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Suggestion: More realistic movement of hitten vehicles.


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Posted

Trying more often the tanks in BoS and Kuban I think the hitten vehicles could move more realistic.

Cars and trucks are exploding and do a full stop at the same time when they got hit by a grenade. Usually even a badly hit target has a momentum and it keeps moving forward for a few meters depending on the speed. Also a car, smaller truck or a boat which gets hit by a grenade or a exploding bomb nearby would get a hard push by the shockwave and should slide in the opposit direction.

  • Upvote 1
1PL-Husar-1Esk
Posted (edited)
3 hours ago, Duci said:

Trying more often the tanks in BoS and Kuban I think the hitten vehicles could move more realistic.

Cars and trucks are exploding and do a full stop at the same time when they got hit by a grenade. Usually even a badly hit target has a momentum and it keeps moving forward for a few meters depending on the speed. Also a car, smaller truck or a boat which gets hit by a grenade or a exploding bomb nearby would get a hard push by the shockwave and should slide in the opposit direction.

There is inertia modeled but sometimes not convincingly enough especially when object was moving relativly slowly. When it explodes the object is switched instantly to destroyed one and if that object was on wheels they are part of solid object so only the solid block is moving and proper (weak) interia is added. So when you hit and blow up somethig wich speed was big enough to move that solid object without working wheels you can see this moving effect after total destruction. Blowing up stuff in this sim is unforunetly simplified, I love how simulation of tanks/planes works   but would like to see better SFX destruction simulation also. In other words, you are right  object on wheels after been blow up  should move  futher, not just freez as black block.

Edited by 1PL-Husar-1Esk
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