dburne Posted April 15, 2021 Posted April 15, 2021 (edited) https://www.oculus.com/blog/introducing-oculus-air-link-a-wireless-way-to-play-pc-vr-games-on-oculus-quest-2-plus-infinite-office-updates-support-for-120-hz-on-quest-2-and-more/ Man this is tempting... will wait and see how it pans out. Still don't care for the whole FB required thing. Edited April 15, 2021 by dburne
firdimigdi Posted April 15, 2021 Posted April 15, 2021 Sounds neat for people that play games which involve some form of locomotion, paired with that decamove motion tracker. Couldn't care less about the cable in seated sim situations. Infinite office, eh, I don't think VR is meant for that sort of thing; at least not currently.
SCG_Fenris_Wolf Posted April 15, 2021 Posted April 15, 2021 It's great in general! It does not matter at all for IL-2, but it's still great because it means my future Index 2 / Vive 2 / whatever it will be at 2x 2k² @ 90Hz can be wireless.
Spasticus Posted April 16, 2021 Posted April 16, 2021 Does anyone have a good IL-2 settings guide for the quest 2? It's conspicuously absent from all guides stickied here.
MoleUK Posted April 16, 2021 Posted April 16, 2021 3 hours ago, Goldstein said: Does anyone have a good IL-2 settings guide for the quest 2? It's conspicuously absent from all guides stickied here. This would be nice, currently trying to get it running nicely atm. Can get a decent frame-rate np with my 3070 but struggling to get rid of shimmer on tree's/cities.
=420=Syphen Posted April 16, 2021 Posted April 16, 2021 It's nice to see the Quest 2 getting the support it has. Say what you will about Facebook, their business practices etc... I like the Quest 2 and whats happening with it. I still fly IL2 and DCS with a Reverb G2 though. ?
dburne Posted April 16, 2021 Author Posted April 16, 2021 1 minute ago, =420=Syphen said: It's nice to see the Quest 2 getting the support it has. Say what you will about Facebook, their business practices etc... I like the Quest 2 and whats happening with it. I still fly IL2 and DCS with a Reverb G2 though. ? Yeah whilst I have left Oculus at least for now they are certainly putting the effort in to not only grow VR but also to appeal to the PC-VR community with the Quest 2. So they really did not totally abandon PC-VR. I still very much do not like the Facebook Account required part of their offering.
firdimigdi Posted April 17, 2021 Posted April 17, 2021 Apparently there are reports of the Quest 2 having been jailbroken, so the FB shenanigans might be avoided soon enough. @MoleUK Shimmering can be reduced considerably by disabling the sharpen option, enabling MSAA and adding a touch of supersampling (even 1.1 does the trick on the Rift S), also clamp the negative LOD bias in your GPU profile settings for the game.
chiliwili69 Posted April 17, 2021 Posted April 17, 2021 4 hours ago, 335th_GRFirdimigdi said: Apparently there are reports of the Quest 2 having been jailbroken This is nice. If they produce a Quest3 with a better FOV and better comfort (no battery at front) it will be good to jailbreak it as well. But probably at that time the Index2 will be a reality.
dburne Posted April 17, 2021 Author Posted April 17, 2021 I expect FB Oculus will find a way to prevent that. They have the power to render those headsets useless.
firdimigdi Posted April 17, 2021 Posted April 17, 2021 Well the jailbreak involves obtaining root access to the device itself - it's an android device after all - so getting FB to not be able to do that is one of the first things addressed.
MoleUK Posted April 18, 2021 Posted April 18, 2021 23 hours ago, 335th_GRFirdimigdi said: Apparently there are reports of the Quest 2 having been jailbroken, so the FB shenanigans might be avoided soon enough. @MoleUK Shimmering can be reduced considerably by disabling the sharpen option, enabling MSAA and adding a touch of supersampling (even 1.1 does the trick on the Rift S), also clamp the negative LOD bias in your GPU profile settings for the game. Yeah I'd gone through all those steps already with zero success, now switched from Oculus link to virtual desktop and it's immediately made a difference with the same settings, so going to do some more tweaking. It's already far more playable now.
FTC_Chilemike Posted April 20, 2021 Posted April 20, 2021 (edited) Quest 2 using link cable. System specs i7 9700K, RTX 2070 16gb ram at 72Hz Using the Oculus Tray tool & Open Composite at default Launching Game from Desktop Icon. Not using STEAM VR OTT settings Game Settings for IL2 Launcher: S.S 1.0 ASW OFF Set Delay 5 Default CPU Priority HIGH Detection WMI Screen Mirror DEFAULT GPU Scaling OFF Game Settings OTT ASW OFF Adaptive GPU Scaling OFF Mirror FOV Multiplier 0.75 0.80 It says it does not effect FOV for Rift but it helps with Oculus. Got this tip from Starwars Squadrons forums. May want to different settings for your personal taste. Voice Commands ENABLED Oculus Home DISABLED Mirror Oculus Home DISABLED Visual HUD NONE OVR Server Priority NORMAL Power Options : Ultimate Performance Quest Link Settings OTT RTX 2070+ Distortion Curvature HIGH Encode Resolution 2912 Bit Rate 250 Your mileage may vary. I have no problems with motion sickness personally. I do get slowdowns and some stuttering with a lot of action. I do manage to maintain a pretty steady 72 fps. Played some scripted campaign missions Fortress on the Volga...over the city a bit of slowdown. I know I'm not getting the best quality visuals but have to compromise with my system. Edited April 20, 2021 by chilemike
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