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Posted (edited)

Guys, I finally figured them compatibility flags out! :happy:

Driver version here is 337.38.

I confirm these settings do work with SweetFX as well, on my end: it's important that you remember to deactivate in-game AA (it could be wise to do this before everything else), by either setting the slider to 0, or by editing your startup.cfg, making sure you read multisampling = 0.

 

I've got Nvidia's AO working too: I don't find it spectacular, but perhaps it's still better than what we have at the moment. Be aware that you may encounter various UI glitches. But don't worry, if they are the same as mine, they shouldn't be game-breaking at all.

 

Please enjoy, and report back with your results!

 

post-1086-0-81249200-1401911251_thumb.jpg

Edited by Picchio
  • Upvote 2
Posted

Update, with some issues: AO flashes/flickers on world objects - this is fixed when switching to ext. view (F2).

GUI sometimes disappears entirely, making it nearly impossible to navigate it: I haven't tested if this is actually because of AO, it could as well be caused by AA/TSAA.

  • 2 months later...
1PL-Husar-1Esk
Posted

When Ambient Occlusion is off menu graphics work normally and i have more fps when using autoside camera zoom in to the airplane . But shadows in cockpit look worse (i play in ultra preset).

 

btw. why you selected SLI compatibility bits not to 0x04400005 (Rise of Flight), (i know that SLI is not yet supported but in future this bits should be better - i think). Thanks

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