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How are g forces decided between planes?


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Posted

I have noticed that some planes its much easier to black out for example in the new spitfire I find my self feeling the effects of the gs much sooner then say I do in tbe tempest.

Posted (edited)

According to the dev report on this subject (you may look it up using the forum search) it clearly states that they considered the effect of the different seating positions (e. g. backrest incline) and more importantly the P-38, P-51, P-47s will have an early US G-suit (and its effect) modeled 1944 Autumn onwards. 

 

Without delving to much into the details the main reasons (aside from the early G-suite) why you feel different blackout behaviour in different planes is realted to their elevator/pitch sensitivity (which will impact e. g. how fast your G onset rate will be if you are pulling on the stick) and how much speed they are able to maintain while turning (energy retention while manouvering). 

 

The Spitfire Mk XIV is a beast.

IT has a very sensitive elevator and due to the immense power-to-weight ratio the aircraft is able to maintain a higher IAS during hard manouvers (due to excellent excess power and superb energy retention) which in turn will result in higher attainable Gs and eventually in blackouts if you don't counter it in time. Following rapid and numerous high G manouvers your pilot will become more and more fatigued which will systematically reduce your G tolerance.

 

To counter this phenomenon, watch your fatigue indicator, use light elevator inputs or reduce your engine power to loose more speed.

It is even better If you don't always throttle back but you use your speed/energy advantage performing high YoYos or spiral climbs but it really depends on the situation. 

 

Above all else, go easy on the stick when you are pulling it and you won't "fall asleep" so much. ?

Edited by nesher666
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Posted

In game terms, G-management is definitely the primary limitation of the Spitfire XIV. That said, as nesher explains above, it's relatively easy to avoid blackouts with careful throttle management. I have only 8 career sorties in the XIV, and I'm already reflexively cutting throttle as a prelude to most maneuvers, or, as nesher also mentioned, you can simply put your nose a bit above the horizon in turns to bleed speed off, and thereby reduce G-load. I've found that even 200 MPH turns (hard turns, anyway) will keep my Gs between 3-3.5, which is a bit too high to sustain for long. For sustained turning, you want to stay under 200 MPH. I usually fly at 50% throttle when I just want to lazily follow an enemy (especially easy against a poor turner, like a Fw-190), and then I give a short burst of throttle to pull through the target's turn and fire.

 

Never, ever keep the XIV on full (emergency) throttle unless you're climbing or in a flat run. Combat power is more than enough for most maneuvers. It's also a good habit to limit your emergency time, since Germans can run theirs longer. 10 minutes at a time for 109s and 190s, versus 5 minutes at a time for the XIV. I haven't paid attention to whether that 5 minutes is cumulative.

 

If you do find yourself at the verge of blackout, my last-ditch response is to simply dive away from combat and fly level at treetop height for a while until your endurance is restored. In most planes, this would be a bad idea; but in the XIV, regaining altitude is a trifling concern.

  • Upvote 1
Posted

Thanks guys for the excellent explanation. 

[CPT]Crunch
Posted

 

Spitfire in a sim is a special case, explained why.  Basically take a really good look at it in the pit, it's on the long end of the spectrum, nearly a yard in length, submerged below the floor, with very short throw.  That's why the guys with really long extensions have little problem.?

  • Upvote 3
=IL2AU=ToknMurican
Posted
On 4/25/2021 at 7:13 PM, [CPT]Crunch said:

 

Spitfire in a sim is a special case, explained why.  Basically take a really good look at it in the pit, it's on the long end of the spectrum, nearly a yard in length, submerged below the floor, with very short throw.  That's why the guys with really long extensions have little problem.?

 

I have a VKB Gunfighter with 200CM extension.. it's not a case of input being too sensitive.   I can sustain higher G's in the Spit Mk. IXe for longer where my pilot in the Mk. XIV can't even keep up with a 110G-2 AI in a turn fight without quickly getting to a point where if I get over 2g's for even an instant it's instant blackout. .   It's like they put some old frail guy in the pit of the XIV. 

  • Upvote 2
CSW_Tommy544
Posted

200 cm extension... I don't think my neighbors would be too happy if I mounted my joystick base in their living room ?

 

Just a joke, I know it was probably a typo. ;)

  • Haha 2
Posted
17 hours ago, =IL2AU=ToknMurican said:

 

I have a VKB Gunfighter with 200CM extension.. it's not a case of input being too sensitive.   I can sustain higher G's in the Spit Mk. IXe for longer where my pilot in the Mk. XIV can't even keep up with a 110G-2 AI in a turn fight without quickly getting to a point where if I get over 2g's for even an instant it's instant blackout. .   It's like they put some old frail guy in the pit of the XIV. 

 

I've only ever blacked out in the high 2s, 2.7 at least. And that's only if you keep up the turn after a soft-blackout (greyout). If you're unable to turn with a 110, it means you're either burning off all your endurance to get into position, or entering sustained turns at too high of speed. Either way, both situations are avoidable, and both are influenced by speed and stick input. I can follow 190s and 109s, and I've only blacked out (completely) once in 20 career sorties. I greyout constantly, of course, but the more you test the g-mechanics, the more comfortable you'll feel in the grey zone.

 

With any Spit, but especially the XIV, you need to keep your inputs small (more like tiny) and gradual. I do everything in slow motion, almost. Even when I'm being shot at. The alternative is burning up all your g-endurance in a matter of seconds, or spinning out.

  • Upvote 2
Posted (edited)

Philstyles video linked by Cpt.Crunch points out the reason for quick blackouts perfectly. One more thing that seems to creep up very often: When the spit pilot is exhausted, the blackout barrier effectively becomes the limiting factor for turn rate and it is practically the same turn rate the 109 has under the same conditions. 109 actually has better control at the border of blackout due to the less sensitive elevators. So for Spitpilots, managing their pilot endurance is doubly important for survival.

Edited by Mauf
  • Like 3
4thFG_Cap_D_Gentile
Posted

Could be fun to put a YAK pilot in the 14 then. Would hurt bias though.

sturmkraehe
Posted
On 4/29/2021 at 10:09 AM, Mauf said:

Philstyles video linked by Cpt.Crunch points out the reason for quick blackouts perfectly. One more thing that seems to creep up very often: When the spit pilot is exhausted, the blackout barrier effectively becomes the limiting factor for turn rate and it is practically the same turn rate the 109 has under the same conditions. 109 actually has better control at the border of blackout due to the less sensitive elevators. So for Spitpilots, managing their pilot endurance is doubly important for survival.

So basically 109 pilots are all siegfrieds. 

 

Honestly, I jumped lately in a 190 online and it is almost difficult to make oneself blackout. In this way I still performed not well but was able to get more kills in shorter time than in a Spit. I come to think that the Spits are not really a good dogfight tool in terms of overall package (high probability to blackout, terrible gun layout, not really the fastest compared to some axis planes like the 109K) when thinking in a competitive way. Can't even decenly boom&zoom without blackening out let alone some rolling scissors. Tempest seem to perform better there.

MasterBaiter
Posted
Quote

I come to think that the Spits are not really a good dogfight tool in terms of overall package

 

I couldn't disagree more.

 

The Spits are dogfight beasts. The Spit Mk.IX especially is one hell of a good plane.

All planes use the same G/phisiology model (with some differences because of G-suits and seat-positions) you just got to be careful with the Spits because of their super-effective elevator.

 

People complaining about blacking-out are most of the time just not flying efficiently and are pulling too much in their maneuvers.

With such an effective elevator you gotta think about your maneuvers and be gentle with your stick.

 

Pilot is the limit in the Spitfire; the plane isn't, it will give you everything you ask.

Different story in the Fw-190 since you mentionned it. (And completely different fighting styles.)

sturmkraehe
Posted (edited)
1 hour ago, JG300_Winterz said:

 

I couldn't disagree more.

 

The Spits are dogfight beasts. The Spit Mk.IX especially is one hell of a good plane.

All planes use the same G/phisiology model (with some differences because of G-suits and seat-positions) you just got to be careful with the Spits because of their super-effective elevator.

 

People complaining about blacking-out are most of the time just not flying efficiently and are pulling too much in their maneuvers.

With such an effective elevator you gotta think about your maneuvers and be gentle with your stick.

 

Pilot is the limit in the Spitfire; the plane isn't, it will give you everything you ask.

Different story in the Fw-190 since you mentionned it. (And completely different fighting styles.)

 

I understand what you are saying. I however wonder how to maneuver without pulling elevator. 

 

And that is the whole point. The current blackout system removes basically the distinctive feature of the spit which is its maneuverability. 

 

This blackening limits its turn capability significantly and while its turn radius is still smaller than for a 190 you almost never can really play out this advantage at average speeds at which dogfights occur because you black out.

 

It also limits its energy dogfight capabilities because one has even higher speeds and any small pitch correction sends you into a black hole.

Edited by sturmkraehe
  • Upvote 1
BlitzPig_EL
Posted

sturmkraehe, go into the plane controls settings and click on the pitch control graph at the far right of the joystick assignments on that line.  What is your joystick's pitch sensitivity set to?  I just changed mine from it's initial 30 setting to 70, and now the Spit XIV is a completely different experience.  It can be walked right up to the edge with great precision (pay attention to the buffeting audio clues).   I have a multiplayer mission that has a lot of AI in it that I use to test things and I went from being very lucky to survive a sortie in the Spit, to being an Ace in a sortie, even against things as diverse as 109 G14s, FW A5 and A6, and even those uber aerobatic Mc202s set on ace level.  It's a stunning difference.  I can now fully exploit the Spit's maneuverability and take advantage of that beastly Griffon hanging out front of it.

 

1GpdTQ.jpg

  • Upvote 1
MasterBaiter
Posted

Im not saying you shouldnt use the elevator im telling you to pull less Gs/ be carefull.

Be gentle with your stick ; use your throttle dilligently; work on your trajectory, BFM...

You dont win a fight by pulling more than your opponent, it's not how it works.

 

Spit's maneuvrability aint affected at all by the phisiology.

Doesn't make sense.

  • Like 1
ZachariasX
Posted
45 minutes ago, BlitzPig_EL said:

I can now fully exploit the Spit's maneuverability and take advantage of that beastly Griffon hanging out front of it.

I agree it is a good idea to adjust the sensitivity in order to get better pitch control.

 

Subjectively, I feel it takes away some "Spityness" but it really helps gameplay.

BlitzPig_EL
Posted (edited)

I wish we could save joystick settings for individual aircraft like we could in Rise of Flight.  That would be a game changer, and a LOT less expensive than a Virpil with an extension.

Edited by BlitzPig_EL
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sturmkraehe
Posted

Thanks for the advice. I will try that out.

Posted

That video on stick length is great!

 

On top of that, the "temptation factor" of the XIV is potent. By that, I mean that it's really easy to fall into the trap of turning hard to get that kill. The Mk XIV has enough power to seemingly pull an AoA of like 90 degrees (kidding, of course)..... and then use that power to get your energy back up pretty quickly. It can be a real G-force machine if you let it, and as everyone else says, you eat your endurance real quick.

 

Sadly, the enemy AI will often oblige with a hard flat turn trying to force an overshoot.... which you can easily counter, but lead pursuit means that you are pulling more G's than the bandit.

 

-Ryan

  • 1CGS
Posted
1 hour ago, RyanR said:

lead pursuit means that you are pulling more G's than the bandit.

 

Which is why you lag pursuit instead. :) It's the same deal in the Yaks - I was blacking out wayyyyy too often after the G-modeling updates because I was trying too hard to match the turn angles of the 109s. Instead, staying outside of their turning circle in combination with a high yo-yo, waiting for the moment to dive in for the shot, is the way to keep up both your pilot's energy.

[CPT]Crunch
Posted

I find the clipped wing will allow me to slow down and turn inside with a decent lead turn, enough power to ramp back up, can't seem to do it in the full wing, wants to snap out while the clip wing will simply give a mush with a stable stall warning.  I'll take a clipped wing any day for the knife fight.

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vadupleix7
Posted

I find it helpful to do uphill turns so you can go slower and use less Gs while watching those poor peasants hanging below helplessly trying to catch you. XIV is a climbing & turning monster so why not combine both.

Posted
17 hours ago, BlitzPig_EL said:

I wish we could save joystick settings for individual aircraft like we could in Rise of Flight.  That would be a game changer, and a LOT less expensive than a Virpil with an extension.

Until this option is available in-game, I saved/renamed the input file for specific planes and I just have to copy/paste the plane's input I want to fly into the game's root before launching the game. It's more a DIY technique... my 2 cents

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69th_Mobile_BBQ
Posted

I took a wide variety of planes (non-G suit) into QMB, started them up high - 4km, set throttle to 0%, rolled them over onto their back(s) and pulled until they were pointing straight down.  I waited until they reached around 700kph, then pulled through the Split-S as hard as I could to the edge of blacking-out until they were headed upward at around a +5 degree angle. 

I know it's not exactly a perfectly controlled test but, from what I can tell by observing the G-force info widget, all the planes were very close to identical or close enough to factor in benefits such as compensated seat angles as "feasible".    If there was a way to run some sort of auto-pilot routine that could put each plane at exactly the same speed(s) and a wide variety identical of maneuvers while one sits back and watches the information readout(s) available, I'd venture that this would be consistent.   

=IL2AU=ToknMurican
Posted (edited)
On 4/27/2021 at 6:13 PM, oc2209 said:

 

I've only ever blacked out in the high 2s, 2.7 at least. And that's only if you keep up the turn after a soft-blackout (greyout). If you're unable to turn with a 110, it means you're either burning off all your endurance to get into position, or entering sustained turns at too high of speed. Either way, both situations are avoidable, and both are influenced by speed and stick input. I can follow 190s and 109s, and I've only blacked out (completely) once in 20 career sorties. I greyout constantly, of course, but the more you test the g-mechanics, the more comfortable you'll feel in the grey zone.

 

With any Spit, but especially the XIV, you need to keep your inputs small (more like tiny) and gradual. I do everything in slow motion, almost. Even when I'm being shot at. The alternative is burning up all your g-endurance in a matter of seconds, or spinning out.

 

I'm sorry but 3 Gs at 250mph and 3Gs at 350mph are still 3Gs.   The earlier spit models in the game, the pilots seem to have more endurance compared to this newly introduced aircraft where the pilot seems asthmatic and maybe suffering from MS.  

 

However you want to adapt your tactics to this.. cool.   But the earlier models seem much easier to fly in IL-2 as it stands.  

 

To me, it feels like the G-loc is over modelled and my experience is using both aircraft in pretty much the same scenario.  

 

When the Mk XIV reaches a point where you can barely even pull the stick without blacking out the earlier models and most other aircraft allow for much more aggressive maneuvering.  

 

Of course I haven't flown it since the patch it was introduced.. but I'm probably going to avoid it like the plague in MP if this is "Correct"

Edited by =IL2AU=ToknMurican
Posted

Take a minute to read the DD and patch notes explaining G model, am sure speed will have an effect on rate of onset of G

 

Cheers, Dakpilot 

=IL2AU=ToknMurican
Posted (edited)
28 minutes ago, Dakpilot said:

Take a minute to read the DD and patch notes explaining G model, am sure speed will have an effect on rate of onset of G

 

Cheers, Dakpilot 

 

Are you talking about the DD's and patch notes from over a year and a half ago in Sept 2019?   It's as much to do with speed as much as how hard you pull the stick.   Pulling harder at a lower speed can achieve a similar effect. 

 

Personally... I did about 5-10 QM 1v1s against random aircraft and the spit MkXIV just can't hang with the older models.   To fly as "gently"  as it required to not black out required more work than any aircraft I've flown in this game to mostly get stuck in stalemates, until I was blacking out to a point of barely being able to maneuver and the AI was maneuvering on to my six vs pretty much anything I flew against. 

 

Comparatively making easy work of most AI matchups in just about any other fighter.       

 

 

 

 

Edited by =IL2AU=ToknMurican
=621=Samikatz
Posted

If you want to be doing level turns, stay in the IX. With the XIV you should be putting that monstrous engine to work and going up and rolling over the top of your foe. Tighten your turn at the top of your climb when you've bled a bit of speed, then come back down on the other guy with your throttle open

AEthelraedUnraed
Posted
1 hour ago, =IL2AU=ToknMurican said:

I'm sorry but 3 Gs at 250mph and 3Gs at 350mph are still 3Gs.

Except that it isn't. G-forces increase quadratically with speed. Meaning that the pilot at 350mph will have a disproportionately larger turn radius than the pilot at 250mph if it pulls 3Gs. If the 350mph pilot tries to follow the 250mph pilot into a flat 3G turn (i.e. more or less the same turn radius), that means that the faster pilot pulls 3*(350/250)^2=5.88 Gs. You may be able to deal with 3G for a while without blacking out, but 6G is another story...

  • Upvote 1
=IL2AU=ToknMurican
Posted (edited)
3 hours ago, AEthelraedUnraed said:

Except that it isn't. G-forces increase quadratically with speed. Meaning that the pilot at 350mph will have a disproportionately larger turn radius than the pilot at 250mph if it pulls 3Gs. If the 350mph pilot tries to follow the 250mph pilot into a flat 3G turn (i.e. more or less the same turn radius), that means that the faster pilot pulls 3*(350/250)^2=5.88 Gs. You may be able to deal with 3G for a while without blacking out, but 6G is another story...

 

Except it is.   3Gs is 3Gs no matter how you're looking at it.  Yes, at faster speeds it's easier to pull higher G's..  but that doesn't mean 3G's suddenly feels like 6. 

 

I'm talking about total G's pulled.. which we have a measurement for in game.   3Gs is 3Gs no matter how fast you're going.  

What you're describing is pulling more than 3G's at higher speeds.   I'm talking about pulling 3Gs in either situation.  And being able to pull higher G's for longer in just about any other airframe in the game.  

Edited by =IL2AU=ToknMurican
Posted
4 hours ago, =IL2AU=ToknMurican said:

 

I'm sorry but 3 Gs at 250mph and 3Gs at 350mph are still 3Gs.   The earlier spit models in the game, the pilots seem to have more endurance compared to this newly introduced aircraft where the pilot seems asthmatic and maybe suffering from MS.  

 

However you want to adapt your tactics to this.. cool.   But the earlier models seem much easier to fly in IL-2 as it stands.  

 

To me, it feels like the G-loc is over modelled and my experience is using both aircraft in pretty much the same scenario.  

 

When the Mk XIV reaches a point where you can barely even pull the stick without blacking out the earlier models and most other aircraft allow for much more aggressive maneuvering. 

 

Earlier models are easier to fly, because they weigh less and have less engine power. That part's not subjective.

 

What is subjective is how quickly you perceive losing G-endurance at low G forces in the XIV. Unless you're watching your G indicator in the HUD every second, you're not seeing the times when you go way above 3g in a turn, even if only for a few seconds.

 

I just ran 3 tests. XIV with 150 octane and the E wing. Versus: 109G-6 Late with boost; 109K-4; Yak-9. The K-4 proved easiest to catch; I barely lost any G-endurance. The G-6 was tougher; I only had about 40% endurance left at the end of the fight. The Yak-9, with a 16-17 second turn radius, took the longest to catch. 5 minutes and 10 seconds to be exact. I greyed out once, but eased back on the throttle to recover Gs even while in gentle turns.

 

If you're blacking out against any random planes in 1v1 tests, and not just top-tier turners, I'm sorry to say, but the problem is your flying, not the XIV's G modelling.

 

What you really need to focus on is throttle settings. Yes, the XIV is a pain in the ass to fly compared to the Mk V and IX. I'm not arguing that point. But if you use the XIV at full throttle in sustained turns that aren't climbing turns or use full throttle in, God forbid, sharp turns, you will bleed out G endurance so fast your head will spin. That's just what happens when you mate an extremely powerful engine with an airframe that always had overly sensitive elevators.

 

All I'm saying here is that it is entirely possible to have a long (5 minute) dogfight with good turners, and not lose your head in the XIV. Is the same fight easier in earlier Spitfire marks? Yeah, probably. Because you don't need to watch your throttle as carefully. What's the point of the XIV, then, you ask? Three points: high alt performance and handling; faster flat speed at any altitude than other Spits ; and the fact that an enemy with a height advantage has virtually no advantage at all, since you can make up the height difference very quickly.

  • Upvote 2
=IL2AU=ToknMurican
Posted (edited)
39 minutes ago, oc2209 said:

 

Earlier models are easier to fly, because they weigh less and have less engine power. That part's not subjective.

 

What is subjective is how quickly you perceive losing G-endurance at low G forces in the XIV. Unless you're watching your G indicator in the HUD every second, you're not seeing the times when you go way above 3g in a turn, even if only for a few seconds.

 

I just ran 3 tests. XIV with 150 octane and the E wing. Versus: 109G-6 Late with boost; 109K-4; Yak-9. The K-4 proved easiest to catch; I barely lost any G-endurance. The G-6 was tougher; I only had about 40% endurance left at the end of the fight. The Yak-9, with a 16-17 second turn radius, took the longest to catch. 5 minutes and 10 seconds to be exact. I greyed out once, but eased back on the throttle to recover Gs even while in gentle turns.

 

If you're blacking out against any random planes in 1v1 tests, and not just top-tier turners, I'm sorry to say, but the problem is your flying, not the XIV's G modelling.

 

What you really need to focus on is throttle settings. Yes, the XIV is a pain in the ass to fly compared to the Mk V and IX. I'm not arguing that point. But if you use the XIV at full throttle in sustained turns that aren't climbing turns or use full throttle in, God forbid, sharp turns, you will bleed out G endurance so fast your head will spin. That's just what happens when you mate an extremely powerful engine with an airframe that always had overly sensitive elevators.

 

All I'm saying here is that it is entirely possible to have a long (5 minute) dogfight with good turners, and not lose your head in the XIV. Is the same fight easier in earlier Spitfire marks? Yeah, probably. Because you don't need to watch your throttle as carefully. What's the point of the XIV, then, you ask? Three points: high alt performance and handling; faster flat speed at any altitude than other Spits ; and the fact that an enemy with a height advantage has virtually no advantage at all, since you can make up the height difference very quickly.

 

And I'm saying, yes, I sat there in a quick mission watching my G force counter the entire time in various aircraft.. and found that I could sustain higher G's for a longer period of time in any other spit model than in the Mk XIV.      

 

It's really not that hard to demonstrate.  Turn on the HUD.. start a QMB 1v1 or free flight in the Mk. XIV, pull Gs.       Do the same in another spit model.   Try to sustain more Gs for longer than you did in the Mk. XIV.   I was able to by a large margin. 

 

You dudes keep trying to explain how speed effects Gs within a turn radius and I'm talking about two aircraft both sustaining the same amount of G force and the pilots reacting differently.  

 

Generally, in most aircraft I fly in game my pilots don't get worn out near as easily as the Mk XIV pilot, and there are plenty of scenarios where I am riding the edge of a black screen while flying looking to get a bead.  

 

 

 

Edited by =IL2AU=ToknMurican
  • Upvote 1
Posted
1 hour ago, =IL2AU=ToknMurican said:

 

And I'm saying, yes, I sat there in a quick mission watching my G force counter the entire time in various aircraft.. and found that I could sustain higher G's for a longer period of time in any other spit model than in the Mk XIV.      

 

 

I just don't see it. I'll show what I mean, rather than tell:

 

 

At no point in this clip do I go much beyond 180 MPH. You can turn almost indefinitely under 180. You can hear when I hit full throttle and when I cut it. Most of the clip, I'm on 2/3 throttle.

 

If you can demonstrate that you're blacking out regularly without using full throttle, you'll have a valid point. Until you tell us or show us what throttle settings you're using as you're flying, I can't agree with your argument.

=IL2AU=ToknMurican
Posted (edited)
10 minutes ago, oc2209 said:

 

I just don't see it. I'll show what I mean, rather than tell:

 

 

At no point in this clip do I go much beyond 180 MPH. You can turn almost indefinitely under 180. You can hear when I hit full throttle and when I cut it. Most of the clip, I'm on 2/3 throttle.

 

If you can demonstrate that you're blacking out regularly without using full throttle, you'll have a valid point. Until you tell us or show us what throttle settings you're using as you're flying, I can't agree with your argument.

 

 

At this point I take it back.  I just flew her and had a much easier time handling the Mk XIV than I did when I originally posted in this thread.   I'm almost wondering if it has something to do with the small patch downloaded the other day because it was a completely different experience.    It might not have been..  but for whatever reason.. I wasn't blacking out the moment I deviated from a straight line through this flight and I had no struggles keeping behind a target in getting into a shooting solution.   I'd still say there's slightly less G-tolerance than the IXe but, nothing like the frail dude limping over in my first post in this thread. 

 

I will say, I'm not sure exactly what you're trying to prove turning at 180MPH.   At most you're going to have a hard time pulling enough G to break a sweat at that speed. 

 

A turn at 350 MPH may be WIDER at 3 G.   But it's still 3 G.   A 3G turn at 250MPH may be narrower.  But it's still 3G

 

Regardless.. i probably should have flown it again before responding to someone trying to make the exact same argument you are.. but my experience the second time around is different and more positive.  

 

 

 

 

Edited by =IL2AU=ToknMurican
Posted
4 minutes ago, =IL2AU=ToknMurican said:

I will say, I'm not sure exactly what you're trying to prove turning at 180MPH.   At most you're going to have a hard time pulling enough G to break a sweat at that speed.

 

My point with this exercise was to show how obscenely powerful the XIV is, that I could literally toy with a 109F-4. I could fly the XIV like an old Spitfire, gently, smoothly, with minimum power usage. The only time I poured it on was when I was in the climbing turn that the AI quickly aborted when it saw how quickly I gained on it. The AI will sustain turns when it knows you can't get a lead on it; otherwise, it drops out and does the jink. At higher altitudes, it'll split-S out of a turn to escape.

=IL2AU=ToknMurican
Posted
Just now, oc2209 said:

 

My point with this exercise was to show how obscenely powerful the XIV is, that I could literally toy with a 109F-4. I could fly the XIV like an old Spitfire, gently, smoothly, with minimum power usage. The only time I poured it on was when I was in the climbing turn that the AI quickly aborted when it saw how quickly I gained on it. The AI will sustain turns when it knows you can't get a lead on it; otherwise, it drops out and does the jink. At higher altitudes, it'll split-S out of a turn to escape.

 

I get that.   Like I say.. all good sorry for the misunderstanding.   I'd swear I was flying a different virtual aircraft on the 24th when I posted my original response to this thread, which was just a couple days after the Mk. XIV was released.  

Posted
3 minutes ago, =IL2AU=ToknMurican said:

 

I get that.   Like I say.. all good sorry for the misunderstanding.   I'd swear I was flying a different virtual aircraft on the 24th when I posted my original response to this thread, which was just a couple days after the Mk. XIV was released.  

 

No problem!

 

I hope you can enjoy the Spit now. I find it pretty damn fun myself, even taking its flaws into account.

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