sturmkraehe Posted May 21, 2021 Posted May 21, 2021 I need some more assistance with skinning based on the official templates using GIMP. My tempest skins end up with 31 MB size (spitfire14 was something around 23 and accepted by game) I apply following steps: 1. I merge all visible layers to the lowest one. 2. I add a mask layer with the alpha1 channel 3. I export the file as dds with DSXT5 option and with creation of mipmaps I end up with a dds file 31 MB which is rejected by the game. How can I achieve accepted sizes? I apply these same steps to the Spitfire templates and it works fine.
BlackHellHound1 Posted May 21, 2021 Posted May 21, 2021 31MB is unusual indeed. Can you share one of the .dds files so we can take a look? Also, I suggest joining the skinners discord. Lots of skilled artists there who can help find the cause of the issue. BlackHellHound1 1
sturmkraehe Posted May 21, 2021 Author Posted May 21, 2021 Ok, I now joined the discord channel and got some excellent help. The trick is to copy the visible layers in a new one, put the alpha channel mask there and then export it. Thanks for advice to go to discord! 1
DetCord12B Posted June 4, 2021 Posted June 4, 2021 1 hour ago, CUJO_1970 said: I can assure you that DDs are not too large. This depends entirely upon the MDL to TXr conversion and the assets, formats, and or components utilized by the engine in dev. They can indeed be that large and even exceed it, and to say that they can't is simply not true. It all comes down to finding the correct format for the engine in question with regards to it's LOD build/textures. For IL-2 it is going to be a DXT3+.
CUJO_1970 Posted June 4, 2021 Posted June 4, 2021 Double D's DetCord. I was talking about Double D's bro. (No offense to C-cups) 2
DetCord12B Posted June 6, 2021 Posted June 6, 2021 On 6/4/2021 at 7:16 AM, CUJO_1970 said: Double D's DetCord. I was talking about Double D's bro. (No offense to C-cups) Right on, mate! 1
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