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I'm not understanding the unit re-supply function.


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Posted (edited)

Previously, when no enemy a/c have appeared and intelligence shows all enemy units in the red (despite the info in black to the right showing plenty of pilots and planes for them) I've hit the emergency re-supply. This time I decided to let it play out to see what would happen. Before my last mission I checked intelligence and one enemy unit (a fighter one) had gone back to black. I flew the mission, hit ctrl-F2 all the way through it to check but zero enemy planes flying. There was one friendly flight, E7 Jabos hitting ground targets. After finishing the mission I checked intelligence again and all enemy units were red again.

Is this bugged or should I have let it play out for longer (I've hit emergency re-supply now, as I'm not aware the soviets ever ran out of planes IRL)?

TIA. :)

Edited by Hetzer-JG51
PatrickAWlson
Posted

More happens outside of the mission via simulation than in it.  The fact that PWCG models every pilot and every plane makes accounting somewhat more challenging.  If I give a pilot a simulated victory then somebody has to take a simulated loss.  What happened to the victim?  He may be killed, wounded, captured, or just fine.  His plane is lost.  All of that is recorded in the campaign.

 

Something seemingly innocuous, like adding a fighter unit, affects balance.  That is 12 more pilots that might be scoring victories and might be depleting the enemy.  I have to account for that, usually by upping the resupply schedule of the other side. 

 

"Emergency resupply" is my acknowledgement that I am never going to get it perfect.  Something that I have thought of is automating that process.  recording depletion over missions and automatically doing emergency resupply if time depleted is excessive.  However, how to record depletion and what is excessive are all pretty vague, so all of that has to be explicitly defined before I can proceed.

  • Thanks 1
Posted
7 hours ago, Hetzer-JG51 said:

intelligence shows all enemy units in the red (despite the info in black to the right showing plenty of pilots

 

Regarding this part, I don't remember exactly how many non-wounded pilots are required for a squadron to be in action, but I think the usual cause for this seemingly "faulty intel" is wounded pilots in what otherwise appears to be a sufficient roster.   A while back I created a pilot in one of these "red" squadrons to see what was going on, and I found wounded pilots to be the cause.

  • Thanks 1
Posted (edited)

I did notice that one of my guys, who flew with me in a zero-contact mission, was credited with a kill in the AAR. "Crafty bastid, how did he pull that off?" ?

Edited by Hetzer-JG51
Posted

Gift the Commanding Officer some quality Vodka.

 

It couldn't hurt. :salute:

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