Angry_Kitten Posted June 21, 2021 Posted June 21, 2021 1. The engine control system. We do NOT need the left hand screen to be reminding us to open or close radiator covers or watch the temp guages UNLESS we get an update from the RIGHT side of the screen where it tells use things are actually happening. 2. Automatic throttle. Sure, MANY dont use it, MANY dont think it should even be used. HOWEVER there are issues that need to be addressed by it. 1. IT ALWAYS goes to emergency power if ANY aircraft are within 2 miles of me. EVEN on ground, when in the campaigns. In the Lightning Strikes campaing, trying to take off, the minute the second engine turns over and starts running, and i close the canopy, the engines ALWAYS go into emergency mode. Makes takeoff impossible. 2. When flying Sea Dogs or the tempest one, it will usually let me control the "rough" engine power after a while. Meaning it will normally let me throttle down using my HOTAS throttle to about 70%, but anything besides that is instantly 100% emergency power or 0%.. 3. We have access to pilot accounts, and actual pilots, the il2 website loves using that former soviet pilot as a big sales point, that the development team can actually be told what conditions should actually necessitate each level of throttle power, continious, combat, emergency, etc. 3. Throttle selection. ELIMINATE the need to put the throttle lever into a halfway point before indicating the increase and decrease throttle directions. MOST hotas systems do not have an accurate mid point, OR accurate range scale to use to find one. OR an actual indicator of what spot on the moving throttle slider is the actual spot that shows what the throttle is set to. Just redo it to "move all the way forward to max power. then move all the way down to no power" 4. The control menus The il2 team may not have the time to do a menu system that breaks it down by land and air vehicle, or even by single engine, twin engine, and land vehicle. BUT the Blitz boys and girls DO and know how. LET them redo the control set up screens to be efficient and effective 5. Tracers Screw changes to the 50 BMG ap, api, he, apit, and basic fmj load out. Give use tracers to use that are actually historically accurate. Sure the smoke trail is nice, and accurate for world war one allied air craft, mainly with lewis gun, but in WW2 the british had multiple colors that were good for a certain distance of travel before burnout. Be nice to have an EASY to see red, green, or orange tracer blip instead of a smoke trail that is HARD to see against sunlight or at more then 300 yards. 11
Angry_Kitten Posted June 21, 2021 Author Posted June 21, 2021 laugh all you want q_walker, but giving a green tracer is actually historically accurate compared to everyone demanding that 50 bmg act like a 20 mm 1
Q_Walker Posted June 21, 2021 Posted June 21, 2021 (edited) I was laughing at the title of your post because we have very different ideas of "improvements". Your approach is also quite amusing. I do not believe anyone truly believes that .50 AP and 20mm HE should behave or act the same. Edited June 21, 2021 by Q_Walker 1
ACG_Cass Posted June 21, 2021 Posted June 21, 2021 (edited) 12 hours ago, pocketshaver said: 50 bmg act like a 20 mm No ones asking for this. Couple of other points: 1. The developer team will do what it wants to do. 2. Production is all on Normandy and Flying Circus 2. All else is unimportant to them. 3. If you want to have good performance from your plane turn off all the auto assists and tips and fly it properly. (this is something he posted on another suggestion, not my viewpoints) Edited June 21, 2021 by ACG_Cass 1 1
=RS=EnvyC Posted June 21, 2021 Posted June 21, 2021 No one wants .50s to work as 20mm, we want .50s to work as .50s, not the caricature that exists in game right now. 2
Gambit21 Posted June 21, 2021 Posted June 21, 2021 9 hours ago, pocketshaver said: laugh all you want q_walker, but giving a green tracer is actually historically accurate compared to everyone demanding that 50 bmg act like a 20 mm ...said no one ever.
Enceladus828 Posted June 21, 2021 Posted June 21, 2021 6 hours ago, ACG_Cass said: Production is all on Normandy and Flying Circus 2. All else is unimportant to them. What do you mean that all else except for BoN and FC2 stuff is unimportant? Since the BoN map covers the English Channel, I would certainly like to see them finally fix the parachute bug where the pilot instantly dies when touching water. I would also like to see them update the radio comms and commands so that they're more like how it is in IL-2 1946 and the Dover series, as well as making the bombsights in this game how they are in the 2 previous IL-2 games because the bombsights in this game are similar to what you get in an arcade or late 1990s/early 2000s game, not this game.
BraveSirRobin Posted June 21, 2021 Posted June 21, 2021 3 minutes ago, Enceladus said: What do you mean that all else except for BoN and FC2 stuff is unimportant? Unimportant to THEM.
Angry_Kitten Posted June 21, 2021 Author Posted June 21, 2021 7 hours ago, =RS=EnvyC said: No one wants .50s to work as 20mm, we want .50s to work as .50s, not the caricature that exists in game right now. With all the bitching and gripping and complaining, the only conclusion with 50 bmg is that people want it to have magical powers that 20mm barely has. From all the poor quality gun cam footage, they want to have 5 rounds of 50 bmg hit the wing and have the 109 or 111 go down in a huge fire ball and simply disregard the other 100 rounds impacting the planes fuel tanks.... 1
Eisenfaustus Posted June 21, 2021 Posted June 21, 2021 Ok, lets do this... 13 hours ago, pocketshaver said: 1. The engine control system. We do NOT need the left hand screen to be reminding us to open or close radiator covers or watch the temp guages UNLESS we get an update from the RIGHT side of the screen where it tells use things are actually happening. advice and tech chat are two different features that can be turned on and off independantly, which makes sense. Informatione might be doubled - if one annoys you, turn it off. 13 hours ago, pocketshaver said: 2. Automatic throttle. Sure, MANY dont use it, MANY dont think it should even be used. HOWEVER there are issues that need to be addressed by it. 1. IT ALWAYS goes to emergency power if ANY aircraft are within 2 miles of me. EVEN on ground, when in the campaigns. In the Lightning Strikes campaing, trying to take off, the minute the second engine turns over and starts running, and i close the canopy, the engines ALWAYS go into emergency mode. Makes takeoff impossible. 2. When flying Sea Dogs or the tempest one, it will usually let me control the "rough" engine power after a while. Meaning it will normally let me throttle down using my HOTAS throttle to about 70%, but anything besides that is instantly 100% emergency power or 0%.. 3. We have access to pilot accounts, and actual pilots, the il2 website loves using that former soviet pilot as a big sales point, that the development team can actually be told what conditions should actually necessitate each level of throttle power, continious, combat, emergency, etc. When I had auto throttle on years ago I could use my throttle normally. It just throttled mercilessly back when engine timers kciked in to prevent engine damage. Your problems might be connected to the following: 13 hours ago, pocketshaver said: 3. Throttle selection. ELIMINATE the need to put the throttle lever into a halfway point before indicating the increase and decrease throttle directions. MOST hotas systems do not have an accurate mid point, OR accurate range scale to use to find one. OR an actual indicator of what spot on the moving throttle slider is the actual spot that shows what the throttle is set to. Just redo it to "move all the way forward to max power. then move all the way down to no power" You set your axis wrongly. If done correctly it works as demand... 13 hours ago, pocketshaver said: 4. The control menus The il2 team may not have the time to do a menu system that breaks it down by land and air vehicle, or even by single engine, twin engine, and land vehicle. BUT the Blitz boys and girls DO and know how. LET them redo the control set up screens to be efficient and effective Dear god please no! There are many good things about CLOD - but menus is none of them. The menus are among the worst I ever saw in any game so far. Making the menus mor CLOD like is the last thing a team should consider... 13 hours ago, pocketshaver said: 5. Tracers Screw changes to the 50 BMG ap, api, he, apit, and basic fmj load out. Give use tracers to use that are actually historically accurate. Sure the smoke trail is nice, and accurate for world war one allied air craft, mainly with lewis gun, but in WW2 the british had multiple colors that were good for a certain distance of travel before burnout. Be nice to have an EASY to see red, green, or orange tracer blip instead of a smoke trail that is HARD to see against sunlight or at more then 300 yards. I don't know wether there is a realism problem with British tracers - German ones seem good to me. But even if there is - why would fixing it exclude improving the damage model for .50 cals? btw If you kindly asked for advice instead of screaming havoc when you clearly lack experience with this game, this great community would gladly have helped you. 1 4
ACG_Cass Posted June 21, 2021 Posted June 21, 2021 2 hours ago, Enceladus said: What do you mean that all else except for BoN and FC2 stuff is unimportant? Sorry, it's a C&P of a list he posted on another thread.
Creep Posted June 21, 2021 Posted June 21, 2021 2 hours ago, pocketshaver said: With all the bitching and gripping and complaining, the only conclusion with 50 bmg is that people want it to have magical powers that 20mm barely has. From all the poor quality gun cam footage, they want to have 5 rounds of 50 bmg hit the wing and have the 109 or 111 go down in a huge fire ball and simply disregard the other 100 rounds impacting the planes fuel tanks.... Do you play multiplayer? Asking for a friend.
=RS=EnvyC Posted June 21, 2021 Posted June 21, 2021 (edited) 6 hours ago, pocketshaver said: With all the bitching and gripping and complaining, the only conclusion with 50 bmg is that people want it to have magical powers that 20mm barely has. From all the poor quality gun cam footage, they want to have 5 rounds of 50 bmg hit the wing and have the 109 or 111 go down in a huge fire ball and simply disregard the other 100 rounds impacting the planes fuel tanks.... You've basically admitted you don't understand the issue at hand with this post bud. I know this because I thought the same way a few months ago. Then I actually looked at the evidence provided and had an honest to god open minded discussion and no reasonable logical person can come to the conclusion everything is fine and we want them to do 20mm like damage. We don't, we want them to work properly. If anything the reality that the Devs use damage examples of .308s as .50s should tell you all you need to know about the underlying assumptions on the damage model (i.e they're inaccurate at the very foundation). Edited June 21, 2021 by =RS=EnvyC
AEthelraedUnraed Posted June 22, 2021 Posted June 22, 2021 Things that actually help you to get your post noticed by the Devs: Don't use caps lock, except where appropriate such as in initialisms like HOTAS. Try to keep your topic limited in scope with preferably one single issue rather than five unrelated ones. Choose an appropriate title that makes it immediately clear which issue you'd like to see addressed. Place your posts in the right forum. If you think there may be a problem with the automatic throttle inappropriately going to 100% or 0%, file a bug report instead of a suggestion to fix it. Be able to relativise the importance of your suggestions compared to other issues. Stay on topic and don't digress into unrelated topics such as 50cals or Soviet pilots mentioned on the store page. Do some research and testing before complaining. For instance, the throttle doesn't need to be exactly halfway to assign it to an axis. Anything between "almost fully open" and "almost fully closed" will do. 4
Gambit21 Posted June 22, 2021 Posted June 22, 2021 On 6/21/2021 at 8:56 AM, pocketshaver said: With all the bitching and gripping and complaining, the only conclusion with 50 bmg is that people want it to have magical powers that 20mm barely has. From all the poor quality gun cam footage, they want to have 5 rounds of 50 bmg hit the wing and have the 109 or 111 go down in a huge fire ball and simply disregard the other 100 rounds impacting the planes fuel tanks.... Credibility Score = 0 4
TheAngryGamer_VR Posted June 23, 2021 Posted June 23, 2021 this was the ammo load out used in WW2 for the 50's. For some reason, unknown to all it seems, the devs can't seem to implement it. No, the 50's should not act like 20mm cannons. They are not 20mm cannons. they should however act like the 50's. Problem seems to be that either they just don't care which is really bad business in my opinion, or they are not capable of doing it. Which is still really bad. they claim to strive for accuracy. I don't see it because every time this come up, they close and ignore it. 2
Angry_Kitten Posted June 23, 2021 Author Posted June 23, 2021 2 hours ago, TheAngryGamer said: this was the ammo load out used in WW2 for the 50's. For some reason, unknown to all it seems, the devs can't seem to implement it. No, the 50's should not act like 20mm cannons. They are not 20mm cannons. they should however act like the 50's. Problem seems to be that either they just don't care which is really bad business in my opinion, or they are not capable of doing it. Which is still really bad. they claim to strive for accuracy. I don't see it because every time this come up, they close and ignore it. The link you provide data for, WHAT exact year is that belt loadout supposed to be in standard useage for the mustang?
ACG_Cass Posted June 26, 2021 Posted June 26, 2021 About mid 1943. By the end of 43, they had switched to an API, Pure incendiary and Tracer mix.
TheAngryGamer_VR Posted June 27, 2021 Posted June 27, 2021 (edited) It seems to be unbelievably difficult to find actual DATA regarding the actual ammo used. I found evidence that they had multiple round types in the belt but actual confirmation about what those were is scarce. the post above was the best info I could find. The is a ton of posts debating the start of the whole nine yards phrase. lol Again, I am not looking for a debate. I just want the team to tell us why this will never be changed/fixed. Edited June 27, 2021 by TheAngryGamer
357th_Dog Posted June 28, 2021 Posted June 28, 2021 If you read after-action reports from P-51 pilots in the spring of 1944 they report they were firing API, not mixed belts. P-47 pilots report firing API belts as early as September 1943 3
Angry_Kitten Posted July 12, 2021 Author Posted July 12, 2021 Then you get into official government reports and directions on what ammunition to use,, then you get the official change overs, and then you get what the ordnance department and the army air corps allowed individual units. The only thing that IS easy to identify is that when the 90 gram incendiary only round was released for combat pilots to use, that they stopped using API as quickly as they could.
Hitcher Posted July 12, 2021 Posted July 12, 2021 (edited) Known forum agitators - please stop. 13mm AP rounds makes makes 13mm holes in skin, or may be 13x25mm holes in case of shallow angle hit. 13mm HE round may do a hole up to 300mm in diameter approx. Compare the hole surface and stop complaining aboгt this in every post please. API rounds are very effective to demolish airplane systems, crew, may broke some airframe structure, fire up fuel or engine, make leaks and so on. But they obviously poor in serios damaging of airplane skin and aerodynamics in compare to HE. Edited July 12, 2021 by Hitcher 3 2
sturmkraehe Posted July 12, 2021 Posted July 12, 2021 (edited) 1 hour ago, Hitcher said: Vicerifous few - please stop. 13mm AP rounds makes makes 13mm holes in skin, or may be 13x25mm holes in case of shallow angle hit. 13mm HE round may do a hole up to 300mm in diameter approx. Compare the hole surface and stop complaining aboгt this in every post please. API rounds are very effective to demolish airplane systems, crew, may broke some airframe structure, fire up fuel or engine, make leaks and so on. But they obviously poor in serios damaging of airplane skin and aerodynamics in compare to HE. Each of these small holes will create small whirls all over the place and I would think that these cells of flow perturbances will add up to a significant area with flow perturbation while the HE impact is locally limited. What the HE round might have done more than the many AP rounds is to generate more substantial structural damage and in the right place or with several hits on the same spot may have fragilized the structure to an extent that might have made important structures to collapse what the AP round likely would not. Edited July 12, 2021 by sturmkraehe
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