Talisman Posted April 30, 2021 Posted April 30, 2021 Why does the parachute fail every time? And before any asks, yes pilot has parachute selected as part of standard equipment. Just started to use CloD again after many years and about to start a campaign in the P40 Tomahawk, only to find that the gunsight is bugged and parachute fails every time I am not enjoying my return to CloD.
Mysticpuma Posted April 30, 2021 Posted April 30, 2021 I have found the parachute tends to fail if you manage to bail out at high speed. Maybe, if possible, try a test. Any aircraft, put it into a slow climb to effectively stall it. At the stall point bail out (make sure you have a reasonable altitude, say 1000m). Mostly the parachute should open. It generally reflects lot of variants but in a downward trajectory at speed, if you bail out the parachute tends to fail.
Talisman Posted May 1, 2021 Author Posted May 1, 2021 15 hours ago, Mysticpuma said: I have found the parachute tends to fail if you manage to bail out at high speed. Maybe, if possible, try a test. Any aircraft, put it into a slow climb to effectively stall it. At the stall point bail out (make sure you have a reasonable altitude, say 1000m). Mostly the parachute should open. It generally reflects lot of variants but in a downward trajectory at speed, if you bail out the parachute tends to fail. Thanks for reply. Have many hours in the old original CloD and not seen this problem. Seems to be a problem in Blitz single player for me. Even just spawn in and test the parachute its a fail, lol. Tried it now in MP and it worked though, so feeling a bit happier now. Talking of single player, every time I select a quick combat mission for RAF the game puts me in a Bf 109! What is going on? For example, I select dogfight over Dover to fly the Spit (just like I used to do years ago with the original CloD) and I get a 109 every time I spawn in; very odd. How the hell I can get to fly a Spit in that dogfight over Dover quick mission is a mystery; not allowed to fly Spit any more, lol. Odd things happening in quick/single missions. Happy landings, Talisman 1
Mysticpuma Posted May 1, 2021 Posted May 1, 2021 (edited) 2 hours ago, ACG_Talisman said: And I get a 109 every time I spawn in; very odd. How the hell I can get to fly a Spit in that dogfight over Dover quick mission is a mystery; not allowed to fly Spit any more, lol. Odd things happening in quick/single missions. Happy landings, Talisman Have you looked at the Quick Mission, then looked at the aircraft, then made sure that you click the pilot above the aircraft to choose which country you fly for? Then double click the aircraft to make sure you have the Spitfire chosen. Then fly? If that goes pear shaped, make sure in Realism options you can change player aircraft by "jump to cockpit", make sure you have a key press set up to do this, then Ctrl+F2 to scroll through aircraft and when you get to the aircraft (external) that you want to fly, hit the keys for "jump into cockpit" to take control. Just a few options to get you in a Spitfire Edited May 1, 2021 by Mysticpuma 2
Angry_Kitten Posted May 9, 2021 Posted May 9, 2021 Ive used the parachute 3 times in single player. only issue i have is the pilot tumbles for about a minute before the chute actually opens. Since each time ive jumped at over 1000 meters its been ok..... but if i made a low altitude jump id be worried. As in "shakeing hands with birds in a treetop before the chute opened"
Talisman Posted May 10, 2021 Author Posted May 10, 2021 (edited) 17 hours ago, pocketshaver said: Ive used the parachute 3 times in single player. only issue i have is the pilot tumbles for about a minute before the chute actually opens. Since each time ive jumped at over 1000 meters its been ok..... but if i made a low altitude jump id be worried. As in "shakeing hands with birds in a treetop before the chute opened" It is an odd thing and seems to be intermittent in that the parachute can sometimes stay stuck on fail mode in SP continuously for a run of re-flown same missions (sometimes to specifically test the parachute under ideal bail out conditions). Then I go to MP and it works fine. Then back to SP and it works fine again, until the next time, lol. Just one of those odd things that happen with computers I suppose. Happy landings, Talisman Edited May 10, 2021 by ACG_Talisman
Team Fusion Buzzsaw Posted May 11, 2021 Team Fusion Posted May 11, 2021 Your chances of a successful bailout, as per historical results and physics reality, is governed by how fast the aircraft is travelling and in what direction. In a high speed dive you have almost zero chance of a successful bailout... as would be the case in a real aircraft. In a gentle climb at low speed, and with your wings level, your chances are nearly 100%.
Talisman Posted July 9, 2021 Author Posted July 9, 2021 On 5/11/2021 at 5:02 AM, Buzzsaw said: Your chances of a successful bailout, as per historical results and physics reality, is governed by how fast the aircraft is travelling and in what direction. In a high speed dive you have almost zero chance of a successful bailout... as would be the case in a real aircraft. In a gentle climb at low speed, and with your wings level, your chances are nearly 100%. Thing is Buzz, many times the parachute fails for no reason in this simulation, even when the pilot has actually successfully bailed, had a normal free fall decent and there appears to be no reason for the parachute to fail. It is the question of the actual parachute failing too often after successful bail out that I have an issue with. If the parachutes failed in real life, after a successful bail out, as often as in this simulation there would have been hell on and a shortage of pilots to a level meaning questions would be asked and answers and solutions expected. Aviation books record all sorts of hairy escapes and hang ups that pilots have survived during difficult emergency escape episodes with parachutes, but with CloD one can be in level flight at good airspeed, have a good bail out and the parachute still fails; I have tested this many times. I could understand if there had been fire in the cockpit and the parachute was burnt, but at the moment there appears no logical reason that is simulated for parachute failure after a successful bail out. Please consider looking at this issue as it is very off putting at the moment. Happy landings, Talisman
Team Fusion Buzzsaw Posted July 12, 2021 Team Fusion Posted July 12, 2021 On 7/9/2021 at 10:15 AM, ACG_Talisman said: Thing is Buzz, many times the parachute fails for no reason in this simulation, even when the pilot has actually successfully bailed, had a normal free fall decent and there appears to be no reason for the parachute to fail. It is the question of the actual parachute failing too often after successful bail out that I have an issue with. If the parachutes failed in real life, after a successful bail out, as often as in this simulation there would have been hell on and a shortage of pilots to a level meaning questions would be asked and answers and solutions expected. Aviation books record all sorts of hairy escapes and hang ups that pilots have survived during difficult emergency escape episodes with parachutes, but with CloD one can be in level flight at good airspeed, have a good bail out and the parachute still fails; I have tested this many times. I could understand if there had been fire in the cockpit and the parachute was burnt, but at the moment there appears no logical reason that is simulated for parachute failure after a successful bail out. Please consider looking at this issue as it is very off putting at the moment. Happy landings, Talisman We'll look at it again when the coders have time. Please put it in the Bugtracker. ?️
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