NoelGallagher Posted May 10, 2021 Posted May 10, 2021 (edited) this is the look through the various ww2 tank optics as you can see if you look through the optic it becomes a little bit blurry and also if light enters though the scope it affects the view also the edge around the optic becomes distorted (because optic itself is curved) but in the current game the visual of "looking through the optic" doesn't give you any sense or feeling of looking through the optic since "tank crew" is the most up to date tank sim i thought it would be nice to see this kind of realistic effect in this tank simulation BTW it's god damn hard to find the actual picture of "looking through ww2 tank the optic" Edited May 10, 2021 by NoelGallagher 4
MajorMagee Posted May 10, 2021 Posted May 10, 2021 Keep in mind that most of the available images like this are taken through vintage sights that have not aged gracefully. Additionally, the very act of taking a photo through a gun sight is extremely difficult to get right because of the need to perfectly align and match the eye distance with the camera's lens system. (Try combining binoculars or a telescope with a camera some time) Most of the time these shots were simply trying to capture the reticle pattern for posterity, and weren't intent on faithfully representing the user experience of looking through the sight. 2
NoelGallagher Posted May 10, 2021 Author Posted May 10, 2021 (edited) 3 hours ago, MajorMagee said: Keep in mind that most of the available images like this are taken through vintage sights that have not aged gracefully. Additionally, the very act of taking a photo through a gun sight is extremely difficult to get right because of the need to perfectly align and match the eye distance with the camera's lens system. (Try combining binoculars or a telescope with a camera some time) Most of the time these shots were simply trying to capture the reticle pattern for posterity, and weren't intent on faithfully representing the user experience of looking through the sight. well i have my own experience of looking through binoculars and rifle scope(which both are based on same basic technology as tank optic) and it doesn't look as clear as you can see with your bear eyes and it shouldn't be same of course because you are literally looking at the light that reflected upon multiple lenses in my own experience the 2nd image on the post are most clear example of how it looks and feels like by looking through the optic it makes you feel like your eye itself became a camera it generate the illusion of such as like depth of field effect just like when you photograph something through the lenses there's also some kind volumetric curved sense that which distort the image of edge around the circle the best example are this Edited May 10, 2021 by NoelGallagher 2
[SN]_Reaper_ Posted May 10, 2021 Posted May 10, 2021 I agree, now there is no difference when we look through the "eyes" of the commander or through the sight lenses. A black mask and reticle scales are simply added. The British, after studying the Pz.4 tank, noted that Quote the sight field of the sight was 23.5 °, but with a caveat: the closer to the edge of the lens, the worse the target is seen. Good visibility was only in the middle, in the 8 ° range. The transparency left much to be desired: the scope transmitted about 20% of the incoming light.
NoelGallagher Posted May 10, 2021 Author Posted May 10, 2021 2 minutes ago, dragon_7611 said: I agree, now there is no difference when we look through the "eyes" of the commander or through the sight lenses. A black mask and reticle scales are simply added. The British, after studying the Pz.4 tank, noted that exactly it feels like you are just seeing the outside of the tank with the added black mask and reticle scales on it i wouldn't suggest this kind of detail if this was just realsitic ww2 fps but it's a tank simulation i think dev's could do more than this although i absolutely appreciate the incredible details of exterior of the tank 1
moustache Posted May 10, 2021 Posted May 10, 2021 Mmmh, let's not ask for too much stuff ... we get too much hope and then we are disappointed ...
NoelGallagher Posted May 10, 2021 Author Posted May 10, 2021 (edited) 8 minutes ago, moustache said: Mmmh, let's not ask for too much stuff ... we get too much hope and then we are disappointed ... i think we deserve this much of detail with the price we have paid for the sim and also GAZ AA has crew animation we need animation for tank crew too i'm sure the dev's will keep improving the sim new DVD tech was very refreshing and amazing i think this tank sim needs some distinctive feature apart from what anyone can do(post scriptum armour) or what has been already done(steel fury,red orchestra2 tank) to justify it's price and i think DVD tech is just a start of this great journey i believe that dev's will eventually make this tank crew as one of the best ww2 tank sim ever made Edited May 10, 2021 by NoelGallagher
moustache Posted May 10, 2021 Posted May 10, 2021 ah yes, that I agree, at 80 $ a game, I expected a thorough simulation ... in fact, it lacks a number of details, processes, gameplay ... but when you see the updates, it's mostly focused on planes ... Tank Crew is only an optional DLC ... let's look at some bugs, present for a year or more ... I loved that Tank Crew is expanding , but clearly, if that happens, I think we will have to go back to the cash register ... 1
LachenKrieg Posted May 10, 2021 Posted May 10, 2021 4 hours ago, dragon_7611 said: I agree, now there is no difference when we look through the "eyes" of the commander or through the sight lenses. A black mask and reticle scales are simply added. The British, after studying the Pz.4 tank, noted that 4 hours ago, NoelGallagher said: exactly it feels like you are just seeing the outside of the tank with the added black mask and reticle scales on it i wouldn't suggest this kind of detail if this was just realsitic ww2 fps but it's a tank simulation i think dev's could do more than this although i absolutely appreciate the incredible details of exterior of the tank Don't forget that the German sights were an improvement over their Russian counterparts. But if you compare the riffle gun sight video above, its similar to what we have in-game in terms of quality.
JG1_Vonrd Posted May 10, 2021 Posted May 10, 2021 I wonder if your neighbors realize that they are being targeted... ? 1
[SN]_Reaper_ Posted May 10, 2021 Posted May 10, 2021 3 hours ago, LachenKrieg said: Don't forget that the German sights were an improvement over their Russian counterparts. This is a rather controversial statement. 3 hours ago, LachenKrieg said: But if you compare the riffle gun sight video above, its similar to what we have in-game in terms of quality. Here are two screenshots. This is what the commander sees when he leans out of the hatch. And this is how the gunner sees through the sight Imitation of "glass" is made only for viewing devices, but not for sights.
LachenKrieg Posted May 11, 2021 Posted May 11, 2021 (edited) 3 hours ago, dragon_7611 said: This is a rather controversial statement. Here are two screenshots. This is what the commander sees when he leans out of the hatch. And this is how the gunner sees through the sight Imitation of "glass" is made only for viewing devices, but not for sights. I didn't mean to insult anyone's national pride. I am going only by what I have read, and some of the accounts are from Russian personnel that were able to use the gun sights of captured vehicles. But the point was not to highlight which country had better equipment, it was to point out that if the Dev's were to add some type of effect to the gun sight to make it appear more historically accurate, it would make sense that they would do the same for all vehicles. And from what I heard, there were differences between the German and Russian sights used. It could add another unique dynamic to the game I suppose. The gun sight image your using to compare has no magnification. If you zoom the gun sight to max, you get something pretty close to what you see in the riffle video. The biggest difference between the portion of image the camera captures in the scope compared to the portion outside the scope view is that the scope is magnified. In image 1, both portions are almost in focus. In image 2, the portion outside the scope is out of focus, which is one of the issues mentioned by another poster above. In the Tank Crew gun sight image, it seems to be cropped because you don't see the blackout area at all. Edited May 11, 2021 by LachenKrieg
[SN]_Reaper_ Posted May 11, 2021 Posted May 11, 2021 (edited) 8 hours ago, LachenKrieg said: The gun sight image your using to compare has no magnification. I deliberately made screenshots with the same 31° angle of view (see the value in the upper right corner) to clearly show that there are no lenses in the sights ? Edited May 11, 2021 by dragon_7611
MajorMagee Posted May 11, 2021 Posted May 11, 2021 (edited) If we could locate the mask files in the right GTP then we may be able to mod the tint/vignetting/opacity to produce a different look. p.s. Finally got around to finding it! Edited September 6, 2023 by MajorMagee 1
1CGS LukeFF Posted May 11, 2021 1CGS Posted May 11, 2021 22 hours ago, dragon_7611 said: This is a rather controversial statement. Indeed. I have an original PU scope fitted to my M91/30 sniper rifle, and the clarity of the optics is every bit as good as anything else being made today.
moustache Posted May 11, 2021 Posted May 11, 2021 1 hour ago, LukeFF said: En effet. J'ai une lunette PU d'origine installée sur mon fusil de précision M91 / 30, et la clarté de l'optique est tout aussi bonne que tout ce qui est fabriqué aujourd'hui. Mmmh ... "I played Cyberpunk 2077 and encountered absolutely no bugs ... so there are no bugs in the game ..."
NoelGallagher Posted May 13, 2021 Author Posted May 13, 2021 On 5/11/2021 at 9:27 AM, LachenKrieg said: I didn't mean to insult anyone's national pride. I am going only by what I have read, and some of the accounts are from Russian personnel that were able to use the gun sights of captured vehicles. But the point was not to highlight which country had better equipment, it was to point out that if the Dev's were to add some type of effect to the gun sight to make it appear more historically accurate, it would make sense that they would do the same for all vehicles. And from what I heard, there were differences between the German and Russian sights used. It could add another unique dynamic to the game I suppose. The gun sight image your using to compare has no magnification. If you zoom the gun sight to max, you get something pretty close to what you see in the riffle video. The biggest difference between the portion of image the camera captures in the scope compared to the portion outside the scope view is that the scope is magnified. In image 1, both portions are almost in focus. In image 2, the portion outside the scope is out of focus, which is one of the issues mentioned by another poster above. In the Tank Crew gun sight image, it seems to be cropped because you don't see the blackout area at all. the zoom we have with the shift+mouse scroll is not a zoom we get with the tank optic both model of tiger and the panther presented inside the game didn't have any optic that can adjust the zoom it's 2.5X fixed optic later model like tiger E or panther A had the optic that allows you to have further zoom up to 5X from fixed 2.5X
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now