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Posted (edited)

Ok so i bought Tobruk and yes it looks and feel fantastic but that GUI is still a pain to navigate around I know its been said that this will be being replaced but when I feel this is too complicated GUI and is putting off new players joining this or enjoying this sim  . 

Can we have some thing like Great battles that is easy and eye catching to click and join a server that is so easy to use . 

Edited by KoN_
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343KKT_Kintaro
Posted

Maybe this game wouldn't be presenting so many advanced features if it happened the GUI is simplified (ammo belts management for example). At any rate, maybe you simply need it happens to you what exactly happened to me: I got used to using this GUI as it is and now I don't even think about it, I simply enjoy the game at its maximum...

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Posted
2 hours ago, KoN_ said:

Ok so i bought Tobruk and yes it looks and feel fantastic but that GUI is still a pain to navigate around I know its been said that this will be being replaced but when I feel this is too complicated GUI and is putting off new players joining this or enjoying this sim  . 

Can we have some thing like Great battles that is easy and eye catching to click and join a server that is so easy to use . 

Consider the cost to benefit ratio. Modifiying the GUI might bring in new players, but there's no way to be sure. Any associated unexpected consequences would be on the developer to 'fix'. My understanding before the DW release was that the release would include an improved GUI. The only "improvement" I can see is that the loadout screen was moved to the "Options" menu. To me that seems counterintuitive, but maybe others view that as an "improvement". The most practical way forward is to leave the GUI as it currently exists and make to more DLC to keep the player base Blitz has now. The bulk of that base may include mostly online specialists and mission builders who are well equipped to utilize the GUI as currently implemented.

Mysticpuma
Posted (edited)

I think after all this time the GUI is not going to be a high priority. 

Should there ever be a priority list I would hope a loadout tool (like the Joystick tool) would be incorporated for Single Player without the current hoops that need to be jumped through just to change the players aircraft ammunition. 

 

I can't even remember the amount of times players have asked why they can't change their ammunition in Single Player and then be guided to go into Multiplayer, change it there, then save it... and other workarounds. 

 

 

Edited by Mysticpuma
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Posted (edited)

Anytime anyone raises the GUI issue it creates opportunity to re-report pet peeves. That never ends well so there's really no benefit. In the end the marketplace decides.

Edited by Dagwoodyt
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343KKT_Kintaro
Posted

The only problem with CloD's GUI is that there's not problem at all. In other words, the only problem with CloD's GUI is human laziness.

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Posted
2 hours ago, 343KKT_Kintaro said:

The only problem with CloD's GUI is that there's not problem at all. In other words, the only problem with CloD's GUI is human laziness.

 

On the other hand the last 1C producer of Cliff's had this to say about the - still unchanged - GUI;

 

The GUI especially is our Achilles heel. Like I wrote earlier in the thread, somebody somewhere before I ever showed up chose to make it in a horrible clumsy environment called WPF. By the time I showed up it was too late to go back, and going forward proved extremely painful. Each new screen took forever, everything was clunky, tiny changes or bug fixes required insane amounts of effort, and in the end it took a tremendous painful effort to reach the decidedly insufficient GUI that we have today.

It's extremely painful and frustrating for everyone involved. Believe me.

 

 

 

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343KKT_Kintaro
Posted (edited)

Ok, Dagwoodyt, let's talk about statistics.

 

- People stating they love and [often] listen to music: 99%

 

- People able to read sheet music or playing violin: 1%

 

Let's put it differently: the complaints on Cliffs of Dover's GUI are mainly due to the simple fact that the majority of simmers choose the path of least resistance because of the habits they acquired with other simulators. If "Cliffs of Dover" is not like other simulators, then they need to provide some efforts and simply learn about its functioning. For God's sake... it's not that difficult...

 

 

Edited by 343KKT_Kintaro
aout -> about / listen music -> listen to music
  • Confused 1
Thundercracker
Posted

If you have to put time in to learn to use a GUI it's not a good GUI. 

 

Cliffs is functional at best, fortunately we didn't buy the game to spend all day on the menus. ?

Posted

Yep the GUI has some lets say deficiencies. You can get used to it but for a new player it must be a pain. 

  • Upvote 1
  • Team Fusion
Posted

The GUI is a intergral part of the game code and very difficult to change.

 

It was intentionally built in a very complex fashion to allow what Oleg Maddox the original designer intended to be a system which could replicate generally any type of aircraft ever available.

 

So for example it allows for the programming of controls for bombers which have 8 engines.  (for example, B-52 had 8 jet engines, the Dornier Do-X had 12 engines coupled in pairs... in effect, 6 engines for control purposes)

 

We have made a number of changes... to reduce the number of options in the basic screen... so for example 8 engines are no longer in the basic screen although players will have the option for accessing them if we create an 8 engine type.

 

We hope to make further 'User Friendly' improvements in the future, but as far as completely re-writing the code... not sure this will be possible if we are to retain the game engine's ability to replicate complex aircraft types.  We do plan on building 4 engined bomber types for example and having all the controls for those engines, (4 throttle controls, four mix, four supercharger, four turbocharger, etc.) is a requirement.

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Posted
2 minutes ago, Buzzsaw said:

We do plan on building 4 engined bomber types for example and having all the controls for those engines, (throttle, mix, supercharger, turbocharger, etc.) is a requirement.

 

Oh, that is a juicy little snippet indeed.

Posted
15 hours ago, Redwo1f said:

 

Oh, that is a juicy little snippet indeed.

Certainly every bomber specialist will cry out for early access to these 4-engine beasts. I wonder what resources are consumed in pursuit of such technical marvels.

FurphyForum
Posted
9 hours ago, Dagwoodyt said:

Certainly every bomber specialist will cry out for early access to these 4-engine beasts. I wonder what resources are consumed in pursuit of such technical marvels.

 

275e86b7c61680c7991f697869e1cd72.jpg.3ee2126b5471dfc6cb2b5524bba6cc72.jpg

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Posted
On 5/24/2021 at 3:25 PM, 343KKT_Kintaro said:

The only problem with CloD's GUI is that there's not problem at all. In other words, the only problem with CloD's GUI is human laziness.

Nothing to do with being lazy I've been playing this sim since realise back oh 2008 i think . I'm asking for a easy GUI  , so new players can navigate around . 

Stop being so negative . ? 

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Cybermat47
Posted (edited)

On a personal note, I would like to see the GUI updated at some point. However, new content takes precedence... and Buzz’s mention of four-engined bombers isn’t to be taken lightly.

 

I’d say that some of you have already guessed what’s in the works ;)

Edited by Cybermat47
343KKT_Kintaro
Posted
1 hour ago, KoN_ said:

Nothing to do with being lazy I've been playing this sim since realise back oh 2008 i think . I'm asking for a easy GUI  , so new players can navigate around . 

Stop being so negative . ? 

 

 

No worries my friend. A few comments only:

 

1) This game was released in March 2011, so I guess you mean you're playing it since 2011, not 2008.

 

2) Buzzsaw knows what he says (he and his developers are permanently dealing with the game's source code) and, apparently, it will be very difficult, if not impossible, to redesign the GUI in "Cliffs of Dover".

 

3) As I said, KoN_, I got used to use this GUI and the best way to ignore the GUI's "complexity" (is there any?) is simply using it until it is acquired as a second-nature behaviour. Believe me KoN, the GUI seems to be a problem but, in fact, it's not.

 

Cheerio!

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Posted (edited)
2 hours ago, Cybermat47 said:

On a personal note, I would like to see the GUI updated at some point. However, new content takes precedence... and Buzz’s mention of four-engined bombers isn’t to be taken lightly.

 

I’d say that some of you have already guessed what’s in the works ;)

Will the bombers launch before or after VR?

Edited by Dagwoodyt
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Mysticpuma
Posted
3 hours ago, Cybermat47 said:

On a personal note, I would like to see the GUI updated at some point. However, new content takes precedence... and Buzz’s mention of four-engined bombers isn’t to be taken lightly.

 

I’d say that some of you have already guessed what’s in the works ;)

Well it's a B17 or B24. 

I would personally like the B24 but I guess it will be the B17 :(

 

The one thing though that will make the addition of a 4 engine US bomber impressive is the scale of formations that CloD can support compared to BoX. That added to the Truesky, extended draw distance and improved particle limit (presumably) will make CloD pretty special in the flight sim community. 

The amount of positive feedback Microprose got when they announced they were restarting the Mighty Eighth franchise was very impressive, so to have a B17/B24 flyable with gunner and bomb aimer positions available will be a significant step forward for TFS. 

Here's CloD with a 200 Wellington bombers... now imagine the Mighty Eighth heading to Italy... :)

 

 

 

 

  • Like 4
Cybermat47
Posted
1 hour ago, Mysticpuma said:

Well it's a B17 or B24. 

 

No, it's the Bf-109 Q-1.

 

1605871713_Bf-109Q-1.jpg.48f89c6213145740f3d1105f4026a9b2.jpg

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Rokychuchi
Posted
41 minutes ago, Cybermat47 said:

No, it's the Bf-109 Q-1.

Yeah, but what about Ta-152 Q20?? If it's not included, next DLC will be literally unplayable.Q20.thumb.png.faae8ad5844a0920b971ca7294ed5290.png

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  • Team Fusion
Posted

I can definitely confirm the possibility inverted in null fields we will establish a working committee to fully implement the proposed design of a maximum priority study to determine the feasibility of beginning a practical non-working version of the Ju-390:

 

Abandoned_JU-390_IWM_CH_15687.jpg

 

Otherwise I have no comment.  ?

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Posted

TBH if VR arrives in 2021 that will be much more consequential than a multi-engine implementation.

  • 3 weeks later...
Angry_Kitten
Posted

the only GUI issues comes from the ammunition

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