TP_Silk Posted July 12, 2021 Posted July 12, 2021 It appears that the new town buildings such as the EU Town Hall, Lille Opera House, etc do not have an alternative model for when they are damaged/destroyed and some of them cannot even be destroyed. Placing a large city fire underneath them and having it trigger on a report can help when trying to simulate destroying these objects. It also appears that for buildings the maximum durability value looks like 127500 - or it was in the mission I made where I wanted to take several rocket strikes before a building got destroyed.
jollyjack Posted July 13, 2021 Posted July 13, 2021 The opposite is also a case; there ain't no undamaged buildings for Stalingrad. 1
Jaegermeister Posted July 13, 2021 Posted July 13, 2021 Yes, some of the buildings do not have damage models. That's a fact.
IckyATLAS Posted July 17, 2021 Posted July 17, 2021 And frankly it would be so simple to have just a unique model of a big destroyed building, that is rubble pile with bricks and charred wood that is simply applied as a damage model to all the buildings that do not have a damage model, and make it also available as a simple block for us to use it in our scenarios. Make it simple and easy but as usual devs have unfortunately no time for that. 3
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