unlikely_spider Posted April 7, 2022 Posted April 7, 2022 48 minutes ago, SharpeXB said: It’s worth noting that the clickable cockpit in these WWII aircraft is mostly all used just to start the aircraft. And cold starting in IL-2 is only done in MP And 90% of players in this game do SP So therefore 90% of the players wouldn’t even use the click pit functions. ? Well here's a statement that is completely untrue. 2 1
Enceladus828 Posted April 7, 2022 Posted April 7, 2022 5 hours ago, AndyJWest said: There are. Unfortunately more than a few Flight Simulator planes costing $15 (and sometimes considerably more) feature clickable cockpits that are implemented very poorly, in a manner that I suspect few IL-2 GB players would find acceptable. The MSFS market is very much a mixed bag, with a few gems amongst the crud, with price almost no indicator of quality. And perhaps more to the point, given the comparative size of the market, the cost of implementing clickpits (even done properly) can be absorbed over a much larger purchase base. Price comparisons between MSFS and air combat sims are likely to be misleading, giving no indication of what actually matters when it comes to developers making decisions on such matters: whether the cost benefits can be absorbed over the customer base. To put it bluntly, it appears that given the size of the market, selling junk (clickpits and all) at $15 on MSFS appears to be profitable. The market IL-2 GB sits in is smaller, and I'd have to suggest less likely to tolerate such crap. 1 hour ago, SharpeXB said: It’s worth noting that the clickable cockpit in these WWII aircraft is mostly all used just to start the aircraft. And cold starting in IL-2 is only done in MP And 90% of players in this game do SP So therefore 90% of the players wouldn’t even use the click pit functions. ? Sirs, this is a Wendy's.
SharpeXB Posted April 7, 2022 Posted April 7, 2022 1 hour ago, unlikely_spider said: Well here's a statement that is completely untrue. How so? There are hardly any clickable commands you’d use for stuff other than startup. The majority of players in flight sims are SP Cold starts in IL-2 are only used in MP Therefore ——> most players will not use them. What part of that is untrue? 1 2
spreckair Posted April 7, 2022 Posted April 7, 2022 Well, if they make clickable cockpits, they will need to make sure that we have to crank up that I-16 landing gear by hand, which will mean that either nobody flies it anymore, or that they fly it with the gear down! 1
F19_Haddock Posted April 7, 2022 Posted April 7, 2022 In the old IL2 you had to press the G key something like 40 times to get I'16's gear up... ?
=gRiJ=Roman- Posted April 7, 2022 Posted April 7, 2022 I would love to see that. IMHO it would help a lot to learn the layout in the cockpits and it would be more realistic and natural. But I don't know if when flying it would be easy to use in HOTAS ...
Enceladus828 Posted April 7, 2022 Posted April 7, 2022 (edited) 10 hours ago, spreckair said: Well, if they make clickable cockpits, they will need to make sure that we have to crank up that I-16 landing gear by hand, which will mean that either nobody flies it anymore, or that they fly it with the gear down! Uh... no. You can just use the keyboard to hand crank the gear up or down... in Desert Wings-Tobruk most people just use the keyboard to manually raise or lower the gear on the F4F Martlet and any airplane where the gear has to be hand cranked. Just because a game has clickable cockpits does not mean that you have use the mouse for every single command: I always push buttons to extend and raise the gear and flaps in CloD and any real-world flight sim ? Edited April 7, 2022 by Enceladus grammar 1
IckyATLAS Posted April 7, 2022 Posted April 7, 2022 The Ultimate and finally only clickable cockpit I dream of, is in VR with a haptic glove and I can touch the buttons, switches, I feel them and so I activate them with my fingers and not with the mouse and clicking. That is the future. I hope to see and have it before I leave the planet. 2
spreckair Posted April 7, 2022 Posted April 7, 2022 3 hours ago, Enceladus said: Uh... no. You can just use the keyboard to hand crank the gear up or down... in Desert Wings-Tobruk most people just use the keyboard to manually raise or lower the gear on the F4F Martlet and any airplane where the gear has to be hand cranked. Just because a game has clickable cockpits does not mean that you have use the mouse for every single command: I always push buttons to extend and raise the gear and flaps in CloD and any real-world flight sim ? What I actually meant was that if the sim institutes clickable cockpits, it should require the flyer to hand crank instead of just using a keyboard. Just being a little tongue in cheek. 1 hour ago, IckyATLAS said: The Ultimate and finally only clickable cockpit I dream of, is in VR with a haptic glove and I can touch the buttons, switches, I feel them and so I activate them with my fingers and not with the mouse and clicking. That is the future. I hope to see and have it before I leave the planet. I totally agree! This is the only way that I could imagine a clickable cockpit being worthwhile from an immersion standpoint. Unfortunately, at my age and income, I wonder if I will live long enough to see this develop and become affordable.
Drum Posted April 7, 2022 Posted April 7, 2022 Guys you're in luck; until clickable cockpits are properly implemented, I have developed an effective (workaround) method for simulating one! Plus (bonus!), it won't break the bank or require any immersion breaking hardware either, listen up: 1) All switch/axis requiring your left hand to active, should be bound to your right controller and vise versa when using your right hand. 2) Always make sure you're looking at the cockpit switch/axis you want to activate. 3) Physically reach out to it's location "before" activating it's binding on the other hand's controller. 4) I can not stress enough how import timing plays here in avoiding the breakage of one's suspension of disbelief, don't cheat! <--- <Running and diving for cover> ? 3
unlikely_spider Posted April 7, 2022 Posted April 7, 2022 (edited) 20 minutes ago, Drum said: avoiding the breakage of one's suspension of disbelief, As opposed to the unrivaled realism that's represented by usage of a full HOTAS and keyboard for operation of a WW2 plane Edited April 7, 2022 by unlikely_spider 1
SharpeXB Posted April 7, 2022 Posted April 7, 2022 (edited) 2 hours ago, IckyATLAS said: The Ultimate and finally only clickable cockpit I dream of, is in VR with a haptic glove and I can touch the buttons, switches, I feel them and so I activate them with my fingers and not with the mouse and clicking. That is the future. I hope to see and have it before I leave the planet. This probably costs less than haptic gloves ? Edited April 7, 2022 by SharpeXB 1
IckyATLAS Posted April 7, 2022 Posted April 7, 2022 (edited) 10 hours ago, SharpeXB said: This probably costs less than haptic gloves ? WOW! Do they have the same for the Mustang? Selling price of the Varjo XR3 is 6'000 Euros and available now. But the problem is that I do not have the cockpit with all the switches and displays. Gee what a pity. Otherwise I would have immediately bought it. ? Now I should add that even if a physical cockpit is in terms of interface the ideal solution, it is a very limited solution to one specific aircraft. In a sim like IL2 you fly different aircraft. Except if you are a monomaniac and so fly exclusively only one plane, a physical cockpit won't be the right solution. Already having one even if it is much simpler than a F16 remains already a challenge out of the possibility of the large majority of us, just in terms of space, so you can imagine that having multiple ones is to be ruled out. The only solution remains the virtual cockpit with a haptic interface. I have experimented with a haptic interface with force reaction, and it is mind blowing. You can feel the type of surface and the force acting on the surface. I did not experiment it with simulated buttons and switches, but putting pressure on a surface with variable elasticity and texture, or with soft and hard materials and it is just incredible. Too complex and expensive yet but who knows one day that may come. Edited April 8, 2022 by IckyATLAS
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