NoelGallagher Posted June 6, 2021 Posted June 6, 2021 (edited) i mean a lot because it's great when i say friends what i mean is the one who has a lot of interest in ww2 realistic sim's (graviteam,combat missionm,arma kind of guys) and they buy it and almost immediately refund the game the main reason for them to refund the game after playing few hours was the lack of the content (from what i heard) yes interior looks incredible even the exterior 3d model looks just [edited] exquisite but i think that's it the appeal of this sim ends from there at least for now i really want see this sim recognized as one of the greatest tank sim ever made and i see potential that's why i keep recomending this sim to other people so plz don't give up on this project devs my suggestion would be lower the price thus attract more player base and get the profit by selling additional DLC to the lager player base because from my experience many of the friends who bought it and refunded it thoguht that it was not worth to kept it becasue of high price if the price was lower then they might kept it and wait to see how this game grows Edited June 7, 2021 by NoelGallagher Language 2
Nil Posted June 6, 2021 Posted June 6, 2021 Sure the content is light for the moment. However, the strengh lies on the conbined arms. Finnish server is so much fun!! they should play on this server to shoot down tanks and planes. I really hope for more tank crew content and new gameplay.
Goffik Posted June 6, 2021 Posted June 6, 2021 See, this is the problem for me. Whenever someone says "lacks content", people immediately say "have you tried server X?" No offence guys, but servers provide a place to use content, they don't add to it. More to the point, not everyone even wants to go online. Forum communities may make it appear like the "majority" are into online simming, but the reality is that the silent majority that rarely post on forums only use their sims offline for the most part, or at least primarily. It's to that significant group of people that Tank Crew holds very little appeal, especially given the premium price tag. It has no career, a limited linear "story mode", and so far no reliable third-party career generating software like PWCG. Don't get me wrong here, I'm not directly complaining and I have no issues with people that enjoy their online simming. I'm simply pointing out why TC has little appeal to many and the likely reason for it's sales figures being so much lower than any of the other DLCs. As an offline simmer myself, TC had to be in a very good sale before I even considered it. I don't regret my purchase and I'm sure I'll get my money's worth for the price I paid, but I would absolutely be disappointed with it's content if I'd paid the full price. 1
Nil Posted June 7, 2021 Posted June 7, 2021 I agree with you Goffik, the problem is that doing this kind of realist content is very expensive and the public is very limited.
Goffik Posted June 7, 2021 Posted June 7, 2021 4 minutes ago, Nil said: I agree with you Goffik, the problem is that doing this kind of realist content is very expensive and the public is very limited. Yes I know... it's a bit of a catch 22. They're not going to make great money on a tank DLC without significantly more offline content, yet adding that content costs money in itself. They would still have no way of being sure it would make the DLC popular enough to recoup the cost of making it, so it's a certainly a risk. Because lets be honest, although there are those of us who love tanks, tank simulators are a niche within a niche. That's why you can count the ones made over the last couple of decades on one hand. Flight sims will always be more popular, and even they only account for a tiny fraction of the overall gaming market. It's a shame, but it is what it is. And that's not even to mention the technical difficulties. IL-2 has a mission generator (career mode) which can produce missions for AI planes that have the freedom of the skies. But how hard would it be to adapt it to produce missions for moving AI ground units that need to intelligently avoid buildings and trees while realistically using terrain features to their advantage? I'm not sure that will ever be within the scope of IL-2, to be honest. 1 1
NoelGallagher Posted June 7, 2021 Author Posted June 7, 2021 (edited) 15 hours ago, Shampoo_Actual said: Have they gotten on Finnish or Advance and Secure? of course i did and they did especially on finnish server but even that sometimes tank vs tank engagement takes forever and i found myself dying 9 out of 10 by the planes even before you see the enemy tank and the spawns are too far away from the CP so i quite the multipalyer after playing some time 12 hours ago, Goffik said: See, this is the problem for me. Whenever someone says "lacks content", people immediately say "have you tried server X?" No offence guys, but servers provide a place to use content, they don't add to it. More to the point, not everyone even wants to go online. Forum communities may make it appear like the "majority" are into online simming, but the reality is that the silent majority that rarely post on forums only use their sims offline for the most part, or at least primarily. It's to that significant group of people that Tank Crew holds very little appeal, especially given the premium price tag. It has no career, a limited linear "story mode", and so far no reliable third-party career generating software like PWCG. Don't get me wrong here, I'm not directly complaining and I have no issues with people that enjoy their online simming. I'm simply pointing out why TC has little appeal to many and the likely reason for it's sales figures being so much lower than any of the other DLCs. As an offline simmer myself, TC had to be in a very good sale before I even considered it. I don't regret my purchase and I'm sure I'll get my money's worth for the price I paid, but I would absolutely be disappointed with it's content if I'd paid the full price. +1 agree not everyone wants to play online and aslo il-2 is well known for it's sinlgeplay more than multipalyer from the beginning (i'm refering to original il-2) i bought the BOS because i had to(not that i wanted to) since i bought it from steam and i found myself playing BOS way more than the tank crew the main meal for me wa tank crew quite contrary to the most of the il-2 player base and i had no interest in flight sim before i tried bos and just by seeing the so many single player content that came with bos i thought that the tank crew deserves more care and attention from devs Edited June 7, 2021 by NoelGallagher
moustache Posted June 8, 2021 Posted June 8, 2021 bah damn ... that does not give faith in the future ... and to say that I paid 80 $ for this game...
LachenKrieg Posted June 8, 2021 Posted June 8, 2021 (edited) On 6/6/2021 at 7:33 PM, Goffik said: See, this is the problem for me. Whenever someone says "lacks content", people immediately say "have you tried server X?" No offence guys, but servers provide a place to use content, they don't add to it. More to the point, not everyone even wants to go online. Forum communities may make it appear like the "majority" are into online simming, but the reality is that the silent majority that rarely post on forums only use their sims offline for the most part, or at least primarily. It's to that significant group of people that Tank Crew holds very little appeal, especially given the premium price tag. It has no career, a limited linear "story mode", and so far no reliable third-party career generating software like PWCG. Don't get me wrong here, I'm not directly complaining and I have no issues with people that enjoy their online simming. I'm simply pointing out why TC has little appeal to many and the likely reason for it's sales figures being so much lower than any of the other DLCs. As an offline simmer myself, TC had to be in a very good sale before I even considered it. I don't regret my purchase and I'm sure I'll get my money's worth for the price I paid, but I would absolutely be disappointed with it's content if I'd paid the full price. Well your right, MP servers don't really add content, but every MP battle does feel like a new game. I get your point though, not everyone wants to go on-line and it would probably be a really good thing if they could bring a career mode to TC. I have never been big on scripted game play, but I think if they could also make the QMB more robust in terms of player control it would help SP game play a lot. On 6/7/2021 at 8:17 AM, NoelGallagher said: of course i did and they did especially on finnish server but even that sometimes tank vs tank engagement takes forever and i found myself dying 9 out of 10 by the planes even before you see the enemy tank and the spawns are too far away from the CP so i quite the multipalyer after playing some time +1 agree not everyone wants to play online and aslo il-2 is well known for it's sinlgeplay more than multipalyer from the beginning (i'm refering to original il-2) i bought the BOS because i had to(not that i wanted to) since i bought it from steam and i found myself playing BOS way more than the tank crew the main meal for me wa tank crew quite contrary to the most of the il-2 player base and i had no interest in flight sim before i tried bos and just by seeing the so many single player content that came with bos i thought that the tank crew deserves more care and attention from devs Yeah the plane vs tank thing can be a real drag, but hopefully more players will get skilled at using the AAA guns to help with this a bit. Had my first outing on the Finnish server last week in a multi-crew tank, and we had to respawn a number of times, but never because of a plane. Just lucky I guess. Edited June 8, 2021 by LachenKrieg
Goffik Posted June 8, 2021 Posted June 8, 2021 (edited) 32 minutes ago, LachenKrieg said: I get your point though, not everyone wants to go on-line and it would probably be a really good thing if they could bring a career mode to TC. I have never been big on scripted game play, but I think if they could also make the QMB more robust in terms of player control it would help SP game play a lot. Depends on what you mean by scripted gameplay I suppose. I consider "scripted" to be carefully designed set missions, like those included with TC and the various other IL-2 campaigns. While they can be fun, I think they offer limited replay value after the first run, not least because nothing unexpected can happen after that. I consider "unscripted" to be generated missions like those in the plane career modes, where you have a mission but do not know how it's going to play out because it's slightly different every time. What would be great (and possibly even enough to boost popularity) would be a PWCG for tanks. That way it takes the work/cost away from the developer while providing a worthwhile singleplayer experience. PWCG is the only reason I bought Flying Circus, because without it the DLC is useless to me as an offline player. Of course, you only have to look at the sheer amount of work and dedication required from Pat to create and support such a tool to see why it's probably unlikely to happen for Tank Crew. I'm sure there would be even more hurdles to jump in order to get randomly generated tank missions to work than there are for the plane missions. I can dream though. ? (As an aside, I might even try jumping online in TC one day, once I decide I wouldn't a liability to whoever's tank I end up in!) Edited June 8, 2021 by Goffik
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