RampantCoyote Posted March 5, 2021 Posted March 5, 2021 (edited) Okay, this may be a dumb question, but I haven't seen it in the docs or forums. I have a dogfight-type mission that we want to leave running for a long time with a persistent world until certain criteria are met. However, when the last human player exits the server, the mission always ends regardless of the score. I don't have any sort of end-mission trigger based on players available. As kind of a newb, is this standard behavior? All the players exit and the server switches to a new mission regardless of score / mission end criteria? Any ideas what I'm doing wrong? Edited March 5, 2021 by RampantCoyote
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