1CGS BlackSix Posted June 21, 2013 1CGS Posted June 21, 2013 21 How it works - (Part II) When you begin the Historical campaign you'll be prompted to choose which one of operation's phases you want to start in. If it's your first time in Battle of Stalingrad only the first phase will be available. If you've previously made progress in the campaign then each of the previous phases will be available so you're not limited to just the current phase. All operational phases are unique in regards of disposition of troops, defensive lines, weather conditions, aircraft in theatre and squadrons taking part in the action. Your progress to the next phases depends on successful completion of missions in each phase. When you enter a phase you'll be asked to join a regiment. The regiments available vary from phase to phase the way it happened back then during Battle of Stalingrad: some squadrons leave, some come to the front lines, join other units or get renamed. Which regiment you choose defines which side you server with - Soviet Air force or German Luftwaffe. You'll be free to change sides before every mission. Thus, all your stats gathered in the game get bound to your account while specific data is split in two separate profiles - USSR and Germany. Read more Full news You can ask new questions in this thread You're very welcome to subscribe for new videos here 1
Pupo Posted June 21, 2013 Posted June 21, 2013 loojs amazing! just hope prop flicker its not there in the final version
HenFre Posted June 21, 2013 Posted June 21, 2013 Looks and sounds awesome @Pupo: What flickers are u seeing that are not supposed to be there?
pilotpierre Posted June 21, 2013 Posted June 21, 2013 Quote "Your progress to the next phases depends on successful completion of command's particular missions." Unquote All good, except not keen on this bit. 2
Juri_JS Posted June 21, 2013 Posted June 21, 2013 (edited) Your progress to the next phases depends on successful completion of command's particular missions. As much as I like the rest of the campaign concept, but that's something I don't like. In my opinion a campaign should go on, as long as the player isn't killed or captured, no matter if a mission is a failure or not. Instead my suggestion would be a selectable "dead-is-dead" option for players that want a greater challenge when playing the campaign. Edited June 21, 2013 by Juri_JS 2
Shea Posted June 21, 2013 Posted June 21, 2013 Looks and sounds brill,i have one question,will the exhaust fumes actually discolour the fuselage in reat time or will it be like CLOD using a slider?Thanks
SYN_Ricky Posted June 21, 2013 Posted June 21, 2013 As much as I like the rest of the campaign concept, but that's something I don't like. In my opinion a campaign should go on, as long as the player isn't killed or captured, no matter if a mission is a failure or not. +1
FlatSpinMan Posted June 21, 2013 Posted June 21, 2013 (edited) Really interesting update this time! I'm very interested in this new campaign concept. You mentioned we can select which side to fly for before each mission. So, we start a campaign, select a regiment (for both sides), then hit play? Or we select a regiment for one side for the whole campaign, then hit play, then before the mission we can still choose which side to play for?? I'm a little confused on how that works. About offline mode, you said that missions can be played offline - do you plan to allow for offline usermade campaigns, too? The huge number of thoughtfully created free campaigns was via huge thing in IL2`s long life, as well as a great way to introduce players to new aircraft or periods of the war. Finally, will the mission objectives in the historical campaign be fairly broad, or very specific:-) ? I think some people are worried that we'll have to do things like "destroy ten tanks in this mission within fifteen minutes" in order to continue. That kind of thing can be maddening, especially if your fate rests in the hands of your AI buddies. I'm confident you guys have thought through all these things already, but I'm interested to know. This is so exciting. Edited June 21, 2013 by FlatSpinMan Trying to type on a ?
150GCT_Veltro Posted June 21, 2013 Posted June 21, 2013 I would like to know by Loft and Vaal how has been to fly in this way...the flight feeling....the feeling to be there, with a wingman. It looks really amazing guys....... Sound quality seems to be great too.
Zak Posted June 21, 2013 Posted June 21, 2013 Quote "Your progress to the next phases depends on successful completion of command's particular missions." Unquote As much as I like the rest of the campaign concept, but that's something I don't like. In my opinion a campaign should go on, as long as the player isn't killed or captured, no matter if a mission is a failure or not. Folks, sorry, this has been simply lost in translation. The progress sequence will be different. I'm short in details at this moment, but we are not talking exactly about a set of specific missions - that would be a linear Carrier, however what we've got is a Campaign.
easyTarget Posted June 21, 2013 Posted June 21, 2013 Sounds and looks amazing!i also agree with pilotpierre and Juri_JS thx
=69.GIAP=YSTREB Posted June 21, 2013 Posted June 21, 2013 So that I can fly two personal career at the same time right german and soviet? one day german one day soviet and both progresses till the end that's what I understand.
FlatSpinMan Posted June 21, 2013 Posted June 21, 2013 Ah, looks like my post editing crossed your update, Zak, but I can't face the thought if more editing on this damned thing. Of
rOEN911 Posted June 21, 2013 Posted June 21, 2013 Well my first post here but i have to say looks and sounds amazing,good work team !If you need any Beta testers i will be around
Juri_JS Posted June 21, 2013 Posted June 21, 2013 About offline mode, you said that missions can be played offline - do you plan to allow for offline usermade campaigns, too? The huge number of thoughtfully created free campaigns was via huge thing in IL2`s long life, as well as a great way to introduce players to new aircraft or periods of the war. That's a good question. The only thing I don't like in ROF is that users can't create their own campaign like in Il-2 1946.
Zak Posted June 21, 2013 Posted June 21, 2013 ]Really interesting update this time! I'm very interested in this new campaign concept. You mentioned we can select which side to fly for before each mission. So, we start a campaign, select a regiment (for both sides), then hit play? Or we select a regiment for one side for the whole campaign, then hit play, then before the mission we can still choose which side to play for?? I'm a little confused on how that works. About offline mode, you said that missions can be played offline - do you plan to allow for offline usermade campaigns, too? The huge number of thoughtfully created free campaigns was via huge thing in IL2`s long life, as well as a great way to introduce players to new aircraft or periods of the war. Finally, will the mission objectives in the historical campaign be fairly broad, or very specific:-) ? I think some people are worried that we'll have to do things like "destroy ten tanks in this mission within fifteen minutes" in order to continue. That kind of thing can be maddening, especially if your fate rests in the hands of your AI buddies. I'm confident you guys have thought through all these things already, but I'm interested to know. You can be loyal to some regiment all the time, but even it can change. At some point it may start using plane B instead of A (just as it was back then in 1942). And you'll need to be sure you've obtained plane B, otherwise you may be transferred to another regiment that still flies A. That's how it can work Usermade mission can be played offline - we'll tell about them in one of the upcoming diaries. So that I can fly two personal career at the same time right german and soviet? one day german one day soviet and both progresses till the end that's what I understand. Yup, and you'll be progressing in two separate lines of aircraft.
Uufflakke Posted June 21, 2013 Posted June 21, 2013 Looks and sounds awesome @Pupo: What flickers are u seeing that are not supposed to be there? He refers to the stroboscopic effect of props. Someting you don't see in real life only in motion pictures. 1
SvAF/F19_Klunk Posted June 21, 2013 Posted June 21, 2013 exciting to say the least! I have always been a multiplayer only, mostly due to i prefer to fly with my squad and against real pilots - not AI.If the AI holds up as realistic opponents (and squad members), the new Single player Campaign could really be a good alternative to multiplayer. Questions: Is there per chance a way to play the Historical Campaign with friends..almost as the old coop in IL2 1946?.. That would be awesome!!
rolikiraly Posted June 21, 2013 Posted June 21, 2013 (edited) Amazing video, congratulations guys! Edited June 21, 2013 by rolikiraly
No105_Swoose Posted June 21, 2013 Posted June 21, 2013 Thank you for another great Friday update. I agree with other forum members that advancement in the new online career mode should only be limited if the player is killed or captured. I realize a lot of work remains to be done, but I'd like to know at some point about the developers' plans for scaling difficulty choices, such as ENEMY AI: HISTORICAL, ROOKIE, VETERAN, ACE. Elements like that would have an impact on the player's ability to complete an assigned mission.
150GCT_Veltro Posted June 21, 2013 Posted June 21, 2013 Questions: Is there per chance a way to play the Historical Campaign with friends..almost as the old coop in IL2 1946?.. That would be awesome!! Good question here.
HenFre Posted June 21, 2013 Posted June 21, 2013 He refers to the stroboscopic effect of props. Someting you don't see in real life only in motion pictures. Oh.. Did not know that. So in real life this effect would be fluent instead?
1CGS BlackSix Posted June 21, 2013 Author 1CGS Posted June 21, 2013 Questions: Is there per chance a way to play the Historical Campaign with friends..almost as the old coop in IL2 1946?.. That would be awesome!! We can't say now but we want to make this in the future. 3
FlatSpinMan Posted June 21, 2013 Posted June 21, 2013 Thanks a lot for the info Zak. It's really nice having someone who knows what is going on behind the scenes. I hate to ask another question when you've already answered one , but this: "And you'll need to be sure you've obtained plane B, otherwise you may be transferred to another regiment that still flies A. That's how it can work suggests two things to me. 1) We can buy planes, as in RoF - no probs for me there - I'm happy with that model as it keeps the devs making goodies 2) When you start a campaign you lock yourself into either a regiment or a particular plane type. Good news too, about the usermade campaigns. I'm biased as I used to make them but before I started I got so much enjoyment out of the amazing things players created. Here's looking at you: Extreme_One, bird_brain, Cobra, Gaston, Obelix, Chris_Blair, Dubbo, et al. , and to the new generation (we all hope!).
falstaff Posted June 21, 2013 Posted June 21, 2013 Another good, clear update. That has allayed most of my concerns about how campaigns will work, and the online/offline differences. Ben
Felix58 Posted June 21, 2013 Posted June 21, 2013 Super video! Great sound and the plane movement looks so, um, correct!
pilotpierre Posted June 21, 2013 Posted June 21, 2013 (edited) Folks, sorry, this has been simply lost in translation. The progress sequence will be different. I'm short in details at this moment, but we are not talking exactly about a set of specific missions - that would be a linear Carrier, however what we've got is a Campaign. I'm a trifle confused now. Will we be able to progress without having to e.g. complete something specific in a mission before progression is made, or will completing a mission without scoring any sort of victory and not being killed or captured suffice to progress to the next mission? The latter being more true to life and hopefully the one to be incorporated into the campaign. Edited June 21, 2013 by pilotpierre
Roast Posted June 21, 2013 Posted June 21, 2013 Great sound and an impressive sight to see these Bf-109's in flight Hopefully soon you can show us some Soviet planes in similar circumstances?
FlatSpinMan Posted June 21, 2013 Posted June 21, 2013 Nice pic, pilotpierre I have a ton of cousins in Adelaide - must get there some time. I hear you, but it sounds like the answer will come later as Zak mentioned he is short of details at the mo'.
SR-F_Winger Posted June 21, 2013 Posted June 21, 2013 I really cannot wait to get into this game. Hopefully the devs recceive their Oculus Devkits soon an can implement support. Shouldnt be too hard i hope.I already can imagina what kind of an experience it will be to actually sit in that 109 instead of just looking into it through my "monitorwindow". Winger 1
=69.GIAP=RADKO Posted June 21, 2013 Posted June 21, 2013 The amount of detail alone in the sound amazes me, sounds awesome.
Zak Posted June 21, 2013 Posted June 21, 2013 1) We can buy planes, as in RoF - no probs for me there - I'm happy with that model as it keeps the devs making goodies 2) When you start a campaign you lock yourself into either a regiment or a particular plane type. 1) As it was said before (sorry, I can't find a proof link atm) the business model will be different than in RoF. 2) In the scale of one Phase (and there's gonna be 6 of them) - much likely. But if you jump to a bomber you may find yourself in another regiment - and it makes perfect sence. I'm a trifle confused now. Will we be able to progress without having to e.g. complete something specific in a mission before progression is made, or will completing a mission without scoring any sort of victory and not being killed or captured suffice to progress to the next mission? The latter being more true to life and hopefully the one to be incorporated into the campaign. Sorry for confusion, but this is all that I have for you, gentlemen, right now. I know that designers are working on a system that would satisfire both camps, and it's to be clarified in future. So I don't wan't to speculate on my own assumptions Hopefully soon you can show us some Soviet planes in similar circumstances? Well, there's gonna be something like it
Rjel Posted June 21, 2013 Posted June 21, 2013 I really like the idea that there will be some randomness to each flight. At least I think that's what was being said. It has been sorely lacking in flight sims for as long as I've been flying them. As to the prop effect, I think it's perfect. It might not be 100% accurate but it does give me a better sense of movement. Excellent video, wish it was a little longer.
SvAF/F19_Klunk Posted June 21, 2013 Posted June 21, 2013 We can't say now but we want to make this in the future. Good enough mate.. happy to see your ambitions coincide with our wishes... but keeping the scope tight in order for a well balanced game.. in time and within budget.
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