jollyjack Posted August 6, 2021 Posted August 6, 2021 Is there a trick to make large city fires appear less abrupt after a bomb drop? I'd like to experiment a little, but i am afraid it's another time waster .... maybe some of you have tried already?
JimTM Posted August 6, 2021 Posted August 6, 2021 1 hour ago, jollyjack said: Is there a trick to make large city fires appear less abrupt after a bomb drop? I'd like to experiment a little, but i am afraid it's another time waster .... maybe some of you have tried already? Perhaps start with a few smaller fires/smoke (e.g., cityfiresmall_loop and villagesmoke_loop) and then start the city fire.
jollyjack Posted August 7, 2021 Author Posted August 7, 2021 (edited) Tried that, but all of a sudden it's there, poof, with a sky high smoke column. Usually fires expand from start with smoke gradually increasing. Maybe that's only possible with another separate effect set we could light a candle for with the devs? Edited August 7, 2021 by jollyjack
AEthelraedUnraed Posted August 7, 2021 Posted August 7, 2021 4 hours ago, jollyjack said: Maybe that's only possible with another separate effect set we could light a candle for with the devs? Gotta be a pretty huge candle then, if you want it to grow into the city fire But no, apart from what JimTM suggested, there's currently no way. 1
Beebop Posted February 9, 2022 Posted February 9, 2022 On 8/7/2021 at 3:52 AM, AEthelraedUnraed said: Gotta be a pretty huge candle then, if you want it to grow into the city fire Place a cow in the O'Leary's barn.......(we do have cows and barn objects)....... Make the cows a linked entity then link an Activate MCU to the cows.........
IckyATLAS Posted February 9, 2022 Posted February 9, 2022 10 hours ago, Beebop said: Place a cow in the O'Leary's barn.......(we do have cows and barn objects)....... Make the cows a linked entity then link an Activate MCU to the cows......... Where are the cows. I was looking for animals like dogs, horses, sheep and cows. In my search to make things a little more alive I found a bycicle. Where are the cows please? Thanks
Beebop Posted February 9, 2022 Posted February 9, 2022 A little over 1/2 way down the >>Blocks<< list towards the end of the "town_eu_xxx" entries; COWS: town_eu_objgrp_01 HORSES: town_eu_objgrp_02 1
jollyjack Posted February 9, 2022 Author Posted February 9, 2022 howzabour effalunts, giraffes and dogs BTW?
Beebop Posted February 9, 2022 Posted February 9, 2022 That will be coming in the "Battle of Gorky Park Zoo" DLC due sometime in Q3/4 of 2224. ? 1
Avimimus Posted February 10, 2022 Posted February 10, 2022 On 8/6/2021 at 2:48 PM, jollyjack said: Is there a trick to make large city fires appear less abrupt after a bomb drop? I'd like to experiment a little, but i am afraid it's another time waster .... maybe some of you have tried already? I haven't tried - it might be possible to modify the timers in the effects files though?
firdimigdi Posted February 10, 2022 Posted February 10, 2022 (edited) On 8/6/2021 at 9:48 PM, jollyjack said: Is there a trick to make large city fires appear less abrupt after a bomb drop? I'd like to experiment a little, but i am afraid it's another time waster .... maybe some of you have tried already? Somewhat sketchy, but I had some luck changing the height (Y) so that a series of smoke effects after an extra explosion effect (there's one that generates a nice puff of smoke) is rendered starting under the ground and then the next one a little higher, etc. This also can be used with the other smoke types to add some variation and not have all smoke stacks look like carbon copies. Edited February 10, 2022 by Firdimigdi 1
Beebop Posted February 10, 2022 Posted February 10, 2022 4 hours ago, Firdimigdi said: "smoke" stacks look like "carbon" copies. Edited 4 hours ago by Firdimigdi Welcome to the pun thread. ? 1
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