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IL-2 and VR (Oculus Rift S) means flying blind.


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ER*Johannes95
Posted

Uh where did that come from? Why can't I see him, but he see me?

 

I know some people who like to fly VR, but they say that in multiplayer you shouldn't do that.

The reason is just as stupid as it is a shame. It fails because of the resolution.

 

In plain language: Without $ 10,000 glasses with Retina display and alien technology, you will very likely very often not find an enemy - unless he finds you. And most of the time he does.

 

It would be fair and important if that were corrected. WarThunder noticed this and adjusted the minimum pixel strength in VR accordingly. Please do this here too! VR is no fun like this.

 

 

 

Please - I love to play with VR and this is game which should be good playable with it. 

  • Upvote 1
Posted (edited)

I fly in VR (on our squads server). Yes the resolution is not as good as a flat screen but you will have to become aware and preferably fly with a friend 

Edited by DD_Crash
Posted

I did not noticed too big difference when moving from screen to Oculus Rift in spotting. Have you checked settings...big boys has been telling that at least gamma should be lowered to minimum. And with this new update you may do it from settings (did not check that yet).

Biggest challenge for me due to lower resolution has been A/C identification. Since no zoom you need to be quite close from to be sure to whom you are gonna shoot. 

:salute: JLean

ER*Johannes95
Posted (edited)

I didn't mean to get at that. Of course, four eyes see more than two. And of course it is better to fly in pairs, preferably with even more people, of course. But that's not the point, the problem is that two people with flatscreen can enlighten me more easily than if I fly VR together with someone. If I lose you quickly myself at 500m at 12 o'clock, that's really problematic.

 

EDIT: I will try to set new gamma settings...

Edited by fingerratte
BH_Adabadoo_VR
Posted

You can absolutely zoom in VR.  I actually have 2 zoom settings med and max zoom that I mapped to the castle up (mod key max - no mod med zoom)

Works great.

 

I'd say the Oculus S is gonna be pretty tough to spot and ID.  About the same as Samsung Gear VR was.  But the new LCD headsets are a game changer for ID and spotting.

Still difficult but much better resolution because of higher res and tighter subpixels.  The HP Reverb G2 is fantastic and the Oculus Quest 2 is not too far behind on resolution.

 

The Oculus isn't as bright and colors aren't as nice as reverb but mostly the lenses are where the Reverb is the best headset yet.  The lenses on the Reverb make for the best experience yet.  I have and use both and have the older gens too.

 

For $300 the Quest 2 is a huge upgrade from the Oculus S and you'll be able to play in link mode, stand alone games, and wireless if you like.

 

 

Charlo-VRde
Posted (edited)

There are many of us flying in VR in MP who enjoy the experience and who spot other aircraft. I'll admit I have a pretty high-end machine, but other VR flyers who are clearly much more effective digital flyers than I am have do not have such high-end machines. Still, the current state of VR does require at least some investment of money and time.

 

This thread can be very helpful on increasing ability to spot in VR:

 

Edited by Charlo-VR
ER*Johannes95
Posted
27 minutes ago, JLean said:

I did not noticed too big difference when moving from screen to Oculus Rift in spotting. Have you checked settings...big boys has been telling that at least gamma should be lowered to minimum. And with this new update you may do it from settings (did not check that yet).

Biggest challenge for me due to lower resolution has been A/C identification. Since no zoom you need to be quite close from to be sure to whom you are gonna shoot. 

:salute: JLean

I tried that, and yes you can see them a little bit better but -  no that seems like flying with sunglasses at night.  Of course you have no problems with a good resolution like hp reverb g2, because bad resultion is the problem. I understand you all but we're going in circles here. Experience beats experience that's okay. But Resolution should not beat resolution - that's the dream of rich kids. The point is that someone with a better resolution has a clear advantage. 

 

SCG_Fenris_Wolf
Posted

So, I come in here guns blazing. :russian_ru:

 

  1. Most of us weren't born rich @fingerratte
  2. Low resolution gives advantage in spotting, the minimum object size scaling is indeed a reality. As long as you stay below 130%-140% supersampling.
  3. High resolution gives advantage in IDing.
  4. The top-of-the-line machines are those that allow progress to drive forward. If everyone remained at the same level we'd be riding horses today.
  • Like 2
  • Upvote 1
[CPT]Crunch
Posted
6 hours ago, fingerratte said:

I tried that, and yes you can see them a little bit better but -  no that seems like flying with sunglasses at night.  Of course you have no problems with a good resolution like hp reverb g2, because bad resultion is the problem. I understand you all but we're going in circles here. Experience beats experience that's okay. But Resolution should not beat resolution - that's the dream of rich kids. The point is that someone with a better resolution has a clear advantage. 

 

It's always been the case, even in flat screen lands.  Simple truth is evolve or get shot, our hardware choices are beyond any single programmers power to ever equalize.  Unless you wish to back to 640x480 in 8 bit color, the higher fidelity our sims get the wider the gaps in hardware.  Exact same arguments with quality of controller issues, some of us have a decisive quality build advantage, good luck getting us to ever go back.  Guess you could say the kids of yesteryear who enjoyed flight sims have amassed some nice nest eggs through their labors, and now that we're retiring and have time to be at leisure again, money isn't such an object and our tastes have evolved.  Don't get upset, it's whats driving your sims forward to higher levels when nearly twenty years ago almost every producer jumped out and loudly declared the death of flight sims.

GOA_Karaya_VR
Posted (edited)

Hi!, i actually use the RIFT S ( That was my upgrade from CV1) and yes! , its very obvious that track ir users or monitor players seen better than you, but with some tricks and practice you can use it very well and be competitive. Some of my recomendations are to use Open Composite and Oculus Tray Tool, manage a supersampling range no more than 1.3 , ASW Off,  use HDR on, Shadows in Hight, Clouds at Hight, Sharpen ON, Landscape Blurry , 70km of rendering,  and gamma at 0.7.

 

S!.

Edited by GOA_KARAYA_CRI*VR*
Posted (edited)
11 hours ago, fingerratte said:

Experience beats experience that's okay. But Resolution should not beat resolution - that's the dream of rich kids.

 

Framerate, controller accuracy, internet connection quality, screen quality, trackir (vs diy solutions vs manual view control), etc all play a role and pretty much all can be mitigated by pumping money in to it. That's how it's always been. I play with a Rift S and I get shot down very often, but always in hindsight I find it's not because of the material, it's because of the way I flew which allowed someone to get an advantage over me. Do TrackIR players have an advantage over me for being able to instantly owl to their six? Sure. Do (some) screen users have an advantage because of higher resolution, better contrast? Sure. Does it matter to me? Not really, I'm not going to weigh my enjoyment of the game based on other people's experience with it. For all I know my opponent might be a 16 year old kid who scrounged up enough money mowing lawns to get his first gaming PC or a 60 year old bricklayer with a stiff neck from working his ass off for 40 years, I'm not going to pass judgement on what they use to play, how they play or why they play.

Edited by 335th_GRFirdimigdi
  • Like 4
  • Thanks 1
354thFG_Drewm3i-VR
Posted

I have no problem spotting in vr with quick zoom on my rift s with 1.1 SS. I am very competitive online with a 3:1 K/D ratio ?. I also run it on my gaming laptop (6 core i7, rtx 2070) and average ~70 FPS online.

Posted
18 hours ago, =AW=drewm3i-VR said:

I have no problem spotting in vr with quick zoom on my rift s with 1.1 SS. I am very competitive online with a 3:1 K/D ratio ?. I also run it on my gaming laptop (6 core i7, rtx 2070) and average ~70 FPS online.

 

Is that 1.1 SS setup in Steam VR settings or something like the Oculus Tray Tool or Open Compostite?

 

Yes quick zoom on my thumb stick on the Warthog Throttle really helps IDing far away planes once spotted.

354thFG_Drewm3i-VR
Posted
1 hour ago, kestrel79 said:

 

Is that 1.1 SS setup in Steam VR settings or something like the Oculus Tray Tool or Open Compostite?

 

Yes quick zoom on my thumb stick on the Warthog Throttle really helps IDing far away planes once spotted.

Oculus Tray Tool. And I do use Open Composite as well.

Posted
On 4/27/2021 at 2:59 PM, =AW=drewm3i-VR said:

Oculus Tray Tool. And I do use Open Composite as well.

 

Man I really got to set both of those up.

354thFG_Drewm3i-VR
Posted
On 4/28/2021 at 4:41 PM, kestrel79 said:

 

Man I really got to set both of those up.

Also use beta oculus software and latest nvidia drivers...big performance improvements.

Posted
10 hours ago, =AW=drewm3i-VR said:

Also use beta oculus software and latest nvidia drivers...big performance improvements.

 

Wow cool! I'll check that out. Any special settings you have to enable once you download these drivers or is the fps increase happen by default?

VR-DriftaholiC
Posted

I have an will continue to advocate some sort of scaling to simulate IRL vision in the sim. 

ER*Johannes95
Posted

I buyed the HP Reverb G2. I have to say - wow. No Problems anymore?.

354thFG_Drewm3i-VR
Posted
On 4/30/2021 at 8:05 AM, kestrel79 said:

 

Wow cool! I'll check that out. Any special settings you have to enable once you download these drivers or is the fps increase happen by default?

In the Oculus tray tool, yes. I also use process lasso to optimize single core cpu performance.

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