Jump to content

Improvement suggestions.


Recommended Posts

NoelGallagher
Posted (edited)

i discover this while i'm reading the developer diary 

why don't you guys implemet this kind of view to the sim(picture 2,3,4)

so player's can actually recognize how much work has been putted in to modelling each tank

you guys better show it and let them know this incredible modeling and effort that has been putted in 

same goes for ballistic physics 

you guys modeled velocity for each type of the shell

then let the player aware and get the advantage out of it by making some kind of "after battle report" stuff

as graviteam with their tank warfare tunisia does(picture 1)

presenting some view that enable the palyers to see where the projectile landed and it's trajectory (represented as colored line)

as i discover more and more about this sim

i think it deserve the 80$ price tag just by precise modeling of each tank alone

jsut like DVD tech that you guys recently implemeted in to the game 

even if you put the all the work in ballistic physics if players don't get to see how could they know right?

same goes for every other detail that is already inside the sim

the quality of modeling and the physics in this tank sim can be used for study

it's that much good 

let the players know by implemeting the some mechanic 

BTW these days there aren't a lot of passionate developers who cares about underlying mechanics that is hidden from the players view

most of them do it for the money and that's all

i much appreciate your product and the effort that is putted in to this sim

the reason why i write this is i want to support this sim 

thx for making great product with honesty and passion

 

 

pic 1

43-0.jpg.7e253ed7f275779a12f382876eae0a6c.jpg

 

 

pic 2

_Pz3crew_3.thumb.jpg.84c2756f14611a3a14c5743d16e18c90.jpg.a271fa0fbba7c7c0b600a726b7317849.jpg

pic3

_Pz3crew_1.thumb.jpg.d8c7b3c1d2933615cbc34da7cb8c52ca.jpg.e2009661c79700ef4153975c284969f6.jpg

pic4

_Pz3crew_2.thumb.jpg.63cc11f96201226c1b5a21cd4c47c1c7.jpg

Edited by NoelGallagher
  • Like 1
  • Upvote 4
Voidhunger
Posted

Hi, it was requested many times. Who knows, maybe one day.

  • Sad 1
  • NoelGallagher changed the title to suggestion for the future tank crew developement to the dev's
  • 5 weeks later...
Posted (edited)

I've been playing tank crew a lot lately. Please don't get all defensive. I love the series. Il2 wasn't built in a day and I bought every version since day 1 2001, but for what it cost Tank Crew feels more like a nice tech demo than a fully built out game. It looks fantastic, but here's some ideas that would help it be more fully realized. I'm a developer, and I know some of these things are hard, and some relatively easy but this is irrelevant from a customer perspective and considering some of the neat stuff you see even in free to play games. PS, right now I'm 3D modelling the Hetzer (this weeks progress below) and will build it as an R/C version in 1/12 scale, and will do the Stug and Jagdpanther too.

 

- Smoke. Need to be able to pop smoke and have it affect gunnery
- Infantry. Tanks didn't operate in a vacuum. No need to say more, I know its rumored to be coming but this is a biggie. Things are just too sterile in the game. Its ok-ish for the air war, but for a ground sim not so much.
- Mouse control of the turret. Its often WAY too sensitive at small displacements
- Mouse control of Commander with the hatch open. This seems to be slaved to turret speed instead of looking around speed. Its ok inside the tank, should be equally fast outside the tank; PS, how can I look over the open hatch?
- AI. Here's an easy one. In the missions, often enemy armor will just sit there while you pound away at them. IRL, if you are in the open and take a hit, you MOVE. AI should at least do that. AI too slow to respond overall - I'm not saying they should immediately spot you, but they should do SOMETHING - move, fire wildly, back up, have the commander poke out and look around, something.
- AI. If an inferior tank is taking on something better, or that can't be penetrated by available weapons or there are multiple equal or better foes, don't just slug it out and die, disengage and reposition. Needs to be some sort of look at the fight and not just sit there and do nothing or slug it out when you can't succeed.

- AI. Make use of cover?
- Animation: Lets see some other commanders looking out the hatches, and dive back in when under fire
- Tactics. This is of course more important than the weapons. I know this is harder but there needs to be something. All your squad seems to just be set pieces. I'll have to consider this more but platoon/squad behavior is more akin to a 5year old's soccer game.
- LIFE. just Its too sterile and empty. Lets see some animals (chickens, goats, cows etc.) and people moving around, even if just people running for cover when armor shows up
- Enable strafing enemy combatants. You can, but nothing seems to happen. They just run x distance and hit the dirt like in the original IL2. Sometimes, they should throw a grenade, or shoot in defiance or something!

- Wells and other impossible barriers that shouldn't be.. you know what i mean here.

- Sound. Its basically decent, but the soundscape even in some of the free to play games "feel" more right.

- Graphics. Much of it is really nice, but the 2D grass and plants are pretty 2001 sketchy. I mean, have you seen unreal engine 5? 

- Graphics - I love the location specific damage, but I've tested this a bunch, and often it just doesn't seem to do anything.  I've pounded a target point blank with 20 88 rounds with no visible damage. I'd like to see this refined more, and stuff like holes in wheels or blown off wheels, or torn off machine gun etc... I really like the stuff that's there already, but keep going!

- Graphics - I'd love to see more detail in the way of refuel/rearm and field repairs, repair depot etc... 

- Graphics - Bomb craters. Those 2d textures... yeech.

- Playable vehicles. How about those half-tracks, Kubelwagens, trucks, Schwimmwagens etc? Would be cool combined with acting as forward scout/recon missions; so much opportunity there.

Progress 20210613.10.jpg

Edited by Spinnetti
  • Like 1
  • Upvote 1
LachenKrieg
Posted

@Spinnetti,You made some great points, thanks.

 

@NoelGallagher, here is another pic from the same game. As you can see, it shows round type/speed/component damage. I would prefer that it showed at least the round type/speed/angle, and how much armor was penetrated.

 

But the main point being it shouldn't be too difficult to include this, and I don't see how anyone would be able to figure out where the tank that took the shot is located.

 

 

 

 

SnapShot.jpg

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...