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sturmkraehe
Posted

I need some more assistance with skinning based on the official templates using GIMP.

 

My tempest skins end up with 31 MB size (spitfire14 was something around 23 and accepted by game)

 

I apply following steps:

1. I merge all visible layers to the lowest one.

2. I add a mask layer with the alpha1 channel

3. I export the file as dds with DSXT5 option and with creation of mipmaps

 

I end up with a dds file 31 MB which is rejected by the game.

 

How can I achieve accepted sizes? I apply these same steps to the Spitfire templates and it works fine.

BlackHellHound1
Posted

31MB is unusual indeed. 

Can you share one of the .dds files so we can take a look?
Also, I suggest joining the skinners discord. Lots of skilled artists there who can help find the cause of the issue. 

 

BlackHellHound1

:salute:

  • Like 1
sturmkraehe
Posted

Sure, where can I upload it?

 

sturmkraehe
Posted

Ok, I now joined the discord channel and got some excellent help. The trick is to copy the visible layers in a new one, put the alpha channel mask there and then export it. Thanks for advice to go to discord!

  • Upvote 1
  • 2 weeks later...
Posted

I can assure you that DDs are not too large.

DetCord12B
Posted
1 hour ago, CUJO_1970 said:

I can assure you that DDs are not too large.

 

This depends entirely upon the MDL to TXr conversion and the assets, formats, and or components utilized by the engine in dev. They can indeed be that large and even exceed it, and to say that they can't is simply not true.

 

It all comes down to finding the correct format for the engine in question with regards to it's LOD build/textures. For IL-2 it is going to be a DXT3+. 

Posted

Double D's DetCord.

 

I was talking about Double D's bro. (No offense to C-cups)

  • Haha 2
DetCord12B
Posted
On 6/4/2021 at 7:16 AM, CUJO_1970 said:

Double D's DetCord.

 

I was talking about Double D's bro. (No offense to C-cups)

 

Right on, mate!

  • Upvote 1

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