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Rear gunners!


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Panzerlang
Posted

I'm pretty sure this has been threaded many times before but I have no memory of a consensus being reached or any clues from the devs about it being fixed or is working as intended. 

Half the contents of my Albatros' magazines splattering every centimeter of fuselage around the rear gunner in a Bristol, numerous times, only once did one of them slump down (after approx 500 rounds put into his station from around 50ft). The puffs of dust in front, to the left, to the right and behind (right where the pilot's head is and he didn't die either). My speculation is eeny weeny tiny hit-boxes, that if made to realistic sizes would also affect the longevity of human pilots too, so they're kept small for playability? Guys, it really is hurting the gameplay and is a very grating skill-stealer. I will no longer attack Bristols in FC, their gunners so far are practically un-killable. And while they're on the receiving end of that absolute barrage of lead they return fire with uncanny accuracy (I've been killed repeatedly). And it doesn't matter what their plane is doing either, G-loads have no affect apparently. 
With the WW2 planes the player can work around it, shoot off-angle from long range. Unfortunately that doesn't work in WW1, two MGs at long range do next to nothing to a Bristol. Lol...half the mags of an Alb at 50ft and the thing was still flying (though the gunner finally died, after taking so many rounds he would have been hamburger a good 30 seconds before he fired his last round).

What am I asking for? That gunners (and pilots) are affected realistically by bullet strikes. I have not one iota of doubt that I have absolutely shredded the gunners multiple times to zero effect. It's currently the most glaring and egregious issue for me. Conversely I have so far not found any issue with the breaking wings that upsets so many others, which I admit is a bit weird. Lol.

TIA for any enlightenment on this. :)

 

  • Upvote 1
[DBS]Browning
Posted

If you set up two planes with gunners on the ground and use one to shoot the other , you'll find that the gunners hit boxes are perfect, even through the material of the plane. 

Why it is common to think otherwise in actual engagements is a mystery to me. Perhaps we just misjudge where we are hitting? 

Posted
17 minutes ago, [DBS]Browning said:

If you set up two planes with gunners on the ground and use one to shoot the other , you'll find that the gunners hit boxes are perfect, even through the material of the plane. 

Why it is common to think otherwise in actual engagements is a mystery to me. Perhaps we just misjudge where we are hitting? 


Just way too much evidence of it to think otherwise, including a video in a different thread of a gunner being visibly slumped but his gun still firing, then the gunner recovering and controlling the gun again. In my case, the number of times I have plastered the entire rear-gunner area at very close range, seen the strikes all around the gunner, the chances that not one bullet hit him in all those cases are zero.

There is very clearly a big problem with gunner vulnerability in this game and it's long overdue being looked at by the devs. It really damages the immersion, creates a lot of frustration and requires very unrealistic workarounds to overcome.

  • Upvote 1
[DBS]Browning
Posted

It would be strange for this to only be a problem that happens when planes are airbourne.

Posted
1 hour ago, [DBS]Browning said:

It would be strange for this to only be a problem that happens when planes are airbourne.


Maybe it's a CPU calculation that's way down the list and is thus not being activated properly in a high CPU workload scenario (eg, a big dogfight). I'm speculating but something causes it, enough that shedloads of players have repeatedly brought it up over the years.

[DBS]Browning
Posted (edited)
1 hour ago, Hetzer-JG51 said:

something causes it, enough that shedloads of players have repeatedly brought it up over the years.

 

You could easily test the cpu strain theory by doing the ground test with an AI dogfight overhead. 

 

Either there is a cause for the problem, and some illusion that means some people do not see the problem (as I do not) or there is no problem, but some illusion that causes some people to think there is a problem.

 

Certainly one of us has an an incorrect impression. 

Edited by [DBS]Browning
  • Haha 1

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