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moustache
Posted (edited)

Type of enhancement: tank gameplay

 

Explanation of the proposals: to date, the mouse command of the turret is quite complicated, the fact of switching from one position to another in the tank leads to the automatic refocusing of the view ... and of the turret ... which enormously complicates the shooting, moreover at long distance, and kills the immersion ... in the limit, would it be possible to implement a system of virtual joystick like one can find some in War Thunder?

 

Advantages:… immersion and gamplay?

 

 

 

Type of improvement: order gameplay

 

Explanation of the proposals: the order system is quite laborious because it is very extensive and not very "visual". when moving, it is not too prominent, but in combat, it becomes complicated. Would it be possible to have maybe a faster system of use, (like a decision wheel), and especially the possibility of making as for the planes, a system of keyboard shortcut? can we add another of the tank commander to ask to turn the turret on this or that side?

 

Advantages: always immersion ...

 

 

 

Type of improvement: terrain

 

Explanation of the proposals: the last update to bring some interesting things for the driving of the tanks, but it would be possible to refine it. To date, it's very binary, either there is no distortion (on "official" roads), or it's a roller coaster. Could we have a more diversified system (the dirt roads are a little less flat than the main roads, the fields are more deformed, and the maximum system for abandoned land and forest) and do the same for the "drift" "?

 

Advantages: always immersion.

 

 

 

Type of enhancement: tank gameplay

 

Explanation of the proposals: can we add a hand compass to the tank commander? and the possibility of annotating the map (as in Arma)? that would allow you to play without any virtual instrument and would facilitate the movement on the ground ... and is it possible to prevent the leader from removing his binoculars when changing positions (it complicates the confirmation of long distance shots ...)

 

Advantages: still immersion

Edited by moustache

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