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Posted
Greetings,
 
I’d like to apologize to those who’s used to reading our diaries on Fridays because we’ve skipped a couple of them recently. The project is on its finish line, and we find it hard to come up with all-fresh news hooks. We have so much to do and there’s so few time left. But I feel sad for being that involved in high-speed development and not in talking to you more. That’s why I’m making this blog although there’s still no news because we’re working real hard.
 
Every Friday you get new versions for Early access, and we get your feedback, fix found bugs and prepare small additions for future. This version is not an exception, and what’s new is that I going to tell you the change log even thou we normally don’t do that. 
 
We’ve been persistent enough and we managed to convince our engineers to make a step back from epic tasks and finally fix the compasses.
 
A tactic-changing element has also been added. From now on incoming air will put pressure on the flaps when you try to release them during a high speed flight. This will only have effect on two aircraft: Yak-1 and IL-2 since they have a pneumatic gears drive. Hydraulics would cope with the pressure but not the pneumatics. Note that nothing is going to happen if you gain speed with the flaps released all the time because they are locked hard in set positions. So, you’re free to experiment and learn about the corrections that may need to be made for further aerial combat experiences.
 
Also we keep working on the stats system applying first versions of it to multiplayer. It’s practically complete but there are still many bugs in it. Today’s update removes most of them, for instance, negative score points after the flight. Several new elements will be also included such as team score (coalition score points) and updated logics of scoring when your team wins.
 
Issues with friction of some planes has been fixed; you may have noticed that they used to dig the nose down in case of belly landing.
 
We keep on optimizing the game because we believe that good graphics is not really pleasant if you don’t get decent performance. Some performance problems have been resolved, some are still there.  Finding and fixing these bugs is a painstaking work which requires lots of patience both from you and us.
 
I’m not going to describe all the minor fixes, reading these details is not worth your time - I’ve told you the key things already. And the last thing I wanted to tell you today: we’re fine and the work is going as planned  even thou good summer weather and pretty girls are against it - planes is what’s inspiring us.

 

 

http://forum.il2sturmovik.com/topic/168-developer-diary/page-2?do=findComment&comment=127147

Posted

Nouveau patch dispo avec 199.27 MB

overkillke2
Posted

Je ne sais pas si  c'est à cause du patch mais mon jeu refusait de ce lancer ( error  heu... je ne me rappel plus du numéro)  du coup désinstal réinstal.

Posted

Je trouve que tirer graphiquement le jeu vers le bas c'est vraiment dommage c'était mieux avant. :(

Je ne sais pas pour vous mais le jeu est moins brillant plus terne .....

Posted

C'est d'autant plus dommage qu'hier soir, sur le serveur expert Europe, il y'avait beaucoup de lag. 

Posted

Le compas indique le bon cap, c'est déjà ça...

  • Upvote 1
  • 4 weeks later...
Posted

Merci pour la trad 

Posted

De rien, désolé du retard ;)

Posted

De rien, désolé du retard ;)

 

J'aimerai bien en voir un venir critiquer!!!!!!!!!!!!!!!!!!!! :biggrin:

Posted (edited)

J'aimerai bien en voir un venir critiquer!!!!!!!!!!!!!!!!!!!! :biggrin:

Mon problème est que je suis Suisse, donc la ponctualité, tout ça, ça me tient à coeur :P:)

Edited by SYN_Ricky
Posted (edited)

Mon problème est que je suis Suisse, donc la ponctualité, tout ça, ça me tient à coeur :P:)

 Oui mais d'un autre côté, on connait la lenteur des Suisses !!!!!   donc ça excuse !!!!    :P  :P :P  

Edited by C6_Pips

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