MarcoPegase44 Posted June 2, 2021 Posted June 2, 2021 (edited) Hello, The bunkers proposed for BON in the last patch are uniformly gray or for the dome, rust color. This corresponds to what we can see archaeologically today but does not correspond to the reality of 1944. As with the aircraft hangars, I started working on textures. The Germans having been masters in the art of camouflage. A mod to be released in a few weeks. If you have any suggestions or ideas Edited June 2, 2021 by MarcoPegase44 5 1 5
MarcoPegase44 Posted June 9, 2021 Author Posted June 9, 2021 1 hour ago, JG_deserteagle540 said: After WW2 : Wow...!! Very interesting Many Thanks
322_SQN-Leon_M Posted June 13, 2021 Posted June 13, 2021 Great Idea. I want to add something. If I am correct all the camouflage netting are either snow white or sand color but nothing woodland. I also miss tank trap objects and the possibility to create a minefield area. It would be nice to lock down areas of operation for more compact mission building.
jollyjack Posted July 8, 2021 Posted July 8, 2021 (edited) Anyone yet discovered how to mod the nice and fresh looking concrete Battery Todt etc to something more realistic like this outhouse? : The textures seem to be in Graphics3.gtp, .......\graphics\firingpoint. There also seem to be a damage dds (!batterytodt_dm.dds, and batterytodt_dm.dds), but i wasn't able to blow these contraptions up in the game yet LoL. Edited July 8, 2021 by jollyjack
AEthelraedUnraed Posted July 8, 2021 Posted July 8, 2021 (edited) See this mod: EDIT: lol, it seems the Mods merged these threads. Now I'm linking to this very thread, which looks a bit dumb Edited July 9, 2021 by AEthelraedUnraed 1
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