namhee2 Posted August 1, 2021 Posted August 1, 2021 I have a question.....I have found that there are different ways to place objects in a mission. The main thing is to remember to keep the PC resource small. Which of the 3 options is the best?
Sketch Posted August 1, 2021 Posted August 1, 2021 (edited) Version 3 won't work. While it will spawn 3 vehicles, those vehicles will only count as one vehicle. So if one gets destroyed, the others that are alive will be all be messed up. Version 2 is good, but all of the ai will only attack a single target. If you want each vehicle to attack their own targets, you need to have each vehicle be it's own element, instead of having a formation/squad of vehicles. Then you'd object link to each vehicle like you're doing to the lead vehicle now. and each vehicle would have their own attackarea mcu too. Version 1 is more of a 'cover your ass' type setup. You're preparing for anything that the player can do, and each vehicle is it's own element. This is how most programmers would do it, even if it's not the least resource intensive. Also, this could become a group for placing individual vehicles. Edited August 1, 2021 by Sketch 1
Gambit21 Posted August 1, 2021 Posted August 1, 2021 Version 2, or a version of Version 2 (meaning just base logic all plugged into multiple units) is what I would use for a group of airfield guns, with "attack area" or more often just "force complete" Most of my logic in other circumstances would more often resemble Version 1. MCU's/Nodes in and of themselves are not expensive with regard to mission performance so I'm not shy about using a ton of them. 1
Sketch Posted August 1, 2021 Posted August 1, 2021 This would probably be the cheapest resources and still have each AAA vehicle attack as individuals. The Check zone logic is on the left, and the vehicle logic is on the right. Each vehicle acts as their own entity once activated - attacking different targets if needed. One second before the vehicles deactivate, they're told to stop shooting via the force complete MCU. If any get destroyed, they will not reactivate. You can easily change the AAA vehicles to Axis side, if needed. Here's the group: Allied AAA Group.zip 1 1
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