coreyhkh Posted April 30, 2021 Posted April 30, 2021 Is that the sound of the real engine? To me it feels far too quiet especially at full power I would expect the engine to be screaming.
Jade_Monkey Posted April 30, 2021 Posted April 30, 2021 I agree it's very quiet at full power, especially from within the cockpit. I hope it gets tweaked a little bit. Part of the feeling of power comes from audible feedback and in this case we don't get any. If you don't look at the gauges, you wouldn't know you are going fast in some scenarios.
Oyster_KAI Posted April 30, 2021 Posted April 30, 2021 This is a wish list of great features. If the sounds of various engines can be louder, and the volume difference between high and low rpm is clearly displayed, we only need to control the throttle with "feel" and "ears" . I think Dover series blitz/Tobruk did a good job. 1 5
Vortice Posted April 30, 2021 Posted April 30, 2021 Agreed. It always sound the same whatever power setting you are using. Could do with some tweaking IMO.
76IAP-Black Posted April 30, 2021 Posted April 30, 2021 10 minutes ago, Vortice said: Agreed. It always sound the same whatever power setting you are using. Could do with some tweaking IMO. Exactly, there is no real difference and sound like a lawnmover rather than a griffon Spitfire
[-=BP=-]Slegawsky_VR Posted April 30, 2021 Posted April 30, 2021 Griffon spitfire sounds amazing, by far my fav close after I-16 and mustang. And trust me I’ve heard them all at Duxdord. problem happens with compression and cutting off peak frequencies basically cutting off all peak cylinder sounds. mother than all developers did nice job but it’s nothing compared to dcs. 1
Trooper117 Posted April 30, 2021 Posted April 30, 2021 (edited) Trust me as well... I've been to Duxford many times and that is 'not' the Griffon engined Spits I've heard... Edited April 30, 2021 by Trooper117 1 2
Art-J Posted April 30, 2021 Posted April 30, 2021 To each his own. For me this video only proves that the devs did a spectacular job replicating external Griffon sounds, within FMod limits of course. No comparison with Merlin Spits, which don't quite sound like Merlin-powered at all. Cockpit sounds are average at best, but there's not much reference material around for these...
=621=Samikatz Posted April 30, 2021 Posted April 30, 2021 Il-2 always struck me as too trebly across the board. There's no low rumble that you would expect from being in a big, vibrating machine with a massive engine stuck in it 7
coreyhkh Posted May 1, 2021 Author Posted May 1, 2021 The sounds are probably the low point of the sim, amazing attention to detail in other area but being in the cockpit listening to the engine is disappointing. 2
ubik_2008 Posted May 1, 2021 Posted May 1, 2021 I second that. Sounds are a compartment in need of improvement in an otherwise excellent sim.
Denum Posted May 1, 2021 Posted May 1, 2021 19 hours ago, =621=Samikatz said: Il-2 always struck me as too trebly across the board. There's no low rumble that you would expect from being in a big, vibrating machine with a massive engine stuck in it My experience also I bought a third party sound controller and was able to fix it but I still haven't figured out how to seperate apps because discord is very hard to hear when you have it set to make iL2 sound good!
von_Tom Posted May 2, 2021 Posted May 2, 2021 Get some really good headphone then put the sound really loud. They’ll sound a lot better. The issue for those of us who use comms is that we want the ease of those radio comms without the background roar that would normally be present. As Denum says. I think part of it is the separation of sound between ambient aircraft noise and what you’d hear through your headphones (comms), compared with what we have in-game which is everything coming though one output device. The best solution would be monster speakers for game noise, and a headset just for comms. Von Tom
BlitzPig_EL Posted May 2, 2021 Posted May 2, 2021 Well, I for one DON'T want sound pressure levels that will destroy my hearing. I've done enough things in my life that were hard on my ears (competition shooting, racing, loud concerts in my youth), that running the game at "really loud" (turn it up to 11?) is just a very bad idea. The game's SFX should be mixed in a way that they offer a good representation at safe SPLs. 2
=420=Syphen Posted May 2, 2021 Posted May 2, 2021 Sounds like more people need to get a simshaker setup so they can feel the rumble. 1
von_Tom Posted May 2, 2021 Posted May 2, 2021 5 hours ago, BlitzPig_EL said: The game's SFX should be mixed in a way that they offer a good representation at safe SPLs. I think this idea is a good one, but ultimately unsustainable. These engines are really, really loud and a lot of that sound is at the lower frequencies. With VR integral headsets it just cannot be replicated. Likewise with most non-VR headsets that we use. I wish it could be replicated but like you I'd rather keep my hearing. von Tom 1
coreyhkh Posted May 3, 2021 Author Posted May 3, 2021 Its not just about turning the sound up, alot of other games including MS flight sim have found a way to deliver believable sound. 1 1
[-=BP=-]Slegawsky_VR Posted May 3, 2021 Posted May 3, 2021 On 4/30/2021 at 9:52 PM, Trooper117 said: Trust me as well... I've been to Duxford many times and that is 'not' the Griffon engined Spits I've heard... No point in arguing about subjective experiences. Assuming most peps active on this forum are not sound engineers or even musicians id say the devs done spectacular job. However the compression seems to be the culprit. If only they hired a sound guy to redo engine sounds…
SShrike Posted May 4, 2021 Posted May 4, 2021 On 5/2/2021 at 10:54 AM, von_Tom said: Get some really good headphone then put the sound really loud. They’ll sound a lot better. The issue for those of us who use comms is that we want the ease of those radio comms without the background roar that would normally be present. As Denum says. I think part of it is the separation of sound between ambient aircraft noise and what you’d hear through your headphones (comms), compared with what we have in-game which is everything coming though one output device. The best solution would be monster speakers for game noise, and a headset just for comms. Von Tom The trouble with that is the game sound becomes loud background noise that is picked up by your mic. This can cause an open mic situation if using voice detection, or lots of background noise making others on comms hear your voice and your game sound. I have found attenuation to be a fair option although not realistic. This allows you to set a decent game volume for the immersion effect, but automatically lowers the game volume when someone speaks over comms, allowing you to hear clearly.
VR_Dogfighter Posted May 7, 2021 Posted May 7, 2021 Agreed.. The Griffon sound is dissapointing and especially external flybys. It sounds nothing like the video above, but more like a lawnmower as already mentioned. I'd pay extra to get some real engine sounds in IL-2, much like DCS have done with their Merlins. I've been working on improving sound in general when flying on my laptop, and trying various 3rd party sound enhancers. I settled on the one that most impressed me called 'Boom 3D'. It cost about £10 and adds spatial awereness and an EQ to boost low end rumble and tweak other freaquencies as required. Most of these apps can be trialled for free too.
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