moustache Posted April 9, 2021 Posted April 9, 2021 bonjour à tous, amis tankistes, après avoir télécharger plus de 6 mois de mise à jour, et avoir regarder les modifications de celle-ci, j'ai quelques questions: - il est dit que le canon des chars ne se repositionne plus automatiquement au 12h après un tir... effectivement, ça marche en position commandant et quand le tireur est "autonome", mais qu'en je switch d'une autre position vers le tireur, le canon recommence ce mouvement... j'ai loupé quelque chose dans les paramètres? - en avion, mon mapping de touches marche bien pour la vue libre, mais en char (surtout en tireur), impossible de l'utiliser, je n'ai pourtant pas de doublon? Hello everyone, tanker friends, after having downloaded more than 6 months of update, and having looked at the modifications of this one, I have a few questions: - it is said that the tank gun is no longer automatically repositioned at 12 o'clock after a shot ... indeed, it works in commanding position and when the shooter is "autonomous", but that I switch from another position to the shooter, the gun starts this movement again ... did I miss something in the settings? - in an airplane, my key mapping works well for free view, but in a tank (especially as a shooter), impossible to use it, yet I have no duplicates?
[KG]Destaex Posted April 9, 2021 Posted April 9, 2021 (edited) I use mouse and keyboard. Are you using that or joystick? If you press T it should lock the turret forward by the way. It prompts the crew to engage the physical barrel lock pole. Edited April 9, 2021 by [KG]Destaex
moustache Posted April 9, 2021 Author Posted April 9, 2021 j'utilise une souris... je ne souhaite pas bloquer le canon, je voudrait pouvoir utiliser la vue libre en position tireur... et trouver une solution pour que le canon ne bouge plus quand je switch d'une position vers la position de tireur I use a mouse ... I do not want to block the barrel, I would like to be able to use the free sight in the shooter position ... and find a solution so that the barrel does not move when I switch from one position to the shooter position
[KG]Destaex Posted April 9, 2021 Posted April 9, 2021 (edited) Yeah I don't have a huge problem. But their is a setting somebody found for the mouse which might help. "Go to "input devices" look at the "mouse" section and increase the "tank aim amplifier" setting to your liking. (setting it to 10 means the circle reticle will never reset and stays where you put it on the screen)." Edited April 9, 2021 by [KG]Destaex
moustache Posted April 9, 2021 Author Posted April 9, 2021 for "tank aim amplifier", it's done... but it isn't resolve the problem...
[KG]Destaex Posted April 9, 2021 Posted April 9, 2021 (edited) If you go to the tank crewmans position (gunners position) and stay their does it the turret move on it's own? If so I think unplugging your other controllers to see if they are an issue is worth a try. But that is your decision. Because sometimes the order when unplugging is a pain to get right plugging things back in again. Otherwise perhaps you have a mouse profile or macros? Edited April 9, 2021 by [KG]Destaex
moustache Posted April 9, 2021 Author Posted April 9, 2021 la tourelle tourne toute seule qu'au moment ou je passe d'une position vers la position tireur... que ce soit avec la souris ou au clavier. the turret turns on its own when I pass from a position to the shooter position ... whether with the mouse or the keyboard.
LachenKrieg Posted April 9, 2021 Posted April 9, 2021 6 hours ago, [KG]Destaex said: Yeah I don't have a huge problem. But their is a setting somebody found for the mouse which might help. "Go to "input devices" look at the "mouse" section and increase the "tank aim amplifier" setting to your liking. (setting it to 10 means the circle reticle will never reset and stays where you put it on the screen)." I think the problems she is referring to are that the settings you make at one station get reset back to default when you momentarily switch to another station. So while in the gunners position you set the gun sight direction/elevation and zoom, if you momentarily switch to the commanders position to have a peak outside, when you return to the gunners position the turret settings you made will have all been reset back to default. This makes no sense. Imagine you are traveling in one direction, but you know there is an enemy just off to one side, so you have your turret angled to face in the general direction you think the enemy unit is in. With your finger still pressing the "FORWARD" key, you switch to the commanders open hatch view to have a scan with your binoculars on the move. You then go back to the gunners station only to find you have to readjust the turret again. It is not only an immersion killer, it completely destroys the fluidity of game play.
[KG]Destaex Posted April 9, 2021 Posted April 9, 2021 I find the gunsight does not change but the zoom does. I actually don’t mind this because you want to be zoomed out to move the turret wuickly and scan for targets you might have just seen as the commander. But it is a damned pain to zoom in again with the default keyset. I agree though that their should be an option to keep zoom settings. What I thought was that he was complaining about the turret drifting with no or little input when he jumped into the gunner station. Alternately he could be complaining that he does not know how to turn autopilot off to stop the ai gunner taking over and moving the turret as soon as he leaves the station. If so I think he needs to go to the drivers station and turn off autopilot (I think this stops gunner autopilot as well? Or is that just pressing T in the gunnet station?
MOtt Posted April 10, 2021 Posted April 10, 2021 Giving the command F2-F1-F3 (Fire Control - Do as I do - Crew) will stop the gunner from automatically rotating the turret when away from the gunner position. However, I think the issue moustache is asking about the turret moving slightly when you return to the gunner position. 1 - from the gunner position, turn the gun to north. 2 - switch to commander and look east. 3 - return to the gunner position; turret will take the commander view direction as an input to turn the turret some. I do not think there is anyway to prevent this unless you can line up the commander view angle perfectly with the gun angle. Maybe centering the commander view "numpad 5" first will stop it, but I think it is unlikely to help.
moustache Posted April 10, 2021 Author Posted April 10, 2021 Mmmh, donc au final, pas de solution... dommage, ce probléme date de longtemps et peut ruiner une game... mais merci pour vos réponses. Mmmh, so in the end, no solution ... too bad, this problem dates a long time and can ruin a game ... but thank you for your answers.
moustache Posted April 29, 2021 Author Posted April 29, 2021 (edited) Je reviens sur ce sujet, car j'ai enfin pu faire une capture vidéo, et surtout parce que le problème est toujours présent ... la vidéo explicative : by returning to firing position, without touching the mouse, the turret refocuses itself ... moreover, there is no link with the commander's view, since he is looking to the right ... Edited April 29, 2021 by moustache
moustache Posted May 1, 2021 Author Posted May 1, 2021 can be a key or a mod which obliges the refocusing of the camera since the last update? something I missed?
ickylevel Posted May 1, 2021 Posted May 1, 2021 4 hours ago, moustache said: am I the only one that happens to? I have a similar bug, but it doesn't even go to 12h. It goes randomly on the left.
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