Voyager Posted June 26, 2021 Posted June 26, 2021 And just wanted to share. It took a new headset, about a week of squashing bugs, fixing settings (Curse you Hardware Accelerated GPU Scheduling!) and turning my graphics, but I finally got the key parts working right. Last night was the first time I did an actual VR flight in months. A simple 8 vs 8 in Flying Circus quick action. Brisfits and Se.5's vs Albatrosses and Pfaltz's. AI set to Random. It was glorious. Everything just worked. I felt like I could see just about everything, like I was there. I could wish for more peripheral vision, but that's at least a couple GPU generations off, really. There are some compromises; I'm running at only 0.7 game render, so I can have the headset at near native resolution. I can see it in the gauges, and some fuzziness in the planes, but it felt natural, not like things were pixelating. And I can improve that with a newer GPU once those become available. This is the first time since my Rift CV1 that VR really felt good for me. And it is so good to feel that again. You all, pay attention to your eyes and their measurements. For me, my IPD mismatch with my last headset really ruined VR for me for about the last year. Now that I've changed to one that *actually fits me* the difference is absolutely night and day. 5
SCG_Fenris_Wolf Posted June 26, 2021 Posted June 26, 2021 I agree.. you're in the Vive Pro 2 as well right? It looks best there, except for the geometrical bug left. But when the Devs have that fixed.... man... high-res, best colors of any LCD headset, no pixel crawl anymore. It's the new gold standard headset (as soon as IL-2 has become compatible too) imho. And it has LH tracking. Off-topic: Lots of haters going around the internet though, who haven't even tried the Pro 2 and took their opinion from incompetent YouTubers (who are just average to short-attention span consumers/influencers/new journalists acting as enthusiasts). Ask them specific questions, and the incompetence gets revealed (e.g. how VoodooDE measured FOV, he botched the testing itself, he actually sees more FOV than he reported but is too dense to understand to not measure a single eye). All this is an interesting social phenomen. I have never really understood the core of why people engaged in console wars either. Someone who bought a PlayStation would claim XBox was trash, and vice versa. While everybody threw foul apples at Nintendo. Odd world...
dburne Posted June 26, 2021 Posted June 26, 2021 33 minutes ago, SCG_Fenris_Wolf said: I agree.. you're in the Vive Pro 2 as well right? It looks best there, except for the geometrical bug left. But when the Devs have that fixed.... man... high-res, best colors of any LCD headset, no pixel crawl anymore. It's the new gold standard headset (as soon as IL-2 has become compatible too) imho. And it has LH tracking. Off-topic: Lots of haters going around the internet though, who haven't even tried the Pro 2 and took their opinion from incompetent YouTubers (who are just average to short-attention span consumers/influencers/new journalists acting as enthusiasts). Ask them specific questions, and the incompetence gets revealed (e.g. how VoodooDE measured FOV, he botched the testing itself, he actually sees more FOV than he reported but is too dense to understand to not measure a single eye). All this is an interesting social phenomen. I have never really understood the core of why people engaged in console wars either. Someone who bought a PlayStation would claim XBox was trash, and vice versa. While everybody threw foul apples at Nintendo. Odd world... Fully agree, the Vive Pro 2 with Lighthouse tracking is the cream of the crop for sure. And it should be with the total overall price - but you do get what you pay for here no doubt. I could not be happier with it - and have logged many hours in it already. IL-2 is gorgeous in it for sure. I spent most of the day today working on another playthrough of Half Life Alyx with this setup. Had intended to spend about half the day with it, and the other half with IL-2 but got carried away. It too is gorgeous in the VP2. I almost swear at times I see things I have never noticed before.
Voyager Posted June 26, 2021 Author Posted June 26, 2021 For me it is the 70.5mm IPD that makes the biggest difference. I'm a 71mm IPD, so the 63mm optical IPD of the Reverb G1 meant I was never able to have both eyes in the correct volume, and it was ultimately uncomfortable to play for any length of time. Add in the ergonomics of the headset for me, it just got to be a major pain to play in VR. The flights are still intense, but they are no longer painful. Just got done taking the Camel up for the fight. The cockpit is very dark. I'll have to probably purge the shaders cache and bring a light next time, but wow. That plane is berserk, but got the hang of getting it out of spins. Definitely spinney, but it can turn like nothing, and has a pretty decent turn of speed.
Guest deleted@134347 Posted June 27, 2021 Posted June 27, 2021 16 hours ago, Voyager said: Just got done taking the Camel up for the fight. The cockpit is very dark. I'll have to probably purge the shaders cache and bring a light next time, but wow. if you're using the VivePro2 then there's a setting change that can help: C:\Program Files (x86)\Steam\steamapps\common\VIVEDriver\App\ViveVRRuntime\ViveVR\ViveVRServer\config\default.vrsettings Open in notepad, search for brightness, then you will find it... set htcvr.EnableBrightnessControl to false
Voyager Posted June 27, 2021 Author Posted June 27, 2021 @30speed Thank you. I'll give that a try and see how it does.
SCG_Fenris_Wolf Posted June 27, 2021 Posted June 27, 2021 39 minutes ago, Voyager said: @30speed Thank you. I'll give that a try and see how it does. I have already laid this out in my thread under How-to disable Automatic Brightness Control What he told you only works if you have installed Vive Console via Steam. If you have installed Vive Console via VIVEPORT or as Standalone (from the Website), you need to look into my thread.
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