Mysticpuma Posted May 26, 2021 Posted May 26, 2021 Mine are: Clouds (after seeing DCS) because we spend so much time in the skies, the environment would be great to see updated. This would hopefully get rid of the rings and lines in heavy overcast and also fix the aircraft vanishing in front of them. Smoke/Fire/Explosions/ Vapour effects. Work is ongoing but they just don't look realistic and are very cartoonish/excessive. Probably the weakest aspect of the visuals in the game overall. The games colour palette/colour cast. Not really sure what is wrong with it but the landscape and skies display a wierd colour palette. The blue isn't quite blue, the browns are quite brown, the greens are slightly skewed.... Having seen Rowdyboot's mod work it may actually be due to the games lighting engine rather than the textures? So what are yours? Cheers, Mysticpuma 2 6
Uufflakke Posted May 26, 2021 Posted May 26, 2021 Well, all three features I would like to see updated you just mentioned: clouds, effects and overall lighting. Rowdyboot delivered us a very good alternative for the clouds. Number 1 on my list is lighting. Compared to other games (not just flight sims) it needs a complete overhaul.
[DBS]TH0R Posted May 26, 2021 Posted May 26, 2021 First and fore most - engine that can handle more than 20 planes at the same location easily. As Jason said, ideally a server capable of hosting 80 players without breaking a sweat. Second - lightning and color palette. The game looks washed out, like you said. Third - clouds.
Luftschiff Posted May 26, 2021 Posted May 26, 2021 Clouds, Lighting and Map textures. Honestly I'd love for them to abandon this insistence on huge maps. Give me maps half the size with twice the density/detail/attention.
BMA_FlyingShark Posted May 26, 2021 Posted May 26, 2021 (edited) 1: More realistic (radio) navigation (control over course setter, home vectoring, choosing what base to be guided too,...). 2: Engine timers (more interaction with temperatures). 3: Controls: Separate controls for cockpit lights and instrument lights, more possibilities for choosing weapon groups and so on. I'm thinking of people who buy extra control panels for their game. Have a nice day. Edited May 26, 2021 by FlyingShark 7
6./ZG26_Klaus_Mann Posted May 26, 2021 Posted May 26, 2021 Engine Timers More detailed Ground Physics More detailed Fluid Systems 4
grcurmudgeon Posted May 26, 2021 Posted May 26, 2021 AI strategic decision improvements Career mission generation improvements - variety, reduced flight times Career interface improvements 2
ROCKET_KNUT Posted May 26, 2021 Posted May 26, 2021 1. Gunners, who actually give useful information. 2. An option to swap these clownshoes for bombs, girls or booze if they´re still useless. 3. I´ll think about that as soon as one of the above is implemented into the game. ? 2
Stoopy Posted May 26, 2021 Posted May 26, 2021 1. Ground Handling - sometimes the break-dancing-inspired ground loops are just too much to take. 2. Multiengine support for more than 3 engines 3. Engine wear based on actual stress parameters instead of timers - the equivalent of what was done for pilot physiology, but for engines. 2 7
RedKestrel Posted May 26, 2021 Posted May 26, 2021 1. Further DM improvements, including another look at AP vs HE rounds, and more systems damage. 2. As Stoopy said, engine limit modeling that's not just a timer. I'd love to see detonation properly modeled, to avoid the gamey 'reduce mixture but keep settings high to go stealth'. I'd also love to see the turbo on the P-47 be modeled in a more sophisticated way. Right now you can abuse it pretty bad with no consequences. 3. Optimization, especially online, to allow more complex mission logic and lots of players in servers without overloading the server. 3
Rokychuchi Posted May 26, 2021 Posted May 26, 2021 (edited) - Better A.I. on all simulation aspects, but much better decision-making primordially. - Better optimization, so more planes/units wouldn't bring the frames down to a standstill. - Single-player communications within the flight and with the airbase at least on Oleg's 1946 level. Edited May 26, 2021 by Rokychuchi the usual one, mistakes in english 15
Eisenfaustus Posted May 26, 2021 Posted May 26, 2021 14 minutes ago, Rokychuchi said: - Better A.I. on all simulation aspects, but much better decision-making primordially. - Better optimization, so more planes/units wouldn't bring the frames down to a standstill. - Single-player communications within the flight and with the airbase at least on Oleg's 1946 level. I already upvoted - but nevertheless: +1 Exactly this please 3
BMA_FlyingShark Posted May 26, 2021 Posted May 26, 2021 1 hour ago, Rokychuchi said: - Better A.I. on all simulation aspects, but much better decision-making primordially. - Better optimization, so more planes/units wouldn't bring the frames down to a standstill. - Single-player communications within the flight and with the airbase at least on Oleg's 1946 level. 46 minutes ago, Eisenfaustus said: I already upvoted - but nevertheless: +1 Exactly this please I ran out of upvotes for today but you may add a + 1 from me too. Have a nice day.
Redwo1f Posted May 26, 2021 Posted May 26, 2021 (edited) 1 hour ago, Rokychuchi said: - Better A.I. on all simulation aspects, but much better decision-making primordially. - Better optimization, so more planes/units wouldn't bring the frames down to a standstill. - Single-player communications within the flight and with the airbase at least on Oleg's 1946 level. Ditto. Edited May 26, 2021 by Redwo1f Removed 4th choice (as it is a top 3, lol).
Enceladus828 Posted May 26, 2021 Posted May 26, 2021 These are my 3: 1. Fixing the parachute bug so that when the pilot touches water, he doesn’t instantly die. 2. Bombsights similar to how they are in IL-2 1946 and CloD where you go to the bombardier station, or the person who is also the bombardier such as the Nose Gunner or Top Gunner, then you plug everything in and drop the bombs once you are over target. No more of this arcade-style bombsight were you press a button and you automatically switch from the pilot position to the bombardier position, and you have to be in the pilot position and not in the Nose or Top Gunner position. 3. Radio comms and commands, make them like how they are in IL-2 1946 and CloD, where the radio is much more alive and you can request for help if you’re being shot at, assistance, permission to land and takeoff, etc. Thank you and keep up the good work everyone. 1
DBFlyguy Posted May 27, 2021 Posted May 27, 2021 15 hours ago, Rokychuchi said: - Better A.I. on all simulation aspects, but much better decision-making primordially. - Better optimization, so more planes/units wouldn't bring the frames down to a standstill. - Single-player communications within the flight and with the airbase at least on Oleg's 1946 level. 1000 upvotes if I could! 2
SE.VH_Boemundo Posted May 27, 2021 Posted May 27, 2021 (edited) Mine suggestions are: 1. Air marshall and Ground Commander mode, players can select and move and command multiple ground objects and vehicles. 2. Navigation tools integrated to game map: compass, rule, text, markings etc. 3. Engine to handle multiple moving objects on multiplayer better. Please vote it. 21 hours ago, FlyingShark said: 1: More realistic (radio) navigation (control over course setter, home vectoring, choosing what base to be guided too,...). 2: Engine timers (more interaction with temperatures). 3: Controls: Separate controls for cockpit lights and instrument lights, more possibilities for choosing weapon groups and so on. I'm thinking of people who buy extra control panels for their game. Have a nice day. I agree, I would like functional radio channels on planes to integrate it with SRS or even an ingame radio. Edited May 27, 2021 by SE.VH_Boemundo 2
ruby_monkey Posted May 27, 2021 Posted May 27, 2021 1) Clickable cockpits. I hate having to fumble for buttons in VR and I'd really hate to have to go back to TrackIR, to the point where I'm far more likely to fire up DCS despite having bought everything I possibly could of BoX. 2) Aircraft/vehicle-specific control profiles. Coupled with 1) above, this lets me have my physical controller set-up more closely match those of the individual aircraft I'm crashing. 3) Did I mention clickable cockpits? 1 2
Stoopy Posted May 28, 2021 Posted May 28, 2021 (edited) Actually, having thought about it, I will take back all 3 of my original priorities and trade them in for just ONE BIG ONE: 1 through 3: Retain Pilot's eye view during and after bailout sequence Edited May 28, 2021 by Stoopy
=gRiJ=Roman- Posted May 28, 2021 Posted May 28, 2021 (edited) These changes would make a big leap forwards in quality in the sim, IMHO. 1. More maps: the quantity of maps per year is far too low. They have to find a way to speed up the map release. How many maps do we have in the old IL2 1946? 2. Torpedoes: We are missing an essential weapon in the aerial warfare. I am stunned that we don't have them yet and a mod is not enough. 3. Navegation Beacons: the possibility of choosing the airport you wish to navigate to and, hopefully in the future, the carriers. Edited May 28, 2021 by =gRiJ=Roman- 1 2
Monksilver Posted May 28, 2021 Posted May 28, 2021 18 hours ago, DBFlyguy said: 1000 upvotes if I could! 1 down 999 to go ? 1
Ribbon Posted May 28, 2021 Posted May 28, 2021 (edited) 1. Torpedo bombers (ju88a17) 2. Allied medium bombers (B25) 3a. Game engine and netcode optimization 3b. Better ground textures, clouds and gfx overall 3c. More naval ops, (carriers,pto/mto) Edited May 28, 2021 by =VARP=Ribbon
[-=BP=-]Slegawsky_VR Posted May 28, 2021 Posted May 28, 2021 We actually dont have much to say when it comes to decision making and making revolutionary changes within the game. As far as fanbase is concerned I have not seen as much outrage as the .50s have created. Other than that devs have maintain some form of communication with the fanbase and as long as both sides are willing to listen I am confident about bright future of the franchise. Keeping the wishlist moderate is not gonna help and dreaming big is probably a way to go. But I might be wrong.
Firestorm07 Posted May 28, 2021 Posted May 28, 2021 (edited) I'll go with three features (in order of preference) that I feel could enhance the pilot experience: Pilots surviving a chute splashdown in water, in a life vest or a lifeboat depending on the equipment in their aircraft. An animation that has pilots climbing out of the aircraft once it's ditched, running to safety at distance from the wreckage, the way vehicle personnel do at present, An animation that has pilots climbing in to their aircraft at spawn and start up. Thanks, Edited May 28, 2021 by Firestorm07 1
=621=Samikatz Posted May 29, 2021 Posted May 29, 2021 1) Better radio comms. Player pilot not speaking unless dictated, allied planes communicating their intent better, commands that work. They fight adequately but they don't feel like a unit because the only things they call out are spotting targets, and targets shot down 2) Some kind of better built in co-op system. Being able to choose to restart a mission as the server runner without having to kill, rehost, and get everyone back in at the very least. Makes trying to do stuff with new pilots a bit of a pain 3) Better engine modelling as people have discussed 18 hours ago, =gRiJ=Roman- said: These changes would make a big leap forwards in quality in the sim, IMHO. 1. More maps: the quantity of maps per year is far too low. They have to find a way to speed up the map release. How many maps do we have in the old IL2 1946? 1946 did it by cutting quality hard. Not only are they filled with inaccuracies (1946's Stalingrad map has an artificial lake dug in the 50s on it, for example) they are also much smaller and harder to make actual battles on. As a comparison, see the 1946 Normandy map overlaid over the proposed BoN one: Spoiler You can't do anything Allied with this map, really, and the Axis operations you can do are severely limited. This sim is much better served by going for quality over quantity, imo 1 1
357th_KW Posted May 29, 2021 Posted May 29, 2021 FM/DM - a lot of this has been beaten to death, but incendiaries, AP vs HE aero damage, engine timers, flap speed and dive speed limits, Mach effects all could use a look. Recon/Cargo mechanics - While it’s possible for mission designers to kludge these right now, native support (including scoring in multiplayer) would really expand the horizons of the game. Enhanced Mission Builder/Multiplayer options - There’s a few things you just can’t do right now that would be huge for MP: Allow the mission designer to specify map markings and icons as visible to only one side or the other, allow aircraft mods to be locked “on” as well as disabled, allow fuel load limits specific to aircraft rather than global, create some radar type functions, allow servers to whitelist mods etc 1
falle96 Posted May 29, 2021 Posted May 29, 2021 1. New Career Types: Simply put, more options on how to play the career. This is my personal bugaboo and I think people who remember me probably already know it, but I think the career needs more ways to experience. I stand by there being both the ability to play as a new pilot if yours dies or is captured in an existing career run, and there being a specific career type where you are not a single pilot, but rather a “squadron spirit” who chooses who to fly as on every sortie. Both of these would, in my opinion, create very different but interesting experiences parallel to what exists. (that their nonexistence stonewalls my great desire to make AARs for this game has nothing to do with anything, I assure you) 2. Better Radio Protocols: The player’s ability to receive information when flying with AI is deeply stifled, and I think needs adjusting. The ideal would be a return to the way it is in the original Il-2, in my opinion - I felt very easily able to obtain information in that game, should I desire it. Packaged with this, I think, should be difficulty options to disable the radio should your plane not be equipped with one. 3. Better Aircraft Engine Simulation: This one is talked to death so I’ll let it alone. 4
DBFlyguy Posted May 29, 2021 Posted May 29, 2021 13 hours ago, =621=Samikatz said: Hide contents You can't do anything Allied with this map, really, and the Axis operations you can do are severely limited. This sim is much better served by going for quality over quantity, imo WOW. It's hard to believe the 1946 Normandy map was that small ... definitely looking forward to the BON map!
Gambit21 Posted May 29, 2021 Posted May 29, 2021 On 5/27/2021 at 11:17 PM, =gRiJ=Roman- said: 1. More maps: the quantity of maps per year is far too low. They have to find a way to speed up the map release. How many maps do we have in the old IL2 1946? Maps take time. They especially take time if they’re of a decent quality upon release, with at least the minimum of proper infrastructure, (rail yards as an example) and should somewhat resemble the region in question and are without endless expanses of rubber-stamped farm textures taking up most of it rather than say the steppe that’s supposed to be there - thereby making flying over most of it pointless. Airfields shouldn’t look like the map artist took 30 seconds to paste it over said farm tiles before moving on. Further if a map with mountains is released, the AI should be able to fly in said mountains without simply crashing into them, thereby rendering the mountains pointless. I’d hate to see the results of 2 maps per year rushed out the door. I support a SLOW, attentive and for crying out thoughtful map development process. 3
354thFG_Panda_ Posted May 29, 2021 Posted May 29, 2021 (edited) 3 things I think would be nice to have : - Wing flex, a nice neat detail. - A change to how lights look at distance (less visible tracers and nav lights) - When on fire, depending on the plane smoke could possibly fill the cockpit encouraging danger, bailing out maybe even danger for breathing in fumes after some time. Edited May 29, 2021 by LR.theRedPanda 4
VilsonFarias Posted May 29, 2021 Posted May 29, 2021 (edited) On 5/27/2021 at 12:20 PM, ruby_monkey said: 2) Aircraft/vehicle-specific control profiles. Coupled with 1) above, this lets me have my physical controller set-up more closely match those of the individual aircraft I'm crashing. Upvote here. I've been struggling with controls to a point that sometimes I prefer to keep flying with my old good Bf109 than trying something new and then having to deal with the control assignment nightmare on my Warthog and Saitek quadrant. Edited May 29, 2021 by VilsonFarias 2
2OlAyauhcoyotl Posted June 1, 2021 Posted June 1, 2021 1.- More replay camera angle options and the possibility to use joysticks as relative control for axis movement (not for proportionally traveling trough a default path), for instance an attached free camera like the one in War Thunder, it´d be awesome for making videos. 2.- A full sim mode with clickable cockpits and engine complex management. 3.- The same system used in Cliffs of Dover for putting identification marks and serial numbers. Bonus: Some FX nuances like heat vapor, rolling water drops on windscreen, wing flex. 1
Avimimus Posted June 1, 2021 Posted June 1, 2021 (edited) My big three 1) AI. AI which is better at disengaging. AI which is more branching (e.g. responds differently depending on the type of opponent or the year). 2) Time-skip or faster campaign missions (begin and end near the target area - or ones which are strung together like in Red Baron I) 3) A greater variety of ground target templates Those would be my three main wishes. There are more minor things (revisiting the performance of AP rounds against ground targets, improved rocket fragmentation modelling, check to see if rifle-calibre weapons are under-powered, separate convergence settings for each airplane, an Il-2 1946 style padlock system to replace the current padlock). On 5/29/2021 at 1:39 AM, VBF-12_KW said: Recon/Cargo mechanics - While it’s possible for mission designers to kludge these right now, native support (including scoring in multiplayer) would really expand the horizons of the game. It'd be really nice to be able to see recon photos after flying a mission - and also to have scores based on the clarity of the photo and the usefulness of what was captured by the photography... one could make it just as challenging/interesting as bombing (if not more)... and so many of the aircraft in game also had recon variants. Artillery spotting would also be nice (U-2VS, Fi-156, Ar-196, L-5 all come to mind)... and a small aircraft with an entire artillery battery (or warship) to back it up has more firepower than any aircraft we currently have in game. Edited June 1, 2021 by Avimimus
DBFlyguy Posted June 1, 2021 Posted June 1, 2021 On 5/29/2021 at 4:16 PM, LR.theRedPanda said: - A change to how lights look at distance (less visible tracers and nav lights) - When on fire, depending on the plane smoke could possibly fill the cockpit encouraging danger, bailing out maybe even danger for breathing in fumes after some time. Really like these two suggestions! Iflycentral made a good video concerning the Nav lights issue. Hopefully it gets addressed eventually... 1
Motherbrain Posted June 1, 2021 Posted June 1, 2021 On 5/26/2021 at 5:10 PM, Rokychuchi said: - Better A.I. on all simulation aspects, but much better decision-making primordially. - Better optimization, so more planes/units wouldn't bring the frames down to a standstill. - Single-player communications within the flight and with the airbase at least on Oleg's 1946 level. Yep. Basically my list. I had a situation were one of my wingmen had engine trouble. Yet, instead of deciding to return to base, he kept trying to keep up through the entire mission. Painful to watch.
Jade_Monkey Posted June 2, 2021 Posted June 2, 2021 1) better AI taxiing. The current version is "ok" but has multiple limitations and planes can get stuck sometimes preventing the entire flight from taking off. I would like to see an option for "take of as you get to the runway" instead of waiting for the entire flight to line up.in the runway. 2) better formations, with the ability to coordinate multiple flights in sub-formations. 3) more attention to airfields. They are pretty basic right now. I'm thinking of more ground props (oil barrels,ammo boxes, static or moving mechanics and armourers, idle pilots on standby having tea, bomb trolleys, etc), higher resolution ground textures including oil stains, skid marks on runways, etc. 4
Jeronimo83 Posted June 3, 2021 Posted June 3, 2021 Nice thread. for me: - nicer overcast weather - better radio ( incl radar navigation) - smoke casting shadows
=gRiJ=Roman- Posted June 3, 2021 Posted June 3, 2021 I wonder if Dynamic Weather, namely weather changing during a single mission, is feasible ... 1 2
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