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The Game Needs Full (Xbox controller) Gamepad Support!


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Garensterz17
Posted

I know that using gamepads are already possible to fly on this game, I know because I use it every time even for multiplayer. But the limitations for using the gamepad is getting a bit annoying lately. There are no button combinations like combining triggers and buttons for one specific control. And the most annoying thing is you can't separate the left and right triggers as separate buttons. The triggers are always linked as axis so mapping the trigger for "shoot main weapon" will be forced in both triggers and can't separate. DCS and Warthunder have already done this, so why not join the trend?

 

Gamepads are already limited and lacked buttons for flight sims, and there are more of us gamepad flyers than you think that also fly in multiplayer so please give us gamepad players a chance to get full gamepad support. And just maybe, the game might attract more players since not everyone is a fan or uses or cant' afford flight sticks.  

 

 

IL-2 Community pls show us some support so devs will atleast consider it on their to-do list.  (crying) 

  • Confused 1
  • Upvote 2
Posted

Does Joy2Key work with gamepads? I was just talking about it on the modifier request thread, it might solve your problems. 

 

I honestly doubt "full gamepad support" will be coming any time soon. 

  • Sad 1
Posted
1 hour ago, Soilworker said:

Does Joy2Key work with gamepads? I was just talking about it on the modifier request thread, it might solve your problems. 

 

I honestly doubt "full gamepad support" will be coming any time soon. 

As I understand joystick gremlins. Anything it register can be used. So I guess trying is called for here

  • Upvote 2
Posted

Use DS4Windows with a PS4/5 controller and you can map the triggers or bumpers to be ctrl/shift buttons to do that sort of mapping. 

  • Thanks 1
Posted

I just use logitech f310 and f710 gamepads (they can handle a lot of use/abuse and still be accurate), and no problems with maping anything, game handles them great, dont see reeason why it could not do same with xbox ones.

Posted
10 hours ago, CountZero said:

I just use logitech f310 and f710 gamepads (they can handle a lot of use/abuse and still be accurate), and no problems with maping anything, game handles them great, dont see reeason why it could not do same with xbox ones.

This is a Microsoft problem. They want developers to use their XInput API, so they crippled their controllers' DirectInput support. Il-2 is responding correctly to the broken data the driver reports.

 

Xinput has very restrictive limits (4 devices, 4 axes per device, 10 buttons per device). It's thus unsuited for flight sim hardware, and is really only used for gamepads . IMHO it doesn't make a lot of sense to add XInput support just for one broken device.

Garensterz17
Posted
16 hours ago, CountZero said:

I just use logitech f310 and f710 gamepads (they can handle a lot of use/abuse and still be accurate), and no problems with maping anything, game handles them great, dont see reeason why it could not do same with xbox ones.

So you can use button + modifiers (button combinations) on those controllers? 

 

5 hours ago, Charon said:

This is a Microsoft problem. They want developers to use their XInput API, so they crippled their controllers' DirectInput support. Il-2 is responding correctly to the broken data the driver reports.

 

Xinput has very restrictive limits (4 devices, 4 axes per device, 10 buttons per device). It's thus unsuited for flight sim hardware, and is really only used for gamepads . IMHO it doesn't make a lot of sense to add XInput support just for one broken device.

If I understand your technical explanation correctly, are you saying the devs can just leave us gamepad players hanging? I wanted to try to stay competitive in multiplayers which I think is still lacking since organizing the buttons (comfortably) with gamepad plus keyboard is a bit of a headache, so giving us modifiers for gamepad would make a huge difference ergonomically.

 

I don't see why devs wouldn't support xbox since DCS and warthunder supported this device with no problems. Il2 devs even supported mouse flying support, but can't do to gamepads?

Angry_Kitten
Posted
1 hour ago, Garensterz17 said:

So you can use button + modifiers (button combinations) on those controllers? 

 

If I understand your technical explanation correctly, are you saying the devs can just leave us gamepad players hanging? I wanted to try to stay competitive in multiplayers which I think is still lacking since organizing the buttons (comfortably) with gamepad plus keyboard is a bit of a headache, so giving us modifiers for gamepad would make a huge difference ergonomically.

 

I don't see why devs wouldn't support xbox since DCS and warthunder supported this device with no problems. Il2 devs even supported mouse flying support, but can't do to gamepads?

 

 

In order for the game developers behind IL-2 , battle of   games,     

 

THEY WOULD NEED TO PAY MONEY TO MICROSOFT  in order to get access to the computer program that MIGHT possibly let your xbox controller work with THIS GAME. 

 

Serious dude, the game developers have the air of people working for access to the company coffee pot and of those selling plasma to have enough money to spend on pop tarts. 

 

The gasp MONEY needed to get access to the code to integrate most functions of your xbox controller into IL-2 products most likely would be equal to all money ever spent on game development, AND the money spent to BUY the game since 

 

IL-2 1946 started game development

  • Haha 1
Posted
8 hours ago, pocketshaver said:

THEY WOULD NEED TO PAY MONEY TO MICROSOFT  in order to get access to the computer program that MIGHT possibly let your xbox controller work with THIS GAME.

Where'd you get that idea? XInput doesn't cost anything to use. You can read the docs here. It would work if they put the development time in to support XInput.

 

It's just not clear to me that supporting XInput is worth the developer time.

Chief_Mouser
Posted

Language, Timothy!

Posted (edited)

I'm sure there are flight sims compatible with game stations.  I would love to see a picture or meme of a pilot getting into his plane and some ground crewman hand him an Xbox/PS controller and see the look on his face............................................. 

 

See the game requirements.............

 

Minimum system requirements

  • OS: 64-bit Windows® 7 (SP1) / Windows® 8 / Windows® 10
  • CPU: Intel® Core™ i5/i7 2.8 ГГц
  • GPU: GeForce GTX 660/Radeon HD 7770 with 2GB VRAM or better
  • DirectX: Version 11
  • RAM: 4 Gb+
  • Sound Card: DirectX®-compatible
  • Storage space: 23 Gb+
  • Internet connection: 256Kb/s for single-player career, 1Mb/s and faster for multi-player
  • DirectX® compatible flight stick is recommended  this lets the buyer know it's not an Xbox/PS controller compatible game, so buyer beware...

Cheers

Hoss

Edited by 352nd_Hoss
  • Upvote 1
Garensterz17
Posted (edited)
On 7/24/2021 at 8:24 PM, Charon said:

It's just not clear to me that supporting XInput is worth the developer time.

If it helps increasing the player base by being flexible with mutliple types of devices then I think it's worth a ton since the player base of this game is terribly low.

 

On 7/24/2021 at 11:26 PM, pocketshaver said:

.....

Don't get me started with this crap argument. Seriously, Don't

 

Edit: For the moderator edited this, at least tell the reason for editing this out, so people would know he is just a d**k

 

On 7/25/2021 at 6:09 AM, 352nd_Hoss said:

I'm sure there are flight sims compatible with game stations.  I would love to see a picture or meme of a pilot getting into his plane and some ground crewman hand him an Xbox/PS controller and see the look on his face............................................. 

It's still just a game, I don't have time for immersion playing in multiplayer. On second thought, Microsoft flight simulator is planning to support xbox console so please don't be that "immersion player" guy.

Edited by Garensterz17
Posted (edited)
23 hours ago, Garensterz17 said:

So you can use button + modifiers (button combinations) on those controllers? 

 

...

No, but i dont have need to use them, game is not that complex like some make it be, 12 keys,  4 axis and 8 aditional keys on hat (i use track ir so i dont use it for looking) is more then enought. Also i mostly play in MP and have no problems fighting other players or tm8s when practicing duels, so you are not at disadvantage what so ever. One is at bigger disadvantage in racing games using gamepad vs wheel then here or other flying games.

Some of "simmers" dont understand that ppl play other games, not just flying games, so when you have most comon equipment like gamepad, why do you need aditional stuff when its not neccesary, also its mutch better when you travel and wont to play, laptop gamepad and track ir and your set up to play anything.

Also gampad lasts mutch longer then any low priced stick or pedals, and its used for other games.

Edited by CountZero
  • Thanks 1
Garensterz17
Posted
1 minute ago, CountZero said:

No, but i dont have need to use them, game is not that complex like ome make it be 12 keys 2 axis and 8 aditional keys on hat (i use track ir so i dont use it for looking) is more then enought. Also i mostly play in MP and have no problems fighting other players or tm8s when practicing duels.

Aw man, was hoping you could ?. But I don't have problems with flying and shooting too, but things get ergonomically difficult when you're about to use flaps while dogfighting, separating the main guns from bombs, etc. At least what I'm trying to achieve or encourage here is to somewhat make gamepads as ergonomic as the flight sticks as possible by giving us gamepads button modifiers.

 

Angry_Kitten
Posted
3 minutes ago, Garensterz17 said:

Aw man, was hoping you could ?. But I don't have problems with flying and shooting too, but things get ergonomically difficult when you're about to use flaps while dogfighting, separating the main guns from bombs, etc. At least what I'm trying to achieve or encourage here is to somewhat make gamepads as ergonomic as the flight sticks as possible by giving us gamepads button modifiers.

 

if your itty bitty game pads were such a state of the art device,, surely they should be more capable then the Atari joystick that you make them sound like. 

 

a tiny little joy stick on a game pad... lol,,,, is the same size as the mini joystick on a thrustmaster hotas...  

 

When it comes to flying, size counts.  If you need a better explanation go to a singles bar, and put ANY 30 dollar joystick on the bar and your favorite xbox controller, and ask at least 5 single ladies what they prefer.

  • Haha 1
Posted

By the way, you can get button modifiers by using Joystick Gremlin and vjoy. It'll be some work to set up, but it does work today, and it's how I do modifiers for the  few cases that I use them.

Garensterz17
Posted (edited)
1 hour ago, pocketshaver said:

if your itty bitty game pads were such a state of the art device,, surely they should be more capable then the Atari joystick that you make them sound like. 

 

a tiny little joy stick on a game pad... lol,,,, is the same size as the mini joystick on a thrustmaster hotas...  

 

When it comes to flying, size counts.  If you need a better explanation go to a singles bar, and put ANY 30 dollar joystick on the bar and your favorite xbox controller, and ask at least 5 single ladies what they prefer.

Aww look at you thinking like you know everything already. Check attachment below, just happens the most air to air kills on this current finnish campaign server happens to be an Xbox gamepad player, haven't even shown previous campaigns and combat box stats.

 

So what are these size counts again? care to explain more?

 

Do you even play multiplayer? Because you're not just a condescending punk, you're even sabotaging a decent request from a consumer that is politely suggesting the devs to support a minority of game pad players that won't even hurt, or damage or even change the gameplay of the game itself. So what are you trying to prove here?

finnish stats.jpg

 

 

53 minutes ago, Charon said:

By the way, you can get button modifiers by using Joystick Gremlin and vjoy. It'll be some work to set up, but it does work today, and it's how I do modifiers for the  few cases that I use them.

Yeah I've seen this, people are also recommending me this on servers. Thanks for the suggestion, but it takes quite a bit of work and inconvenience and these type softwares. And this is also not what I'm trying to achieve since it forces your gamepad to emulate the keyboard. I want my controls to be separated between those two devices. I might still give these software a try though If I get frustrated enough in multiplayer. 

 

But having gamepad support will still be the most helpful and convenient way though

Edited by Garensterz17
Angry_Kitten
Posted

hmm

 

1. just because you admit your in a tiny wee small minority with your little game pads,     that means 99.9% of people flying on IL-2 use a joy stick... that means

 

     the developers would have to waste valuable TIME to do something that would only benefit 1% of possible consumers.... 

 

2. They have more important things to do. 

 

   They have been taking very long time to implement things in this game,,, things that we actually have PAID for...  seriously if its taken what 2 years to get Flying Circus 2, and Normandy to their current level of development, do you REALLY think game pad support would be any sort of priority?

 

3. We got things they need to work on,   new planes.. I want flyable planes.. The LI 2 im holding out for, i wanna drop funny things from a pan am skin

  • Upvote 1
Garensterz17
Posted (edited)
14 hours ago, pocketshaver said:

hmm

 

1. just because you admit your in a tiny wee small minority with your little game pads,     that means 99.9% of people flying on IL-2 use a joy stick... that means

 

     the developers would have to waste valuable TIME to do something that would only benefit 1% of possible consumers.... 

 

2. They have more important things to do. 

 

   They have been taking very long time to implement things in this game,,, things that we actually have PAID for...  seriously if its taken what 2 years to get Flying Circus 2, and Normandy to their current level of development, do you REALLY think game pad support would be any sort of priority?

 

3. We got things they need to work on,   new planes.. I want flyable planes.. The LI 2 im holding out for, i wanna drop funny things from a pan am skin

So we are using statistics now that comes from your back hole?

 

I dont need your opinions on this you just finding something to argue about for the sake of your own interests. You wanted something in the game, i wanted something in the game. Let it be that way. Dont try and snoop around forums yapping what you wanted is better. 

 

You are clearly over reacting on this. Im just here requesting for a tiny bit of workaround for game pad support and you acting like as if this suggestion would take years of preparation and would all stop the Il2 development and all its future dlcs, just because of a porting game pad support.

 

And dont go around here on my thread belittling gamepad users when you dont even have the slightest idea of how many we are, and what are capable of on flying sim games. What a typical boomer you are to only think that flight sticks are the only way to fly in flight sims.

 

Lets get back to my original question. Are you even a usual on PVP multiplayer? Edit: or even have experience on competitive dogfighting? If not, don't come here bragging about your opinions, you're just wasting my time.

 

Edited by Garensterz17
Posted
14 hours ago, Garensterz17 said:

[...]

It's still just a game, I don't have time for immersion playing in multiplayer. On second thought, Microsoft flight simulator is planning to support xbox console so please don't be that "immersion player" guy.

 

It's worth understanding that the Xbox controller for MSFS is going to be fully loaded without weapon systems and require some weirdness to support radio coms. 

 

Left stick is pitch and roll. Yaw uses the triggers, which I believe are overloaded form the brakes. Flaps down and up are the bumper buttons. The D-pad is snap views and steps. Two of the face buttons are throttle up and throttle down. One of the face buttons is brakes. I think the last face button is to open the coms menues. I also recall the Left Stick Press is the landing gear, while the right stick is the view controls with Right Stick Press being re-center view. 

 

At that point, you don't have any of the weapon controls, secondary engine controls or trim. Your rudder and brake controls are tied, and you pretty much have to un-bind one of your primary controls to find a good spot for weapons. 

 

On a PS/NS controller, you might be able to free up some controls by mapping the gyro sensor (which the Xbox doesn't have) to the view controls, and using the right stick for throttle up and rudder, and use the dpad for turbo/super charger stages and the radiator. That would leave you the triggers for guns and either bombs or rockets. But you'll need an extra face button for the gyro-lift function, which would leave a single face button for bombs. You'd probably use the remaining face button for trim adjusting. 

 

You'll have to set the mixture, prop pitch, and inlet cowl flaps using the keyboard, and probably want to run coms via keyboard as well. 

 

Might try mapping it all out in JSM at some point. We'll see. 

Garensterz17
Posted (edited)
8 hours ago, Voyager said:

 

It's worth understanding that the Xbox controller for MSFS is going to be fully loaded without weapon systems and require some weirdness to support radio coms. 

 

Left stick is pitch and roll. Yaw uses the triggers, which I believe are overloaded form the brakes. Flaps down and up are the bumper buttons. The D-pad is snap views and steps. Two of the face buttons are throttle up and throttle down. One of the face buttons is brakes. I think the last face button is to open the coms menues. I also recall the Left Stick Press is the landing gear, while the right stick is the view controls with Right Stick Press being re-center view. 

 

At that point, you don't have any of the weapon controls, secondary engine controls or trim. Your rudder and brake controls are tied, and you pretty much have to un-bind one of your primary controls to find a good spot for weapons. 

Xbox users can also plug in keyboards to add in additional control buttons.

 

That is why headtracking or VR devices are highly recommended when you're using gamepad, it frees up a lot of options for controls on the pad. But I know someone who never uses any tracking device while flying on gamepad but still an amazing core fighter pilot in IL2 with outstanding K/D ratio. Heck I was also on "john wick mode" before without a tracking device when I was still playing realistic battles warthunder, it was possible because warthunder fully supported the game pad and I could use the free look view on the analog with the modifier combination, so there's no need for me to use any tracking device. But just recently bought one because it was really hard for me to find a good comfort spot for a gamepad control setup without a tracking device in IL2.

 

For now, my only problem is separating the main guns and drop bombs since there's not enough buttons for me to do so. This can easily be fix if there's modifier support. Another one is using flaps while in dogfights, I still have to let go of one of the analog stick just to reach in a button for flaps. 

 

Edited by Garensterz17
Posted

LMAO..................  This is better than an episode of Wipeout! ............... JK... 

 

Quote

Yeah I've seen this, people are also recommending me this on servers. Thanks for the suggestion, but it takes quite a bit of work and inconvenience and these type softwares.

That is exactly how Jason and the Devs probably look at it too........................... 

Cheers

Hoss

Garensterz17
Posted
25 minutes ago, 352nd_Hoss said:

LMAO..................  This is better than an episode of Wipeout! ............... JK... 

 

That is exactly how Jason and the Devs probably look at it too........................... 

Cheers

Hoss

The real difference is. We support and buy their games in return, so dont make this the same situation for them.

Posted (edited)

LOL.... W. E.

 

Cheers............................................ and good luck.  ?

Edited by 352nd_Hoss
Angry_Kitten
Posted
16 hours ago, Garensterz17 said:

The real difference is. We support and buy their games in return, so dont make this the same situation for them.

Ever try complex engine management with a game pad?

Posted
On 7/25/2021 at 3:47 AM, Garensterz17 said:

Aw man, was hoping you could ?. But I don't have problems with flying and shooting too, but things get ergonomically difficult when you're about to use flaps while dogfighting, separating the main guns from bombs, etc. At least what I'm trying to achieve or encourage here is to somewhat make gamepads as ergonomic as the flight sticks as possible by giving us gamepads button modifiers.

 

game is on its end now so i doubt anything will be added to make it better after all this time. Just try to see what keys are realy important and map them to gamepad, rest on keyboard or mouse.

 

39 minutes ago, pocketshaver said:

Ever try complex engine management with a game pad?

LOL do you even play online, every server is with complex engine menagment, and its not that complex even on most demanding airplanes.

Garensterz17
Posted (edited)
7 hours ago, pocketshaver said:

Ever try complex engine management with a game pad?

Why you asking me this question when I'm already a top 1 most air to air kills on a current finnish virtual pilots server campaign. 

 

Such a typical single player peasant question. Just go yap somewhere else. you dont deserve this thread

Edited by Garensterz17
Garensterz17
Posted (edited)
8 hours ago, CountZero said:

LOL do you even play online, every server is with complex engine menagment, and its not that complex even on most demanding airplanes.

It's ironic actually, you get criticized by players who: 1. Haven't even experienced gamepad flying 2. Not a usual PVP dogfighter 3. Not even in the ranks of being competitive in PVP

 

8 hours ago, CountZero said:

game is on its end now so i doubt anything will be added to make it better after all this time. Just try to see what keys are realy important and map them to gamepad, rest on keyboard or mouse.

Yeah this is what I'm also sad about. It's disappointing, but true. Everything's just feels outdated in IL2 great battles, the User Interface, Device Flexibility, Multiplayer design. They seriously need to get in trend, And I'm very hopeful they will on the next IL2 game. Not saying I hate the game, hell this is the only game I play these days for the past 2 years and even bought every DLC available. 

Edited by Garensterz17
Angry_Kitten
Posted
3 hours ago, Garensterz17 said:

It's ironic actually, you get criticized by players who: 1. Haven't even experienced gamepad flying 2. Not a usual PVP dogfighter 3. Not even in the ranks of being competitive in PVP

 

Yeah this is what I'm also sad about. It's disappointing, but true. Everything's just feels outdated in IL2 great battles, the User Interface, Device Flexibility, Multiplayer design. They seriously need to get in trend, And I'm very hopeful they will on the next IL2 game. Not saying I hate the game, hell this is the only game I play these days for the past 2 years and even bought every DLC available. 

if its soooo outdated, just go play warthunder or world of planes and leave the big kids alone with their important things.

Posted (edited)
12 hours ago, Garensterz17 said:

It's ironic actually, you get criticized by players who: 1. Haven't even experienced gamepad flying 2. Not a usual PVP dogfighter 3. Not even in the ranks of being competitive in PVP

 

Yeah this is what I'm also sad about. It's disappointing, but true. Everything's just feels outdated in IL2 great battles, the User Interface, Device Flexibility, Multiplayer design. They seriously need to get in trend, And I'm very hopeful they will on the next IL2 game. Not saying I hate the game, hell this is the only game I play these days for the past 2 years and even bought every DLC available. 

hes just trying to push your buttons with random stuff not even reading your explanation, trowing stuff and look what sticks, like in other topics he shows up, just ignor him like others do.

Edited by CountZero
  • Upvote 1
Posted
12 hours ago, Garensterz17 said:

I Not saying I hate the game, hell this is the only game I play these days for the past 2 years and even bought every DLC available. 

Where are the badges under your Avatar? noticed the last time I looked at this thread................................ hmmmmmmmmmm there needs to be at least one under there to play the game. 

Posted
1 hour ago, 352nd_Hoss said:

Where are the badges under your Avatar? noticed the last time I looked at this thread................................ hmmmmmmmmmm there needs to be at least one under there to play the game. 

If you buy anything on Steam it does not give you a badge. 

  • Thanks 1
Garensterz17
Posted

For reals. The more they post, the more they show how pathetic they are.

Posted
On 7/26/2021 at 12:23 PM, pocketshaver said:

Ever try complex engine management with a game pad?

 

have you?
 

 

  • Haha 2
Posted (edited)

I tested if i can manualy add for example joy0_b9+joy0_b10 to my key setup when it cant be added within game.

And it works that way, i opened current.actions file from IL-2 games input folder located in data folder, and try this for boost on/off and combination of pressing both at same time worked for boost on/off, and their separate comands worked also for opening map and zoom.

So atleast this way you can increse keys number on gamepad, but youll have to add combinations manualy with notepad in that file.

 

 

Edited by CountZero
Garensterz17
Posted
4 hours ago, CountZero said:

I tested if i can manualy add for example joy0_b9+joy0_b10 to my key setup when it cant be added within game.

And it works that way, i opened current.actions file from IL-2 games input folder located in data folder, and try this for boost on/off and combination of pressing both at same time worked for boost on/off, and their separate comands worked also for opening map and zoom.

So atleast this way you can increse keys number on gamepad, but youll have to add combinations manualy with notepad in that file.

 

 

i will try this!

Posted (edited)

i tred with button+axis combo and that worked also , but then axis alone didnt work, so that option is no good.

Also regarding your trigger problem, dont you have switch on gamepad to go from analogto digital operation of trigger, on one i have i just turn that on and triggers are then behaving like buttons, so i can have them separate, as if they are not separate they would behave like you have them behave, where they arnt good for mutch things. 

Edited by CountZero

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