Leady_Brickov Posted April 27, 2021 Posted April 27, 2021 Hi all I'm currently working on a dogfight mission and have run up against a bit of a problem, overspawning. I've setup a trigger-check zone to a spawner which spawns tanks then starts them off on their mission. However, often my setup spawns extra tanks, which is a problem because they start to become a drag on the system resources (as fun as it is to shoot them up). I've tried to disable the check zone after 3-5 sec but no joy. I'm assuming it is because I need to disable the checkzone sooner? Is this the right way to do it? I'm assuming I need to disable the spawner before the next time the check zone is queried./triggered. Is there an inherent tick or cycle? if so what timing should I use to avoid overspawning? Thanks in advance Leady
No_85_Gramps Posted April 27, 2021 Posted April 27, 2021 Don't use a timer on the deactivate MCU, just target link the check zone to the deactivate mcu and target link it back to the check zone.
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