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Town Buildings - no 'fully damaged' model and some invulnerable.


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Posted

It appears that the new town buildings such as the EU Town Hall, Lille Opera House, etc do not have an alternative model for when they are damaged/destroyed and some of them cannot even be destroyed.

 

Placing a large city fire underneath them and having it trigger on a report can help when trying to simulate destroying these objects.

 

It also appears that for buildings the maximum durability value looks like 127500 - or it was in the mission I made where I wanted to take several rocket strikes before a building got destroyed.

Posted

The opposite is also a case; there ain't no undamaged buildings for Stalingrad.

  • Sad 1
Jaegermeister
Posted

Yes, some of the buildings do not have damage models. That's a fact.

Posted

And frankly it would be so simple to have just a unique model of a big destroyed building, that is rubble pile with bricks and charred wood that is simply applied as a damage model to all the buildings that do not have a damage model, and make it also available as a simple block for us to use it in our scenarios. Make it simple and easy but as usual devs have unfortunately no time for that.

  • Upvote 3

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