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Nav Lights Issue/Bug/Exploit


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Posted (edited)

With the mod I use Flares are no more broken than in stock game. I can still see flares from much further than I should by day.

 

That's why fireworks usually are done after dark. By day one uses smokes, not flares, to signal something visually.

Edited by MisterSmith
Personal attack on a dev
AEthelraedUnraed
Posted
3 hours ago, PB0_Roll said:

And the programmer who tied flares to nav lights should be released in the first place, so he/she can see an optician , probably needs a cure to help him/her perceive nuances in lighting strength.

Not needed, not warranted and not appreciated. You don't know anything about the Devs' decision making process and why they did things like they did. Please keep your sneering remarks to yourself.

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Posted
8 hours ago, CountZero said:

Then simple solution, just remove nav lights untill have time to do it properly, clod dont have them from start and no one complains or ask for them, nav lights are useless no one would care if they are gone.

 

This ?

Nav lights main uses are basically useless in 99.99% of the sim situations. If any type of fix is so difficult, then better cancel them alltogether as practically nobody will miss it (unless want to exploit them for combat purposes).

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