Jump to content

Recommended Posts

RampantCoyote
Posted (edited)

Okay, this may be a dumb question, but I haven't seen it in the docs or forums.

 

I have a dogfight-type mission that we want to leave running for a long time with a persistent world until certain criteria are met. However, when the last human player exits the server, the mission always ends regardless of the score. I don't have any sort of end-mission trigger based on players available.

As kind of a newb, is this standard behavior? All the players exit and the server switches to a new mission regardless of score / mission end criteria?

 

Any ideas what I'm doing wrong? 

Edited by RampantCoyote

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...