DD_Friar Posted May 1, 2021 Posted May 1, 2021 Salute Has anyone else noticed that previously when you where in the Commanders position and using Binoculars there used to be a little hand on the HUD compass (bottom left) that showed you the direction you were looking. This now seems to have been removed? 2
moustache Posted May 2, 2021 Posted May 2, 2021 strange... it would be a great idea to have a real compass, it would allow you to travel, gude the cannon, without the hud, it would be a real plus for the realism ... of the simulation
DD_Friar Posted May 2, 2021 Author Posted May 2, 2021 (edited) You can and there is. Panzer 4 top left to driver. You can even set your heading and the compass will help you stay on course. Sherman to right of driver. Same. Don’t know other tanks off the top my head. Edited May 2, 2021 by DD_Friar
moustache Posted May 2, 2021 Posted May 2, 2021 I'm talking about a compass directly in the hand of the tank commander, giving the order to turn the turret in such direction ... having to go in / out to have the direction ... and the driver's compass is a nice addition, but it would be necessary to associate it with a more precise map, to allow the development of travel skills ...
SidtheGit Posted May 2, 2021 Posted May 2, 2021 (edited) 50 minutes ago, moustache said: I'm talking about a compass directly in the hand of the tank commander, giving the order to turn the turret in such direction ... Hi Moustache, are you referring to multicrew tanks crewed by players? In the Axis tanks, but not in Allied, there is a visual 12 position clock face system that gives the commander the ability to tell the gunner to rotate the turret in a particular direction. The commander's cupola has clock face numbers marked on it and there is a dial in the gunner's position that is relative to the barrel and the hull position ie. 12 o'clock in the gunner's position means the barrel is pointing forward. Assuming that the commander is looking through the visors in his cupola it can be seen that the barrel is always at 12 o'clock relative to the commander's 12 o'clock view. Starting with the barrel along the front centre of the hull, he can tell the gunner to rotate to, say, 2 o'clock. So long as the commander interprets the barrel direction relative to the front centre of the hull he can direct the turret turn using the clock face system. Cheerzen Edited May 2, 2021 by SidtheGit
moustache Posted May 2, 2021 Posted May 2, 2021 (edited) Je parlais plus d'une boussole à tenir en main, et plus de l'expérience solo ... en effet ce système est présent, mais en jeu, en solo, ce n'est pas très pratique ... devoir descendre / monter pour avoir le sens des aiguilles d'une montre / direction degré n'est pas très pratique, quand on ajoute la vitesse de l'action et l'impossibilité de garder la copule ouverte ... Il y a 1 heure, SidtheGit a déclaré: pour ces instruments, je ne peux pas les utiliser, la vue libre ne semble pas fonctionner en cuve ... en sortant du viseur, si je ne bloque pas le canon, le canon suit le mouvement de la tête du tireur ... Cependant , Je n'ai pas de clé en double sur cette clé ... for the order to turn the turret, same, solo, no order for the guner to "turn the turret on 6 o'clock, or at 2 o'clock ..." (moreover will it one day be possible to do keyboard shortcuts for the order in char? a bit like for planes?) (Je précise juste que je joue sans VR, sans piste IR et que tout ça, ce serait jouer sans HUD ...) Edited May 2, 2021 by moustache
SidtheGit Posted May 2, 2021 Posted May 2, 2021 Ah ok. I understand what you are saying. I too would like the commander to have a usable compass in hand. I play mostly multicrew and like to play without HUD if possible. (Sorry Friar, I don't mean to hijack your original post) Ah ok. Je comprends que ce vous dites. J'amerais moi aussi que le commandant ait en main une boussole utilisable. Je joue principalement en multicrew et j'aime jouer san HUD si possible. Cheerzen
moustache Posted May 2, 2021 Posted May 2, 2021 1 hour ago, moustache said: pour ces instruments, je ne peux pas les utiliser, la vue libre ne semble pas fonctionner en cuve ... en sortant du viseur, si je ne bloque pas le canon, le canon suit le mouvement de la tête du tireur ... Cependant , Je n'ai pas de clé en double sur cette clé ... it's the same for you, or it's a bug of my game?
SidtheGit Posted May 2, 2021 Posted May 2, 2021 I don't know that issue, I use TrackIR for all head movement.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now