=STP=Darrylx444 Posted June 1, 2021 Posted June 1, 2021 I wish there was some way to fine-tune the "bumpy-ride" experience in VR. Both for taxiing airplanes and ground vehicles. Just riding around in a tank is annoying / mildly sickening, but trying to spot enemies on the horizon while riding outside the top hatch seems unrealistically difficult, even without any zoom. Yes, everybody knows that vehicles moving over rough ground do shake a lot (as they should also in VR). But, IRL your vestibular system (inner-ear) stabilizes your head / eyes automatically (without conscious action) based on sensed accelerations, greatly improving the ability to look around and track objects while bouncing. Of course in a VR sim (unless you have a perfect motion platform) you aren't receiving these accelerations. But the sim "knows" them already, so in theory it should be possible to somewhat replicate the human stabilization system. Not saying it would be easy to do, but wow, what a QOL difference it would make. For Tank Crew especially.
Goffik Posted June 2, 2021 Posted June 2, 2021 (edited) Perhaps it's just me, but I have no issues with seeing and spotting from a moving tank in the standard VR view. Maybe it's because I've been using VR for years, and I'm used to compensating for mild movement without the usual physical cues? I do get a lot of "shaking" when zoomed in, even when stopped, but that's a different problem entirely which is related to how VR works rather than how our bodies work. The problem with adding "fake" systems to VR is that they can end up causing their own issues. The "motion sickness" some get in VR is caused by the disconnection between what our eyes are seeing and what our bodies are feeling. Your brain doesn't like receiving mixed messages from various parts of your body on whether it is moving or stationary. So if you add a system which replicates the stabilisation function our eyes perform automatically in normal circumstances, you are again sending mixed messages because your brain will be trying tell your eyes to stabilise the image, but this stabilisation is already being done by the sim to some extent. So you could end up feeling just as ill. I think the only real "solution" would be to make the VR view entirely static, so the tank moves around but your viewpoint stays still. But then that would feel completely unrealistic and ruin immersion. (And thinking about it, could itself cause sickness...) Edited June 2, 2021 by Goffik
WIS-Redcoat Posted July 27, 2021 Posted July 27, 2021 On 6/2/2021 at 8:27 AM, Goffik said: I think the only real "solution" would be to make the VR view entirely static, so the tank moves around but your viewpoint stays still. But then that would feel completely unrealistic and ruin immersion. (And thinking about it, could itself cause sickness...) Not so. Just go into a gunner seat on a tank and plane and sit there. Your entire head will weave and bob like you are drunk. It has something to do with the "passive (non-primary position) head view.
Goffik Posted July 28, 2021 Posted July 28, 2021 (edited) On 7/27/2021 at 9:25 PM, WIS-Redcoat said: Not so. Is so, and when I sit still in the gunner seat my head does not "weave and bob like I'm drunk" at all. But I'm not in the mood for a debate tonight, so think what you like. Edited July 28, 2021 by Goffik
WIS-Redcoat Posted July 29, 2021 Posted July 29, 2021 5 hours ago, Goffik said: Is so, and when I sit still in the gunner seat my head does not "weave and bob like I'm drunk" at all. But I'm not in the mood for a debate tonight, so think what you like. Wow... so you can be in VR, and switch to a gunner seat and your head doesn't sway around. We aren't talking about when you are "nestled to the gunsight". If this is the case I would love to hear how you managed to fix a universal issue.
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