69th_Mobile_BBQ Posted July 20, 2021 Posted July 20, 2021 Ok. I'm not sure how to ask this, so I'm sorry if it's not clear. I have a few questions: 1) Are stick forces (ie; real life resistance to pushing/pulling the control stick) modelled in-game? 2) If so, Are stick forces factored into pilot physiology? I would imagine that "pulling G" while pulling/pushing the stick and rudder would cause more exertion than just pulling G. (With some softer exception for planes that have hydraulics or electric motors to aid in controlling control surfaces, of course.) 3) I can't quite explain why, but I get the hunch that controller curves aren't compensated-for in-game. If I have a zero/no curve, ( 1:1 ) then pulling the stick 50% gives true 50% and 100% gives 100%, for example. Increasing the curve means that, through certain parts of the movement, you have to input slightly more than the target result to get the desired result. Hence, with a 50% curve on the sensitivity setting, you have to pull slightly beyond 50% to get true 50%. Is it possible that even with the curve set, the game still uses 1:1 input as the base to factor stick force inputs into effects of pilot physiology? This could possibly mean that pilots using strong curve settings are experiencing more detriment to pilot physiology than players using 1:1 settings in order to achieve the same control results. Is there any reliable way to test this? I know it's the ultimate no-no to have "just a hunch" but, that's what I have.
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