jollyjack Posted March 9, 2021 Posted March 9, 2021 I noticed the Force Complete command being used in Attack Command setups, and set to high, specifying in my case a groud block as linked entity, a hous.. I tried JimTM's set up in bombing, but cannot get it to work as i want. FC is triggered by a counter. Set to 3x, as there are 3 blocks to attack, event damaged linked to that counter, set to high, The FC is Object linked to what?? the attacking plane, or the Attack command?. Something should trigger the next waypoint after the attack if you object link it to the attacking plane. call me cofused LoL ...
Gambit21 Posted March 9, 2021 Posted March 9, 2021 “...set to high, specifying in my case a groud block as linked entity, a house” Makes no sense. Why don’t you post a screen of your logic? FC “High” or “Low” has been covered over and over here. Did you set up debugging text messages to see if your triggers are firing? Once again, this should be the first thing you do. ...and yes FC is object linked to the aircraft. 1
jollyjack Posted March 9, 2021 Author Posted March 9, 2021 24 minutes ago, Gambit21 said: “...set to high, specifying in my case a groud block as linked entity, a house” Makes no sense. Why don’t you post a screen of your logic? FC “High” or “Low” has been covered over and over here. Did you set up debugging text messages to see if your triggers are firing? Once again, this should be the first thing you do. ...and yes FC is object linked to the aircraft. Sense, I don't mean ground, but a normal house block. pic: I activated the plane group only, as there are too many items visible other wise ... the trick with tetx messages, i'll try that.
Gambit21 Posted March 11, 2021 Posted March 11, 2021 Jack, on the surface that looks OK, but you need to use the text/debuggers at each stage, then you'll find out where your problem is. 1
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