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Yours_truly_Ace
Posted

It was super easy to spot planes and flak in the distance since your head is basically "in the game". 
Sadly it's hard to spot what plane it is, due to the resolution. It was running 3200 x 1500 something, but still when you have the resolution so close to your eyes it gets very blurry.

But I  was blown away by the immersion and that I actually felt I was in a real 3d environment and could feel the height
and I got butterlfies in my stomach when I dived down! And the sense of speed as you flow low! Wow! 

Sadly I got sick as hell after 20 min flying and felt dizzy for 20 minutes after. Almost threw up. 

I will return the VR set, since we have 10 days buyers regret law here. 

We are not here yet... need a way more powerful rig and better VR  headset I think if I will use this.
But if I get sick it's not worth it. I am very sad I could not continue to use VR

 

  • Thanks 1
unlikely_spider
Posted

I used to get sick just rolling a few degrees in a C-152 in a civ sim. Now I can dogfight to any plane's limits with no issue. The motion sickness is most definitely conquerable.

 

Just take some ginger tablets or Dramamine beforehand, and try for a few minutes. When you feel a little sick, stop for the day. You should find that you can do more and more each time. After a bit I was able to stop with the tablets altogether and sickness is a thing of the past.

  • Upvote 1
BeastyBaiter
Posted

Fly 15 minutes, take a 15 minute break, repeat. It didn't take me long to get over the motion sickness. Realistically, we'd all be puking our guts out if we did stuff in real life we do here on a regular basis until we got used to it. So in that sense, it's just one more level of realism. ?

firdimigdi
Posted

It takes multiple 15-20 minute sessions of just flying to get used to it and train your inner ear. No rolling, no crazy diving, just fly around smoothly for the first part and then ease in to doing aerobatics. IDing is very much a matter of resolution as you say, but at the res you are mentioning it should not be an issue unless you have motion smoothing kicking in or using FXAA, the former adds artifacts and the latter makes it blurry. But really you can't focus properly to ID while in combat if your brain is overloaded and uncomfortable by fighting nausea/dizziness.

Posted (edited)

Maybe this will help a bit, as it did in my case:

Do not force everything to max eye candy, lower your settings try to get your FPS always at 90 straight. 

Fly the two engine Bombers and not the nibble fighter planes. 

 

After a while you get used to it and now I can fly a couple of hour even at 45fps motionreprojection. 

 

Edited by Dutch2
=IRFC=Gascan
Posted

Yep, there's good advice here. Turn down your settings until you can maintain 80 or 90 frames (whatever your headset normally uses) consistently on your headset, even in a crowded dogfight. The consistent framerate is critical for reducing motion sickness. There are plenty of settings, both in-game and in your VR program that can be adjusted to try and improve performance. As you said, you may also need a more powerful computer to run it in VR.

Also, as mentioned try flying in short sessions. 15-20 minutes. As soon as you feel any sign of motion sickness, STOP and take the headset off. Take dramamine 30 minutes to an hour before flying. You can build up your VR legs, it just takes time.

One thing some people forget about in VR is the ability to zoom in to make up for the fact that the headset doesn't match the resolution of your eye. In the Pilot Head Controls menu you will find Quick Zoom. This was added specifically for VR users. I use the max zoom for IDing targets, level 2 for reading certain cockpit gages, and do most of my fighting and spotting without zoom.

  • Like 1
Yours_truly_Ace
Posted

I was not impressed. It was the Oculus Q 2 set. The resolution and blurryness was annoying.
I did adjust the lenses and moved the VR headset up and down until it got as sharp as it could. But it was still not up to par.
It was even hard to read the gauges of the instruments even in this high resolution. 
Maybe another headset will be better? But I feel we are far from there yet. I will try in another few years.
Also the field of view was horrible. I felt I was in an old diving suit with those big helmets.

Posted (edited)
3 hours ago, Gunmeyer said:

I was not impressed. It was the Oculus Q 2 set. The resolution and blurryness was annoying.
I did adjust the lenses and moved the VR headset up and down until it got as sharp as it could. But it was still not up to par.
It was even hard to read the gauges of the instruments even in this high resolution. 
Maybe another headset will be better? But I feel we are far from there yet. I will try in another few years.
Also the field of view was horrible. I felt I was in an old diving suit with those big helmets.

Not going to try to talk you into VR. Hopefully everyone is aware that ymmv. I started with a CV1 and a rig that was very decent at the time. I NEVER felt motion sickness. I began to feel deprived so I downloaded one of those roller coaster VR demos and that didn't affect me either. It's important to realize that some folks may not have any problem with VR. There may well be factors relative to one's physiology that interact unfavorably with any given hardware setup. Also, if you need prescription lenses when driving you might well consider whether you need them for VR also.

Edited by Dagwoodyt
Posted
17 hours ago, Gunmeyer said:

But I  was blown away by the immersion

This is the reason I fly VR in this game, in DCS I fly partial VR and FS 2020 not at all. Sitting in a WW2 AC is spectacular, lethal in MP , yes but I do not care, it is the flying I am in for. 

In ground attack and deflection shooting hitting VR make you better. sence of distance and deapth make things easier in 3D

  • Like 1
kissTheSky
Posted

As many before wrote, the motion sickness is temporary. I didn’t take any medicine, and tried to keep to 30 to 45 minute sessions when I first received my headset.  
 

The rig problem might be a driving factor though. I have a G2 and Q2 is supposed to be similar, so I think you should be able to read the instruments unless you’re “sitting” too far back in the cockpit.

 

Depending on your computer specs, start with Balanced settings (+ low clouds) and in mission options set “front” to scattered and hopefully your experience will improve. If it still not there, then yeah I would return the headset and work on getting the computer upgraded. Unfortunately, the situation is so dire that finding a GPU for the new computer will be quite difficult for the next 5-6 months. 
 

Red_Von_Hammer
Posted

I had no issues in VR either, a friend of mine got sick after 10 minutes, we googled the issue and one of the advice say to set up a fan on your side so you dont get disoriented.
So we set up a fan on his 9 o clock and boff, no more problems.

Yours_truly_Ace
Posted

They should make a "simulator fan" that you put in front of you = the more you rev the engine, the more it blows ? 
or the faster your plane goes = it blows even more

Posted

I also heard that chewing bubble gum helps kicking ass in VR (reducing motion sickness), so just don't be all out of gum.

 

When you didn't get a clear image, I wonder what you IPD is. The Q2 just has 3 settings, 58, 63 and 68. It's best to be within ~1 of one of those, but shouldn't be too bad if you're anywhere in the 56-70 range.

 

Depending on the connection, the render resolution might have been lower than it should be as well. General rule of thumb is that Steam SS 100% should roughly be around 1.3 - 1.4 the values of the actual display in the thing. So something like 2442x2560 per eye (used factor 1.333 there) should be good. Link cable has better quality (any good USB 3 cables that are long enough will do), Air Link or Virtual Desktop is more immersive, but compresses the image more.

 

Telling your specs might also help recommending some upgrades. BTW since you mentioned the what I like to call "bog roll vision", you should give the Valve Index a try if your wallet would agree to that, it's better. But it has a lower res than the Q2, but no compression since it's directly connected via DP.

firdimigdi
Posted
12 hours ago, Gunmeyer said:

They should make a "simulator fan" that you put in front of you = the more you rev the engine, the more it blows ? 
or the faster your plane goes = it blows even more

 

Posted

There are some vision issues that are not solved via IPD adjustments. I was surprised to discover that once I realized I could put my prescription driving glasses on under my Index. 

Yours_truly_Ace
Posted

Wow! I did not know wind simulator existed! Will try one for sure in future

Posted

I'm not sure VR flight will be for everyone, and I'm no longer convinced that higher refresh rates will solve it for everyone.

 

Apparently real combat pilots also have trouble with airsickness. Some of them get used to it, some of them just power through, and some actually ended up leaving that service because they can't get past it. Acrobatics and high bank turns are disorienting; we're not well built to handle them.

 

Me, for example, I've never had issues with air sickness, even on actual flights that left half the people on the plane with theirs heads in their complementary bags. And I also haven't had airsickness even when my frame rate is down in the 30's. So, I think the mileage is going to vary from person to person more than from hardware to hardware.

  • Like 1
Yours_truly_Ace
Posted

I am still amazed how real it felt. It was like I was really there, in another time and place.
Quite amazing. And as I flew close to the ground it really felt like I flying super fast. 
I will try VR again in the future when the technology is better and cheaper and we have faster rigs to handle better resolution

Posted
On 6/5/2021 at 9:30 PM, Voyager said:

Apparently real combat pilots also have trouble with airsickness. Some of them get used to it, some of them just power through, and some actually ended up leaving that service because they can't get past it. Acrobatics and high bank turns are disorienting; we're not well built to handle them.

 

I wouldn't be surprised if in general real life pilots had a harder time getting used to flying in VR than non-pilots. The reason for VR sickness is that you see something that appears real and your brain expects the forces on your body but they are not there. This causes a disconnect which causes sickness. Real pilots brains may be missing more than other people's because they are better used to those forces.

SCG_motoadve
Posted
5 hours ago, HunDread said:

 

I wouldn't be surprised if in general real life pilots had a harder time getting used to flying in VR than non-pilots. The reason for VR sickness is that you see something that appears real and your brain expects the forces on your body but they are not there. This causes a disconnect which causes sickness. Real pilots brains may be missing more than other people's because they are better used to those forces.

Real pilot, (Bush flying and aerobatics) VR worked great for me from the start, never dizzy  or sickness, but.... a couple of pilot friends felt sick and dizzy on my setup, other pilot friend (warbird pilot) had no issues at all, so far I found real pilots who fly aerobatics dont get sickness feeling.

Posted

Its absolutely normal. Got quite sick for the first week almost of use. I basically just soldiered on through it which was probably not the brightest method. (I knew from what I heard that it was a temporary problem that would pass once my brain got used to it.)

 

That said, I just about puked a few times during that first week. Now, I feel no nausea at all. However I did notice after an extended break of almost no use over the course of a couple of months, that I did have some mild dizziness and discomfort on the initial resuming play session. 

 

Pretty incredible thing: that link between the eyes/brain/motion/stomach. 

[-=BP=-]Slegawsky_VR
Posted (edited)
On 6/6/2021 at 4:57 AM, Gunmeyer said:

I am still amazed how real it felt. It was like I was really there, in another time and place.
Quite amazing. And as I flew close to the ground it really felt like I flying super fast. 
I will try VR again in the future when the technology is better and cheaper and we have faster rigs to handle better resolution

Oh man, future looks bright or all VR.

Except CLoD.

sad face

Edited by [-=BP=-]Slegawsky_VR
Posted
18 minutes ago, [-=BP=-]Slegawsky_VR said:

Oh man, future looks bright or all VR.

Except CLoD.

sad face

 

Yeah - if a flight sim does not have VR it does not reside on my computer.

  • Like 1
  • Upvote 1
kissTheSky
Posted
3 hours ago, dburne said:

 

Yeah - if a flight sim does not have VR it does not reside on my computer.

Or a racing game for that matter. CLoD team is supposedly working on VR. I wish there was a competent team working on bringing GPL into the VR fold ?

  • Like 1
SCG_Fenris_Wolf
Posted

As the others said, it takes a week to grow VR legs - especially with the older headsets - like you were using.

 

VR is there already. But maybe not with his PC:

 

He used just 3000x1500... which is Oculus Rift CV1/Vive OG resolution with ss for distortion. That's almost 5 years old... we use 5000x2500 to 6000x3000 on the new generation.. he's probably running 90Hz too, and I wonder if he keeps that refresh rate up at all times - somehow I doubt that. These are tips he needs to consider as well: Use an actual modern VR headset with higher resolution, best with a refresh rate of 120Hz as well. Then give it 5 days at least, take breaks, grow your VR legs.

21 hours ago, kissTheSky said:

Or a racing game for that matter. CLoD team is supposedly working on VR. I wish there was a competent team working on bringing GPL into the VR fold ?

They just ought to port to the new Unreal Engine before somebody else does. That thing is so far beyond the old CLoD, including its physics you can use, that the thought of hopping on there and enjoying incredibly better performance and all the features is just mind-blowing. We're basically just waiting for a new player coming along and blowing the old engines out of the water atm, what possibilities... :o:

Posted (edited)
On 6/7/2021 at 11:40 PM, kissTheSky said:

Or a racing game for that matter. CLoD team is supposedly working on VR. I wish there was a competent team working on bringing GPL into the VR fold ?

If like the old GPT and GPL in VR then get Assetto Corsa (not the Competizione ) 

lots of car and track mods from the roaring twenties, to prewar Auto Union, BRM16cil, 1967 F1 and the Porche 917. After I do not have any interest to drive those ugly F1 insects or those Lemans Brick on wheels. 

Its real fun driving the Bentley Blower on an ancient  Ovaal circuit. 

13 hours ago, SCG_Fenris_Wolf said:

 

They just ought to port to the new Unreal Engine before somebody else does. That thing is so far beyond the old CLoD, including its physics you can use, that the thought of hopping on there and enjoying incredibly better performance and all the features is just mind-blowing. We're basically just waiting for a new player coming along and blowing the old engines out of the water atm, what possibilities... :o:

 

I’m afraid if so then 1C is in a difficult dilemma. Moving to a new game engine will also make the whole actual BoX/TC/FC in a situation like what happen to RoF and the loyal game badge collectors will be very disappointed. While stay to this limited nearly 15y old game engine, is like being Blackberry at the day before for the release of Apple’s Iphone. 

About the “new players”, who knows MicroProse with the WW2 big bombers is going to take that route. 

 

Edited by Dutch2
kissTheSky
Posted
26 minutes ago, Dutch2 said:

If like the old GPT and GPL in VR then get Assetto Corsa (not the Competizione ) 

lots of car and track mods from the roaring twenties, to prewar Auto Union, BRM16cil, 1967 F1 and the Porche 917. After I do not have any interest to drive those ugly F1 insects or those Lemans Brick on wheels. 

Its real fun driving the Bentley Blower on an ancient  Ovaal circuit. 

 


Thanks. I do have the Assetto Corsa. Not a bad game, it’s just that GPL’s online community is second to none for racing simulators, and the fact that Assetto Corsa has you in VR only “on” the track, and having to switch to either virtual desktop or taking the headset on/off takes quite a bit out of the experience. 

SCG_Fenris_Wolf
Posted
On 6/9/2021 at 10:04 AM, Dutch2 said:

If like the old GPT and GPL in VR then get Assetto Corsa (not the Competizione ) 

lots of car and track mods from the roaring twenties, to prewar Auto Union, BRM16cil, 1967 F1 and the Porche 917. After I do not have any interest to drive those ugly F1 insects or those Lemans Brick on wheels. 

Its real fun driving the Bentley Blower on an ancient  Ovaal circuit. 

 

I’m afraid if so then 1C is in a difficult dilemma. Moving to a new game engine will also make the whole actual BoX/TC/FC in a situation like what happen to RoF and the loyal game badge collectors will be very disappointed. While stay to this limited nearly 15y old game engine, is like being Blackberry at the day before for the release of Apple’s Iphone. 

About the “new players”, who knows MicroProse with the WW2 big bombers is going to take that route. 

 

I'm afraid I couldn't follow you. Where's the argument? Badge collectors?? :ph34r:

Yours_truly_Ace
Posted (edited)

I have in fact been in an acrobat airplane a few years ago (birthday gift). The guy looped, stalled, high G turns for about 1 hour.
He even let me control the plane for 10 minutes and try some moves myself.
I didn't feel sick or bad one single time. 
There is something about VR that is not there yet. The brain is getting tricked. 

Edited by Gunmeyer
Posted
3 hours ago, Gunmeyer said:

I have in fact been in an acrobat airplane a few years ago (birthday gift). The guy looped, stalled, high G turns for about 1 hour.
He even let me control the plane for 10 minutes and try some moves myself.
I didn't feel sick or bad one single time. 
There is something about VR that is not there yet. The brain is getting tricked. 

To be honest, the brain is doing exactly what it is supposed to do. It is, and the body reacting to the mismatch/discrepancy between what the eyes and the rest of the sensory system is reporting back. 

354thFG_Drewm3i-VR
Posted
6 hours ago, Gunmeyer said:


There is something about VR that is not there yet. The brain is getting tricked. 

I think this is a bad take. I too got sick in vr the first week or so I used it. After doing it though and also wearing a pair of anti-blue light glasses, I now can fly for 6 hours straight or more--even with occasional stuttering and frame drops due to the poorly optimized game engine and my modest system. Though I don't play as much as I'd like to, there have been a few days I've even played around 8 hours...no sickness whatsoever, not even eyestrain.

Posted

I play in VR on most days around 3-5 hours a day. Took me initially about a week or so to adjust to it, does not bother me anymore.

  • Like 1
SCG_Fenris_Wolf
Posted

Still saying, the reason he got sick was bad settings and fluctuating framerate. Everyone gets sick if that's totally inconsistent, me included. And I ate whoppers with fries and warm mayonaise while flying gliders with a crazy dude who thinks he's an artist.

Posted
On 6/12/2021 at 3:46 AM, dburne said:

I play in VR on most days around 3-5 hours a day. Took me initially about a week or so to adjust to it, does not bother me anymore.

I play every day after work for about 3 or so hours too.   I tell my wife I'm going flying (not playing a game, I'm also, a private pilot, glider pilot and ultra light pilot)

  • Like 2

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