Rickrick123 Posted June 22, 2021 Posted June 22, 2021 It would be great to have infantry with the tanks. 1 1
RedKestrel Posted June 22, 2021 Posted June 22, 2021 2 minutes ago, Rickrick123 said: It would be great to have infantry with the tanks. It has been discussed before. Not sure what the outcome was. IIRC putting moving infantry into the game would require a lot of work to make something that looks good - you need to 'rig' the 3D models to move naturally and cross the terrain in ways that don't look janky, which they don't have implemented at the moment. If you watch the soldiers walking on the airfields now, you can see that its a pretty simple, slow, methodical gait on flat surfaces. The other limitation is the way the game handles AI - AI is very computationally intensive so having infantry AI would be another load on the system. I suspect that if you see infantry developed it would be static infantry emplacements, like machine gun or mortar nests. 3
Eisenfaustus Posted June 22, 2021 Posted June 22, 2021 And to be meaningfull they would have to be quite complex. Manning/assaulting positions, deploying anti tank rifles, bazookas, Panzerfäuste - maybe even magnetic mines and improvised anti tank devices. 1
PatrickAWlson Posted June 22, 2021 Posted June 22, 2021 From the point of view of air combat products having infantry as 5 man units works well enough. There were mods that did this in RoF (I believe there are similar mods for FC) and they were much better than nothing. From a TC point of view it's much more difficult. 3
69TD_Hajo_Garlic Posted June 22, 2021 Posted June 22, 2021 I think having mechanized infantry in trucks to accompany tanks and static mg, mortar, and other misc infantry fighting positions would go along way. I don’t think it would be feasible or fair to ask for infantry to march with the tanks but the above would add a lot of immersion. 3
616Sqn_Tyggz Posted June 22, 2021 Posted June 22, 2021 Infantry has been mentioned a couple times. Personally I think infantry should relate to the TC experience. I'd be most interested in seeing infantry with PIATs, mortars, snipers, etc. It'd be a shame if infantry units were nothing more then a target to be mowed down. 1
Nil Posted June 22, 2021 Posted June 22, 2021 I wish we can enter and exit vehicles or planes. It will add immersion. 2 1 5
AEthelraedUnraed Posted June 22, 2021 Posted June 22, 2021 I'd like to point you to this mod of mine: I admit, the AI is horrible, movement jerky and control minimal, not to mention many other issues. In short, not a real alternative to a dedicated infantry asset. But at least it enables running soldiers in decent quantities (~50 soldiers tested without a noticeable effect on frame rate). 3 2
Count_Sessine Posted June 23, 2021 Posted June 23, 2021 Yes without infantry TC is a tank driving- and shooting simulator, but not really a battlefield simulation of WW2. Elsewhere I pointed to the way Steel Beasts have implemented infantry. It is not perfect but it works quite well. 2
LLv24_SukkaVR Posted June 23, 2021 Posted June 23, 2021 IL-2 Sturmovik Great Battles - Interview with 1C Game Studios Part 2 - Jason Williams/Daniel Tuseev - YouTube Well this was almost a year ago but 1:10:30 Jason says they are working on infantry element for the game. 3 1
Count_Sessine Posted June 23, 2021 Posted June 23, 2021 Thanks! That's good news. TC is fine piece of software with lots of amazing details. Infantry will add so much. The interview is a almost a year old - perhaps we're lucky too see progress soon
IRRE_Axurit Posted June 23, 2021 Posted June 23, 2021 It is true that a DDay without anyone on the beach, it might be a bit ugly. 3
II./SG.1-MarkWilhelmsson Posted June 24, 2021 Posted June 24, 2021 Have you seen crews of vehicles run away from a destroyed truck or AA emplacement? They must have some sort of AI involved
Thad Posted June 24, 2021 Posted June 24, 2021 You are correct but admittedly, the current AI infantry involved is very primitive and clearly limited in scope. I am sure the developers will attempt to flesh out the infantry aspect in the simulation. I doubt that adding functional infantry is very high on the developers to do list. Still, they have surprised us before. 1
NoelGallagher Posted June 24, 2021 Posted June 24, 2021 it'd be fantastic if we ever get functional playable inf in the sim but i don't think that will ever happen what really lacks is the atmosphere of battlefield in tank crew and possible for the future upcoming BOM beach i don't expect that much but atleast they can give us the infantry like DCS did DCS inf is just for looks and atmosphere and it's good enough for flight and tank sim 1
Monksilver Posted June 24, 2021 Posted June 24, 2021 2 hours ago, Thad said: the current AI infantry involved is very primitive and clearly limited in scope. But haven't pilots always thought the infantry were primitive and limited ? 2
Voidhunger Posted June 24, 2021 Posted June 24, 2021 41 minutes ago, Monksilver said: But haven't pilots always thought the infantry were primitive and limited ? yep! 2
Thad Posted June 24, 2021 Posted June 24, 2021 Pilots think? OMG! What a concept! If true.... this could open up a whole new area of the game to investigate. ?
1PL-Husar-1Esk Posted June 24, 2021 Posted June 24, 2021 question is how it gonna die, if just disappear I say nej ?
NiiranenVR Posted June 24, 2021 Posted June 24, 2021 1 hour ago, 1PL-Husar-1Esk said: nej Is dansk ... And in english : No .... ?
1PL-Husar-1Esk Posted June 24, 2021 Posted June 24, 2021 11 minutes ago, J5_NiiranenVR-Gfr said: Is dansk ... And in english : No .... ? Yes , i mean no ? 1
Thad Posted June 25, 2021 Posted June 25, 2021 If one expects to eventually be able to participate as a infantry man (carrying a rifle, pistol, grenades or panzerfaust etc.) on the battlefield. Forget it. It won't happen. ?
J2_Oelmann Posted July 4, 2021 Posted July 4, 2021 I would be happy with small squads of 5 stiff animated soldiers shooting a bazooka at me.... 2
ST_Catchov Posted July 4, 2021 Posted July 4, 2021 Wow! Who needs infantry when we got quality like Starship Troopers to watch. Looks amazing. Thanks for that Void. ? On 6/25/2021 at 2:33 AM, Voidhunger said: 1 1
SCG_Neun Posted July 4, 2021 Posted July 4, 2021 (edited) 7 hours ago, J2_Oelmann said: I would be happy with small squads of 5 stiff animated soldiers shooting a bazooka at me.... I think this is something that will be implemented. Modules with a cluster of soldiers operating as a small squad, perhaps with anti-tank weapons etc..... I'm not sure it can be done, but having soldiers in a module cluster with just the upper portion of their heads and upper torso visible, simulating a slit trench or dug in position would be neat. The map doesn't support the concept of digging in, but it can be simulated the way they simulate bomb craters currently. Edited July 4, 2021 by SCG_Neun 1
spreckair Posted July 5, 2021 Posted July 5, 2021 They should limit it to airfield ground crew. If you get shot down, you are reincarnated as a member of the ground crew for a few hours as penance! ?
Thad Posted July 5, 2021 Posted July 5, 2021 (edited) On 6/22/2021 at 12:25 PM, PatrickAWlson said: From the point of view of air combat products having infantry as 5 man units works well enough. There were mods that did this in RoF (I believe there are similar mods for FC) and they were much better than nothing. From a TC point of view it's much more difficult. In my opinion, rather than having something (infantry units) for game aesthetics, infantry should be created as a worthy (or at least a minor) threat to our air or armored ground units and thereby worthy of targeting by same. They will basically be a waste of time if they are not. 1 hour ago, spreckair said: They should limit it to airfield ground crew. If you get shot down, you are reincarnated as a member of the ground crew for a few hours as penance! ? I don't see this being done or seriously considered for the player. IL2 is basically a WW2 vehicle simulation and most likely always will be. ? Edited July 5, 2021 by Thad
M3Grant Posted July 7, 2021 Posted July 7, 2021 On 6/22/2021 at 1:09 PM, Hajo_Garlic said: I think having mechanized infantry in trucks to accompany tanks and static mg, mortar, and other misc infantry fighting positions would go along way. I don’t think it would be feasible or fair to ask for infantry to march with the tanks but the above would add a lot of immersion. I would prefer a drivable truck with towed equipment and soldier, though I was thinking they would stay in place once dropped.
Thad Posted July 7, 2021 Posted July 7, 2021 Salutations, The only game I have ever played, situated in WWII, that permitted the player to be infantry, pilot, driver or tanker was World War 2 Online. It is still around. The graphics leave a bit to be desired. 1
J2_Bidu Posted July 7, 2021 Posted July 7, 2021 It would be nice to have even dummy infantry, maybe as an option that would replace trench bitmaps for people with enough processing power. Scenic stuff that some might be willing to have, while others would skip entirely. Same thing with ground personnel on the airfield. A guy to move your prop. I wouldn't mind to have something like that even if I couldn't see them helping the fellow next to me. But it's a "nice to have"... nothing really substantial.
J2_Oelmann Posted July 8, 2021 Posted July 8, 2021 15 hours ago, J2_Bidu said: It would be nice to have even dummy infantry, maybe as an option that would replace trench bitmaps for people with enough processing power. Scenic stuff that some might be willing to have, while others would skip entirely. Same thing with ground personnel on the airfield. A guy to move your prop. I wouldn't mind to have something like that even if I couldn't see them helping the fellow next to me. But it's a "nice to have"... nothing really substantial. Its substantial to tank-drivers though. An Infantry-squad sneaking up on a tank might be quite dangerous 1
J2_Bidu Posted July 8, 2021 Posted July 8, 2021 6 hours ago, J2_Oelmann said: Its substantial to tank-drivers though. An Infantry-squad sneaking up on a tank might be quite dangerous Oh yeah, I meant it exclusively from an air sim point of view...
RealDarko Posted November 30, 2021 Posted November 30, 2021 This is how infantry looks in the old (heavily modded) Panzer Elite, in this case a scenario on Ponyri, near Kursk. First pic unedited, I just killed a T-34 and a infantry squad is advanced towards my Tiger. I edited the second pic to make the squad more visible. In that game infantry can be antitank or just regular infantry (they attack you with MG fire, that can be quite dangerous to certain vehicles). The antitank are deadly If they get you close to your tank. They move in squads and are made of 2d sprites. There are also antitank guns and bunkers.
[KG]Destaex Posted December 26, 2021 Posted December 26, 2021 (edited) Looks like Gunner HEAT PC will have infantry at some point like this game is supposed to have. Problem is that it is modern. Which I find markedly more boring. Primarily because their is no historical data or precedent to base a cold war scenario on. Most of the time we have a small amount of data from smaller conflicts to try to piece together how the various tanks and other hardware would perform against each other. People are already asking for a ww2 version but the devs have said they have no plans for a ww2 version. https://store.steampowered.com/app/1705180/Gunner_HEAT_PC/ Edited December 26, 2021 by [KG]Destaex
moustache Posted December 27, 2021 Posted December 27, 2021 I allow myself, there is a demo version if you wish, which is very promising I find ... https://gunnerheatpcdev.itch.io/gunner-heat-pc-development-test-build
[KG]Destaex Posted December 27, 2021 Posted December 27, 2021 THanks mate. I have tried the demo before and it was indeed promising. What got me though was that infantry are planned as a feature not an afterthought. " And let's not forget about infantry and support units - tanks weren't built to fight alone. AI-controlled combined arms forces will round out the tactical environment and let armored units shine the way they were meant to." 1
Frinik22 Posted December 27, 2021 Posted December 27, 2021 Yeah and Gunner Heat is made by a very small team. Infantry is essential to a WW2 tank simulator. Steel Fury , a 14 years old game, has infantry manning AT and artillery guns, nebelwerfers and katyushas , they stay in trenches, they storm positions along with the tanks, they even sit on tanks, embark and disembark from apcs and trucks, they drive vehicles and leave them and they even simulate surrendering and limping when hit. They crawl, they sneak, shoot and run away when the odds are against them.The lob grenades, man mg nests, bunkers and pillboxes. The use Bazookas and Panzerschrecks and even a mod with panzerfausts. They also pilot planes. Nobody is going to make me believe that TC cannot have the same....
MajorMagee Posted December 27, 2021 Posted December 27, 2021 (edited) If this ever happens it would have to start with building a new STEditor. Then the new AQMG system would have to be updated to match. Once that's ready all of the supporting graphic effects would need to be developed. After that they could make an initial release with the promise of future improvements as they have done with the new clouds. Of course everyone would complain about the fact that every scripted mission and campaign for the last 10 years would become obsolete and stop working overnight... Edited December 27, 2021 by MajorMagee
Frinik22 Posted December 27, 2021 Posted December 27, 2021 The point is that without infantry this tank simulator will simply wither and die no matter how many new tanks you add, create new campaigns etc. The enduring story of Panzer Elite(1999) , Steel Fury (2007) is that both are easily modded and they have infantry and immersion which keep people interested even as they get older and behind the times graphically. This is what retains people's interest and passion. TC has a lot of potential ...to succeed or fail.
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