=69.GIAP=YSTREB Posted June 20, 2013 Posted June 20, 2013 (edited) I have one and simple question for developers. Will BoS surpass old IL-2 with patches in all aspects except number of flyable planes and maps? If BoS can deliver this I would be pretty sure It will surpass old IL-2 in all features sooner or later. Edited June 20, 2013 by Yastreb
LLv34_Flanker Posted June 20, 2013 Posted June 20, 2013 S! My bet is that BoS will get proper support and add-ons if the sales really kick off. And IMHO it is not the quantity of patches and/or content but the quality of them. You would need less patches with a good release. And as BoS is based on RoF engine I bet there is not that much hassle with it as already a tested platform to work with. Just my thoughts on it. I remain positive on the outcome of BoS and will buy it for sure.
Zak Posted June 20, 2013 Posted June 20, 2013 I have one and simple question for developers. Will BoS surpass old IL-2 with patches in all aspects except number of flyable planes and maps? If BoS can deliver this I would be pretty sure It will surpass old IL-2 in all features sooner or later. Yes, it will. To be exact: Level of physics (FM, DM, worlds' conditions simulation) Graphics Stalingrad photorealistic design AI based on the fifth-generation jet fighter AI Unprecedented singleplayer experience And all the rest Speaking of multiplayer features, we know how and we're ready to surpass all official and fan-made multiplayer mods ever known. Will we do it or this features will be limited to classic RoF-style battles - depends on game's success on pre-order stage, on virtual players' themselves. 3
DD_Arthur Posted June 20, 2013 Posted June 20, 2013 Speaking of multiplayer features, we know how and we're ready to surpass all official and fan-made multiplayer mods ever known. Will we do it or this features will be limited to classic RoF-style battles - depends on game's success on pre-order stage, on virtual players' themselves. Thats very good news Zak. Thankyou.
Uufflakke Posted June 20, 2013 Posted June 20, 2013 Yes, it will. To be exact: Stalingrad photorealistic design Zak, It is not th????t difficult to surpass IL-2 when it comes to Stalingrad. It is so ugly populated just like Berlin. I mean, I purchased IL-2 for two reasons: a. A flyable Stuka b. Stalingrad And what a big disappointment it was to fly over the city for the very first time. The only two default maps that are well populated and still can stand the test are summer and winter Slovakia. But I've had my share of big fun with IL-2. Still haven't downloaded V 4.12 though... Looking forward to see the first screenshots of a photorealistic Stalingrad. The WIP map of the COD sequel Battle of Moscow also looked so much better than IL-2's Moscow map (with no Moscow on the map...)
Bearcat Posted June 20, 2013 Posted June 20, 2013 S! My bet is that BoS will get proper support and add-ons if the sales really kick off. And IMHO it is not the quantity of patches and/or content but the quality of them. You would need less patches with a good release. And as BoS is based on RoF engine I bet there is not that much hassle with it as already a tested platform to work with. Just my thoughts on it. I remain positive on the outcome of BoS and will buy it for sure. +1..
Zak Posted June 20, 2013 Posted June 20, 2013 Zak, It is not th????t difficult to surpass IL-2 when it comes to Stalingrad. Well, we'd do that anyway since the focus is specifically at Stalingrad Looking forward to see the first screenshots of a photorealistic Stalingrad. Yup, we'll publish some of those later when terrain is improved.
Jason_Williams Posted June 20, 2013 Posted June 20, 2013 I should clarify something here, the terrain is not photo-realistic in the sense that we are using satellite or aerial photos like you see in some FSX packages. What he means is the techniques and artwork we are creating will look very realistic and rival that of photo-realistic appearance. Jason
Uufflakke Posted June 20, 2013 Posted June 20, 2013 @Jason: I already understand that with 'photo-realistic' it is not meant to be like some FSX add-ons with aerial photos and some 3D buildings here and there on top of it. It is quite a challenge to make a big city look convincing, densily populated and no loss of fps I would say. Ah, tomorrow it's FUD (Friday Update Day)!!!
JG13_opcode Posted June 20, 2013 Posted June 20, 2013 Speaking of multiplayer features, we know how and we're ready to surpass all official and fan-made multiplayer mods ever known.Interesting. Can you elaborate?
Jason_Williams Posted June 20, 2013 Posted June 20, 2013 We're not discussing MP in any detail at the moment. Jason
JG4_Continuo Posted June 20, 2013 Posted June 20, 2013 depends on game's success on pre-order stage, on virtual players' themselves. If you make any decission depending on "pre-oder stage", please please please provide a playable demo. I know far too many players who say that they will not preorder anything after CloD. This is not your fault but your decissions may suffer a huge bias if they are depending on pre-order-numbers. As stated, not your fault, but you have to win hearts back that got broken on CloD...
Jason_Williams Posted June 20, 2013 Posted June 20, 2013 We already have a wonderful F2P product called ROF. Anyone can fly that and get a sense of what we are capable of for BOS today. If ROF cannot give new users some small idea of how great BOS will be then no matter what we do will be hard to convince them to buy our product. Whether we offer some kind of demo at some point remains to be seen. Right now we are focused on making the final release product. And I understand the trepidation due to CLOD release, but I think it will clearly show on our release and in beta actually that we're a whole different experience than what has come before. Jason
hiro Posted June 20, 2013 Posted June 20, 2013 the answer: heck yes. While statistically speaking, there is a chance of fail, but then there is reality. The reality is: The devs are hard at work, the community backs the project, there are intelligent people behind it, that know what they are truely getting into, the game engine is developed (a huge ++) the moral / spiritual sphere is neutral (meaning its not built on the bones nd blood of x y z people and at the same time neither is it something the Pope will look into, or that we must remove our shoes sandals and swords to step into) so usually projects backed with evil intent fail, also the subject matter of the game is war but the cost that war has already been given . . . ), it is a in a subject / genre that is very interesting and people have a passion for. We don't know the financials, but already there is support and the devs know that kickstarter and other methods to fund home grown stuff is possible. I am going to assume the devs have adequate financials. so its a higher probability of succeeding than failing. Usually hardwork and time is enough. The devs don't have time, but certainly have the hardwork. And they have a shortcut with time (using a working game engine they know in and out). IL-2 original and 1946 are both benchmarks in thies genre. Surpassing it is an eventuality. Now surpassing all aspects, I feel it might be in the second or third one. The only reason is the time frame and also what the devs had said so far.
Rjel Posted June 21, 2013 Posted June 21, 2013 AI based on the fifth-generation jet fighter AI This quote interests me. Can you expand on that a little? I'm not familiar with whatever program this AI might come from.
=69.GIAP=YSTREB Posted June 21, 2013 Author Posted June 21, 2013 Yes, it will. To be exact: Level of physics (FM, DM, worlds' conditions simulation) Graphics Stalingrad photorealistic design AI based on the fifth-generation jet fighter AI Unprecedented singleplayer experience And all the rest Speaking of multiplayer features, we know how and we're ready to surpass all official and fan-made multiplayer mods ever known. Will we do it or this features will be limited to classic RoF-style battles - depends on game's success on pre-order stage, on virtual players' themselves.
Matze81 Posted June 21, 2013 Posted June 21, 2013 AI based on the fifth-generation jet fighter AI I was also curious about that one!Even more so, since I play mostly offline/singleplayer. I would love to see a convincing AI! It would be nice, if you could elaborate.
smink1701 Posted June 22, 2013 Posted June 22, 2013 I was also curious about that one! Even more so, since I play mostly offline/singleplayer. I would love to see a convincing AI! It would be nice, if you could elaborate. 1+
DD_Arthur Posted June 23, 2013 Posted June 23, 2013 Yes, it will. To be exact: Level of physics (FM, DM, worlds' conditions simulation) Graphics Stalingrad photorealistic design AI based on the fifth-generation jet fighter AI Unprecedented singleplayer experience And all the rest Speaking of multiplayer features, we know how and we're ready to surpass all official and fan-made multiplayer mods ever known. Will we do it or this features will be limited to classic RoF-style battles - depends on game's success on pre-order stage, on virtual players' themselves. Chaps, I think our community manager has what could be called an impish sense of humour. 5th. generation a.i., photo-realistic scenery? We're having our legs pulled.
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