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Can we force HUDs disabled in expert servers?


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Posted

We have gauges, why not use them?  Seems really gamey to have all that info converted into a digital format.

  • Upvote 2
1./KG4_Blackwolf
Posted

Well if you did that in the current way it works you would also lose the map. I don't mind the hud..I would like not to see it but there are others who will post pro-hud and I will point out that not all the gauges work in every plane right now so the hud is needed.

  • Upvote 1
Posted

Can't you switch it off by hitting "i"?

 

I think the whole reason why this is still avaliable in expert servers, is because the fuel gauges don't work yet.

Posted

Hide it under settings in the flight interface options.  I don't use the HUD as I like to fly with a clean screen as real as possible.  I use the HUD if learning a new aircraft, but after I get familiar with the control settings and their visual location at various settings I turn the HUD off.  In multiplayer I don't use the HUD (Same in CloD, as I hate those little bar graph indicators on the screen). 

Posted

Yes, you can turn it off, but if you do you're at a disadvantage to those who use it.  

Posted

Yes, you can turn it off, but if you do you're at a disadvantage to those who use it.  

 

Wait what?  From my experience in the expert server, all I see on my HUD is stuff like "mixture: - - " "water radiator: --" "fuel: - -" etc.

Posted

And speed.

 

That's the most important variable to know in any dogfight.

 

With the HUD on you can see your speed when looking straight up.  That's not right...you'll make decisions based on that information you wouldn't make, or wouldn't know to make, without it.

Posted

I didn't know I could use a hud in expert, not that I play multiplayer anyway. Hopefully it has prop pitch etc like clod did, I really miss that info. It would be far easier in a real plane being able to just feel what position a lever is in as opposed to having to look with trackir.

 

To me the most unrealistic thing is the zoom

BeastyBaiter
Posted

And speed.

 

That's the most important variable to know in any dogfight.

 

With the HUD on you can see your speed when looking straight up.  That's not right...you'll make decisions based on that information you wouldn't make, or wouldn't know to make, without it.

 

Perhaps I've spent too much time playing RoF, but I honestly don't pay the slightest bit of attention to airspeed or altitude on the hud or instrument panel. Such information is unimportant unless level bombing. But the HUD is currently needed for displaying fuel. Once the gauges are fixed, limiting it would be fine. I'd like to see a RoF style hud where it shows simple sliders for throttle, mixture, pitch and supercharger, but all the other stuff should be disabled in an expert server (treating the map as a seperate entity of course).

Posted

Perhaps I've spent too much time playing RoF, but I honestly don't pay the slightest bit of attention to airspeed or altitude on the hud or instrument panel. Such information is unimportant unless level bombing. But the HUD is currently needed for displaying fuel. Once the gauges are fixed, limiting it would be fine. I'd like to see a RoF style hud where it shows simple sliders for throttle, mixture, pitch and supercharger, but all the other stuff should be disabled in an expert server (treating the map as a seperate entity of course).

 

 

...you don't pay attention to your speed?

 

Yikes.

Posted (edited)

...you don't pay attention to your speed?

 

Yikes.

 

It just might be a RoF thing  because I'm in the same boat as King Hrothgar in that I don't pay much attention to my airspeed/altitude in combat either, unless of course I'm nearing the max dive velocity. With the speed of combat in BoS I'm better off keeping my eyes on the bad guy / scanning around to evaluate things relatively instead of looking at the dial to chase that perfect speed. Sometimes that split second glance can cause you to lose tally so I'd rather avoid that possibility entirely. In RoF I never look at airspeed in combat either as I fly based on feel the entire time based off visual cues and force feedback, so this has translated into my flying in BoS. Everyone's different though so that's what makes the online combat interesting :)

Edited by SYN_Requiem
  • Upvote 3
Posted

I guess it depends on whether you're flying E fighters or turn fighters, primarily.  I guess I monitor my airspeed less frequently in a Spit than a 109, because I know I can get myself out of trouble if I'm slow in a Spit.  Slow in a 109 = death.

1./KG4_Blackwolf
Posted

Unless I'm bombing I don't pay that much attention to speed either. In ROF that has cost me a few over rev'ed engines and oil in my face!  I did learn in BOS "I' will turn off the hud without turning off the map. I think back in an earlier build that was not the case. 

BeastyBaiter
Posted

I mostly fly the Bf-109G2 tbh. So no, it's not a matter of simply not using energy fighters. The thing is I'm judging airspeed on how the plane handles, I don't need a gauge to tell me if I'm near stalling, climbing optimally or going too fast. It's a skill most RoF players had to pick up quckly since most planes there either don't have an airspeed indicator or have one but it's so horrible that it's basically useless (looking at you Albatross). And just like WW2 planes, WW1 planes can be lumped into turn fighter and energy fighter catagories. It's all relative afterall.

 

I should also mention I'm not using an FFB stick, just a regular spring centered one. So it's not an FFB exlcusive thing.

Posted

It just might be a RoF thing  because I'm in the same boat as King Hrothgar in that I don't pay much attention to my airspeed/altitude in combat either, unless of course I'm nearing the max dive velocity. With the speed of combat in BoS I'm better off keeping my eyes on the bad guy / scanning around to evaluate things relatively instead of looking at the dial to chase that perfect speed. Sometimes that split second glance can cause you to lose tally so I'd rather avoid that possibility entirely. In RoF I never look at airspeed in combat either as I fly based on feel the entire time based off visual cues and force feedback, so this has translated into my flying in BoS. Everyone's different though so that's what makes the online combat interesting :)

 

One very interesting thing I learned fighting incredibly skilled P-51 pilots in DCS is the importance of knowing your corner velocity/speed and being able to perform a coordinated turn. At certain speeds, it helps you turn extremely tightly if you know what you're doing... Knowing my speed is also important if I am diving from a superior altitude and I want to know the speed at which my wings are just about to rip off. It does help for energy fighting scenarios.

Posted

One very interesting thing I learned fighting incredibly skilled P-51 pilots in DCS is the importance of knowing your corner velocity/speed and being able to perform a coordinated turn. At certain speeds, it helps you turn extremely tightly if you know what you're doing... Knowing my speed is also important if I am diving from a superior altitude and I want to know the speed at which my wings are just about to rip off. It does help for energy fighting scenarios.

 

Yup.  

 

There is a reason pilots have an airspeed indicator.  It's not all based on feel.  There is a very technical element to dogfighting properly.  

  • 1 month later...
Posted

Make a poll: I would vote; No HUD in expert servers! 

 

you got all my YES! +1

Posted

Make a poll: I would vote; No HUD in expert servers! 

 

you got all my YES! +1

I would vote for no HUD too.

Posted

Get rid of the HUD in expert, but keep the map. I agree this has to change.

Posted (edited)

Yup.  

 

There is a reason pilots have an airspeed indicator.  It's not all based on feel.  There is a very technical element to dogfighting properly.  

It is indeed based on feel when you reach the level where that's possible for you in that particular aircraft. 

I pay very little attention to my airspeed because after a while I develop a feel for where I'm at in that regard in a given AC.

 

Things become very intuitive, and with few exceptions I don't have time to gook at gauges.

The exception is in a dive where I need to keep the aircraft in one piece - or if I need to shake someone off my tale and I need to

execute a perfect, last ditch corner speed turn. Other than that though - it's pretty much by feel.

 

I've always been this way, going back to the old IL2, RoF included.

 

Regarding the corner speed thing - it's a transient advantage, and not something to keep relying on during ACM.

Once you make that turn - no more 'corner speed' and you'd better have another plan.

Edited by Gambit21

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