DK2 and a 1080, both second hand. For me, 2D doesn’t even exist anymore. 

I have a Rift s and a 1080ti. And they are not to be replaced 

I agree on I would not go back to screen on this game. But I have absolutely no problem flying both 2 d and 3d in dcs and only 2 d in msfs

PatrickAWlson
Posted

I use 2D for testing only.  If I am really playing the game it is VR.

Posted
On 8/23/2021 at 10:41 AM, LuseKofte said:

I have no problem upgrading the hardware. Buy the best VR there is. But my common sense stop me. 

It simply is not worth it for me. I respect anyone's priority. But it require a lot of dedication in order to say it is worth it

 

Yeah - I have no plans to go VR in the foreseeable future.

1PL-Husar-1Esk
Posted (edited)

I have G2, had O+ before but never used it to play in il2 (just fro testing) the graphics is not there yet and I prefer 2D for competitive gameplay and better overall desktop experience and productivity during session. 

Edited by 1PL-Husar-1Esk
Posted

Besides, some people just don't like wearing masks.

Posted
9 hours ago, ST_Catchov said:

Besides, some people just don't like wearing masks.

I fly with my Rift s. But my patience is thin. 

It is at best uncofortable

Posted

I don't do multiplayer so I don't need a competitive "edge". With a 3080Ti I'm getting a nearly constant 80fps with my Index. Spotting is much improved over what I was getting with my 1080Ti. The bandit no longer stutters along its' flight path. The image is much smoother. It's like having a new HMD. I'm playing at Ultra with clouds at "High" and shadows one notch below max. The surrounding environment looks great. I can turn clouds on and enjoy them. The price is having to deal with the graphics card's heat. I'm undervolting both gpu and cpu to keep temps at 70C for card and ~65C for cpu on air cooling. Nevertheless it's like having a new game.

Posted
15 hours ago, Dagwoodyt said:

I don't do multiplayer so I don't need a competitive "edge". With a 3080Ti I'm getting a nearly constant 80fps with my Index. Spotting is much improved over what I was getting with my 1080Ti. The bandit no longer stutters along its' flight path. The image is much smoother. It's like having a new HMD. I'm playing at Ultra with clouds at "High" and shadows one notch below max. The surrounding environment looks great. I can turn clouds on and enjoy them. The price is having to deal with the graphics card's heat. I'm undervolting both gpu and cpu to keep temps at 70C for card and ~65C for cpu on air cooling. Nevertheless it's like having a new game.

Jealous

Posted (edited)
On 8/30/2021 at 10:52 AM, Dagwoodyt said:

I don't do multiplayer so I don't need a competitive "edge". With a 3080Ti I'm getting a nearly constant 80fps with my Index. Spotting is much improved over what I was getting with my 1080Ti. The bandit no longer stutters along its' flight path. The image is much smoother. It's like having a new HMD. I'm playing at Ultra with clouds at "High" and shadows one notch below max. The surrounding environment looks great. I can turn clouds on and enjoy them. The price is having to deal with the graphics card's heat. I'm undervolting both gpu and cpu to keep temps at 70C for card and ~65C for cpu on air cooling. Nevertheless it's like having a new game.

cool beans.  I under volt my 3090FE, and generally have the GPU temp around 48-50C, and the CPU at 49-51C. 

 

Been flying VR since 2017.  There's no way in heck I'd ever go back to pancake mode.  The only time I ever use my TIR is with ArmA3.

Edited by javelina
WheelwrightPL
Posted (edited)
On 8/14/2021 at 7:57 PM, Dragon1-1 said:

I fly DCS with a G2 and 1080ti. It's not full resolution, but it works and is quite smooth. There's a tweak going around the forum that allows running nearly at 4K (still downsampled from default, but it's good enough). Otherwise, even downscaled it's an amazing experience.

 

I own Reverb G1 and at default resolution (which is equal to Reverb G2) it comes nowhere close to 4k resolution on a monitor, when it comes to image fidelity and sharpness.To me G1 looks like 1080p resolution, which is entirely expected because when 4k image gets stuck right in front of your eyes, each pixel's size gets vastly magnified, thus blurring the resulting image. Because Reverb is the current mainstream VR resolution champ, I suspect Index looks more like 740p effective resolution. However I am cautiously optimistic that in 25-30 years VR will begin to approach monitor image quality, especially if they somehow manage an elusive breakthrough in CPU progress, which is currently proceeding at glacial pace. Also based on the current pricing and availability trends, I expect that by that time a VR-capable video card shouldn't cost more than an entry-level family car, and the hunting time shoudn't exceed five years. Looking forward to that glorious future.

Edited by WheelwrightPL
Posted

Well, you can get 8k headset if you have money to splurge on it and a 3090 to run it. :) I believe that with improvements in rendering technology, 4k should be sufficient for the foreseeable future. If you have FC vol.1, check out the difference between the airspeed and RPM indicators in Fokker Dr.I. The apparent size of the digits is similar, but the latter is legible and the former is not. It seems to be some kind of texture filtering or perhaps mipmaps doing this. A lot can be improved by fixing things like this. Clarity can also be significantly improved by software solutions alone, they just need to be implemented. Rendering things for optimum VR experience is different from doing the same on monitor, I hope the devs can spend some time on tuning these things up.

Posted
21 hours ago, WheelwrightPL said:

 

I own Reverb G1 and at default resolution (which is equal to Reverb G2) it comes nowhere close to 4k resolution on a monitor, when it comes to image fidelity and sharpness.To me G1 looks like 1080p resolution, which is entirely expected because when 4k image gets stuck right in front of your eyes, each pixel's size gets vastly magnified, thus blurring the resulting image. Because Reverb is the current mainstream VR resolution champ, I suspect Index looks more like 740p effective resolution. However I am cautiously optimistic that in 25-30 years VR will begin to approach monitor image quality, especially if they somehow manage an elusive breakthrough in CPU progress, which is currently proceeding at glacial pace. Also based on the current pricing and availability trends, I expect that by that time a VR-capable video card shouldn't cost more than an entry-level family car, and the hunting time shoudn't exceed five years. Looking forward to that glorious future.

There is no contest between VR hmd's and monitors. They provide different experiences. I have a 1440p monitor that I could upgrade if I chose, but what would be the point? I would still be staring at a monitor. With the VR setup I currently have I've been able to decrease my Steam SS from 150% to 100%. That improves gpu frame time. I can DF the AI without icons. Given I am comfortable doing that I don't pine for a 4k or 8k hmd nirvana. If it came to a choice between upgrading my monitor vs upgrading my VR hmd the hmd would win. OTOH, I'm not taking competitive "edge" into account.

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